3 #include "action_layer.h"
9 extern keymap_config_t keymap_config;
11 // Each layer gets a name for readability, which is then used in the keymap matrix below.
12 // The underscores don't mean anything - you can have a layer called STUFF or any other name.
13 // Layer names don't all need to be of the same length, obviously, and you can also skip them
14 // entirely and just use numbers.
23 enum planck_keycodes {
29 // Fillers to make layering more clear
30 #define _______ KC_TRNS
33 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
36 * ,-----------------------------------------------------------------------------------.
37 * | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp |
38 * |------+------+------+------+------+-------------+------+------+------+------+------|
39 * | Tab | A | S | D | F | G | H | J | K | L | ; |Enter |
40 * |------+------+------+------+------+------|------+------+------+------+------+------|
41 * | Shift| Z | X | C | V | B | N | M | , | . | / |Shift |
42 * |------+------+------+------+------+------+------+------+------+------+------+------|
43 * | DEL | Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
44 * `-----------------------------------------------------------------------------------'
47 {KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
48 {KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT },
49 {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT},
50 {KC_DEL, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
55 * ,-----------------------------------------------------------------------------------.
56 * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
57 * |------+------+------+------+------+-------------+------+------+------+------+------|
58 * | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | \ |
59 * |------+------+------+------+------+------|------+------+------+------+------+------|
60 * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | Home | End | |
61 * |------+------+------+------+------+------+------+------+------+------+------+------|
62 * | | | | | | | | Next | Vol- | Vol+ | Play |
63 * `-----------------------------------------------------------------------------------'
66 {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
67 {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_BSLS},
68 {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, S(KC_NUHS), S(KC_NUBS), KC_HOME, KC_END, _______},
69 {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
73 * ,-----------------------------------------------------------------------------------.
74 * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
75 * |------+------+------+------+------+-------------+------+------+------+------+------|
76 * | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | ' |
77 * |------+------+------+------+------+------|------+------+------+------+------+------|
78 * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / |Pg Up |Pg Dn | |
79 * |------+------+------+------+------+------+------+------+------+------+------+------|
80 * | | | | | | | | Next | Vol- | Vol+ | Play |
81 * `-----------------------------------------------------------------------------------'
84 {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
85 {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_QUOT},
86 {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, KC_PGUP, KC_PGDN, _______},
87 {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
91 /* Adjust (Lower + Raise)
92 * ,-----------------------------------------------------------------------------------.
93 * | | Reset| | | | | | | | | | Del |
94 * |------+------+------+------+------+-------------+------+------+------+------+------|
95 * | | | |Aud on|Audoff|AGnorm|AGswap| NERD | | | | |
96 * |------+------+------+------+------+------|------+------+------+------+------+------|
97 * | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
98 * |------+------+------+------+------+------+------+------+------+------+------+------|
99 * | | | | | | | | | | | |
100 * `-----------------------------------------------------------------------------------'
103 {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL },
104 {_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, NERD, _______, _______, _______, _______},
105 {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
106 {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
114 float tone_startup[][2] = SONG(STARTUP_SOUND);
115 float tone_nerd[][2] = SONG(QWERTY_SOUND);
116 float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
118 float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
122 void persistent_default_layer_set(uint16_t default_layer) {
123 eeconfig_update_default_layer(default_layer);
124 default_layer_set(default_layer);
127 bool process_record_user(uint16_t keycode, keyrecord_t *record) {
130 if (record->event.pressed) {
132 PLAY_SONG(tone_nerd);
134 persistent_default_layer_set(1UL<<_NERD);
139 if (record->event.pressed) {
141 update_tri_layer(_LOWER, _RAISE, _ADJUST);
144 update_tri_layer(_LOWER, _RAISE, _ADJUST);
149 if (record->event.pressed) {
151 update_tri_layer(_LOWER, _RAISE, _ADJUST);
154 update_tri_layer(_LOWER, _RAISE, _ADJUST);
162 void matrix_init_user(void) {
172 _delay_ms(20); // gets rid of tick
173 PLAY_SONG(tone_startup);
178 PLAY_SONG(tone_goodbye);
183 void music_on_user(void)
188 void music_scale_user(void)
190 PLAY_SONG(music_scale);