1 // This is the canonical layout file for the Quantum project. If you want to add another keyboard,
2 // this is the style you want to emulate.
4 #pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
6 #include "action_layer.h"
12 extern keymap_config_t keymap_config;
14 // Each layer gets a name for readability, which is then used in the keymap matrix below.
15 // The underscores don't mean anything - you can have a layer called STUFF or any other name.
16 // Layer names don't all need to be of the same length, obviously, and you can also skip them
17 // entirely and just use numbers.
26 enum planck_keycodes {
32 // Defines for task manager and such
33 #define CALTDEL LCTL(LALT(KC_DEL))
34 #define TSKMGR LCTL(LSFT(KC_ESC))
36 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
39 * ,-----------------------------------------------------------------------------------.
40 * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
41 * |------+------+------+------+------+-------------+------+------+------+------+------|
42 * | Func | A | S | D | F | G | H | J | K | L | ; | Enter|
43 * |------+------+------+------+------+------|------+------+------+------+------+------|
44 * | Shift| Z | X | C | V | B | N | M | , | . | / | ' |
45 * |------+------+------+------+------+------+------+------+------+------+------+------|
46 * | Ctrl | ` | GUI | Alt |Lower | Space |Raise | Left | Down | Up |Right |
47 * `-----------------------------------------------------------------------------------'
50 {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
51 {MO(_FUNCTION), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT},
52 {OSM(MOD_LSFT), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_QUOT},
53 {KC_LCTL, KC_GRV, KC_LGUI, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
57 * ,-----------------------------------------------------------------------------------.
58 * | Esc | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
59 * |------+------+------+------+------+-------------+------+------+------+------+------|
60 * | | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } |Enter |
61 * |------+------+------+------+------+------|------+------+------+------+------+------|
62 * | | F7 | F8 | F9 | F10 | F11 | F12 | | | Mute | | | |
63 * |------+------+------+------+------+------+------+------+------+------+------+------|
64 * | | | | |Lower | Bksp | Bksp |Raise | Next | Vol- | Vol+ | Play |
65 * `-----------------------------------------------------------------------------------'
68 {KC_ESC, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL},
69 {_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, _______},
70 {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, KC_MUTE, _______, KC_PIPE},
71 {_______, _______, _______, _______, _______, KC_BSPC, KC_BSPC, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
75 * ,-----------------------------------------------------------------------------------.
76 * | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
77 * |------+------+------+------+------+-------------+------+------+------+------+------|
78 * | | 4 | 5 | 6 | + | F5 | F6 | - | = | [ | ] |Enter |
79 * |------+------+------+------+------+------|------+------+------+------+------+------|
80 * |Enter | 7 | 8 | 9 | - | F11 | F12 |ISO # |ISO / | Mute | | \ |
81 * |------+------+------+------+------+------+------+------+------+------+------+------|
82 * | | , | 0 | . |Lower | Bksp | Bksp |Raise | Next | Vol- | Vol+ | Play |
83 * `-----------------------------------------------------------------------------------'
86 {KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL},
87 {_______, KC_4, KC_5, KC_6, KC_PLUS, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, _______},
88 {KC_ENT, KC_7, KC_8, KC_9, KC_MINS, KC_F11, KC_F12, KC_NUHS, KC_NUBS, KC_MUTE, _______, KC_BSLS},
89 {_______, KC_COMM, KC_0, KC_DOT, _______, KC_BSPC, KC_BSPC, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
92 /* Adjust (Lower + Raise)
93 * ,-----------------------------------------------------------------------------------.
94 * |Taskmg| | | | | | | | | | |caltde|
95 * |------+------+------+------+------+-------------+------+------+------+------+------|
96 * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty| | | | |
97 * |------+------+------+------+------+------|------+------+------+------+------+------|
98 * | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
99 * |------+------+------+------+------+------+------+------+------+------+------+------|
100 * | | | | | | | | | | | | RESET|
101 * `-----------------------------------------------------------------------------------'
104 {TSKMGR, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, CALTDEL},
105 {_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, _______, _______, _______, _______},
106 {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
107 {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET}
111 * ,-----------------------------------------------------------------------------------.
112 * | | | | | | | | | Up | | | |
113 * |------+------+------+------+------+-------------+------+------+------+------+------|
114 * | | | | | | | | Left | Down |Right | | |
115 * |------+------+------+------+------+------|------+------+------+------+------+------|
116 * | Caps | | | | | | | | | | | |
117 * |------+------+------+------+------+------+------+------+------+------+------+------|
118 * | | | | | | | | | | | |
119 * `-----------------------------------------------------------------------------------'
122 {_______, _______, _______, _______, _______, _______, _______, _______, KC_UP, _______, _______, _______},
123 {_______, _______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______},
124 {KC_CAPS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
125 {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
133 float tone_startup[][2] = SONG(STARTUP_SOUND);
134 float tone_qwerty[][2] = SONG(QWERTY_SOUND);
135 float tone_dvorak[][2] = SONG(DVORAK_SOUND);
136 float tone_colemak[][2] = SONG(COLEMAK_SOUND);
137 float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
139 float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
143 void persistant_default_layer_set(uint16_t default_layer) {
144 eeconfig_update_default_layer(default_layer);
145 default_layer_set(default_layer);
148 bool process_record_user(uint16_t keycode, keyrecord_t *record) {
151 if (record->event.pressed) {
153 PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
155 persistant_default_layer_set(1UL<<_QWERTY);
160 if (record->event.pressed) {
162 update_tri_layer(_LOWER, _RAISE, _ADJUST);
165 update_tri_layer(_LOWER, _RAISE, _ADJUST);
170 if (record->event.pressed) {
172 update_tri_layer(_LOWER, _RAISE, _ADJUST);
175 update_tri_layer(_LOWER, _RAISE, _ADJUST);
183 void matrix_init_user(void) {
193 _delay_ms(20); // gets rid of tick
194 PLAY_NOTE_ARRAY(tone_startup, false, 0);
199 PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
204 void music_on_user(void)
209 void music_scale_user(void)
211 PLAY_NOTE_ARRAY(music_scale, false, 0);