1 // This is the canonical layout file for the Quantum project. If you want to add another keyboard,
2 // this is the style you want to emulate.
5 #include "action_layer.h"
11 extern keymap_config_t keymap_config;
13 // Each layer gets a name for readability, which is then used in the keymap matrix below.
14 // The underscores don't mean anything - you can have a layer called STUFF or any other name.
15 // Layer names don't all need to be of the same length, obviously, and you can also skip them
16 // entirely and just use numbers.
25 enum planck_keycodes {
36 // Fillers to make layering more clear
37 #define _______ KC_TRNS
40 // Tap Dance Declarations
46 #define C_A_DEL LALT(LCTL(KC_DEL))
47 #define C_A_INS LALT(LCTL(KC_INS))
49 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
52 * ,-----------------------------------------------------------------------------------.
53 * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
54 * |------+------+------+------+------+-------------+------+------+------+------+------|
55 * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
56 * |------+------+------+------+------+------|------+------+------+------+------+------|
57 * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
58 * |------+------+------+------+------+------+------+------+------+------+------+------|
59 * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
60 * `-----------------------------------------------------------------------------------'
63 {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
64 {TD(TD_ESC_CAPS), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
65 {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT) },
66 {BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
70 * ,-----------------------------------------------------------------------------------.
71 * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
72 * |------+------+------+------+------+-------------+------+------+------+------+------|
73 * | Esc | A | R | S | T | D | H | N | E | I | O | " |
74 * |------+------+------+------+------+------|------+------+------+------+------+------|
75 * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
76 * |------+------+------+------+------+------+------+------+------+------+------+------|
77 * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
78 * `-----------------------------------------------------------------------------------'
81 {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
82 {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
83 {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
84 {BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
88 * ,-----------------------------------------------------------------------------------.
89 * | Tab | " | , | . | P | Y | F | G | C | R | L | Bksp |
90 * |------+------+------+------+------+-------------+------+------+------+------+------|
91 * | Esc | A | O | E | U | I | D | H | T | N | S | / |
92 * |------+------+------+------+------+------|------+------+------+------+------+------|
93 * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
94 * |------+------+------+------+------+------+------+------+------+------+------+------|
95 * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
96 * `-----------------------------------------------------------------------------------'
99 {KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
100 {KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
101 {KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
102 {BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
106 * ,-----------------------------------------------------------------------------------.
107 * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
108 * |------+------+------+------+------+-------------+------+------+------+------+------|
109 * | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
110 * |------+------+------+------+------+------|------+------+------+------+------+------|
111 * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | | |Enter |
112 * |------+------+------+------+------+------+------+------+------+------+------+------|
113 * | | | | | | | | Next | Vol- | Vol+ | Play |
114 * `-----------------------------------------------------------------------------------'
117 {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
118 {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
119 {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,S(KC_NUHS),S(KC_NUBS),_______, _______, _______},
120 {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
124 * ,-----------------------------------------------------------------------------------.
125 * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
126 * |------+------+------+------+------+-------------+------+------+------+------+------|
127 * | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
128 * |------+------+------+------+------+------|------+------+------+------+------+------|
129 * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / | | |Enter |
130 * |------+------+------+------+------+------+------+------+------+------+------+------|
131 * | | | | | | | | Next | Vol- | Vol+ | Play |
132 * `-----------------------------------------------------------------------------------'
135 {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
136 {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
137 {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, _______, _______, _______},
138 {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
141 /* Plover layer (http://opensteno.org)
142 * ,-----------------------------------------------------------------------------------.
143 * | # | # | # | # | # | # | # | # | # | # | # | # |
144 * |------+------+------+------+------+-------------+------+------+------+------+------|
145 * | | S | T | P | H | * | * | F | P | L | T | D |
146 * |------+------+------+------+------+------|------+------+------+------+------+------|
147 * |TogOut| S | K | W | R | * | * | R | B | G | S | Z |
148 * |------+------+------+------+------+------+------+------+------+------+------+------|
149 * | Exit | | | A | O | | E | U | | | |
150 * `-----------------------------------------------------------------------------------'
154 {KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 },
155 {XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC},
156 {XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
157 {EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX}
160 /* Adjust (Lower + Raise)
161 * ,-----------------------------------------------------------------------------------.
162 * | | Reset| | | | | | | | | | Del |
163 * |------+------+------+------+------+-------------+------+------+------+------+------|
164 * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak|Plover| |
165 * |------+------+------+------+------+------|------+------+------+------+------+------|
166 * | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
167 * |------+------+------+------+------+------+------+------+------+------+------+------|
168 * | | | | | | | | | | | |
169 * `-----------------------------------------------------------------------------------'
172 {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
173 {_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______},
174 {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
175 {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, C_A_INS, C_A_DEL}
182 qk_tap_dance_action_t tape_dance_actions[] = {
183 [TD_ESC_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_CAPS)
188 float tone_startup[][2] = SONG(SONIC_RING); //plug in
189 float tone_qwerty[][2] = SONG(QWERTY_SOUND);
190 float tone_dvorak[][2] = SONG(DVORAK_SOUND);
191 float tone_colemak[][2] = SONG(COLEMAK_SOUND);
192 float tone_plover[][2] = SONG(PLOVER_SOUND);
193 float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
194 float music_scale[][2] = SONG(ZELDA_PUZZLE); //music mode
196 float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
200 void persistant_default_layer_set(uint16_t default_layer) {
201 eeconfig_update_default_layer(default_layer);
202 default_layer_set(default_layer);
205 bool process_record_user(uint16_t keycode, keyrecord_t *record) {
208 if (record->event.pressed) {
210 PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
212 persistant_default_layer_set(1UL<<_QWERTY);
217 if (record->event.pressed) {
219 PLAY_NOTE_ARRAY(tone_colemak, false, 0);
221 persistant_default_layer_set(1UL<<_COLEMAK);
226 if (record->event.pressed) {
228 PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
230 persistant_default_layer_set(1UL<<_DVORAK);
235 if (record->event.pressed) {
237 update_tri_layer(_LOWER, _RAISE, _ADJUST);
240 update_tri_layer(_LOWER, _RAISE, _ADJUST);
245 if (record->event.pressed) {
247 update_tri_layer(_LOWER, _RAISE, _ADJUST);
250 update_tri_layer(_LOWER, _RAISE, _ADJUST);
255 if (record->event.pressed) {
256 register_code(KC_RSFT);
257 #ifdef BACKLIGHT_ENABLE
261 unregister_code(KC_RSFT);
266 if (record->event.pressed) {
269 PLAY_NOTE_ARRAY(tone_plover, false, 0);
275 if (!eeconfig_is_enabled()) {
278 keymap_config.raw = eeconfig_read_keymap();
279 keymap_config.nkro = 1;
280 eeconfig_update_keymap(keymap_config.raw);
285 if (record->event.pressed) {
287 PLAY_NOTE_ARRAY(tone_plover_gb, false, 0);
297 void matrix_init_user(void) {
307 _delay_ms(20); // gets rid of tick
308 PLAY_NOTE_ARRAY(tone_startup, false, 0);
313 PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
318 void music_on_user(void)
323 void music_scale_user(void)
325 PLAY_NOTE_ARRAY(music_scale, false, 0);