1 /* Copyright 2015-2017 Jack Humbert
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 2 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
19 #include "action_layer.h"
21 extern keymap_config_t keymap_config;
35 enum planck_keycodes {
59 qk_tap_dance_action_t tap_dance_actions[] = {
60 [TD_SPC_ENT] = ACTION_TAP_DANCE_DOUBLE(KC_SPC, KC_ENT),
61 [TD_ESC_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_CAPS)
64 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
67 * ,-----------------------------------------------------------------------------------.
68 * | Tab | Q | W | F | P | G | J | L | U | Y | ; | = |
69 * |------+------+------+------+------+-------------+------+------+------+------+------|
70 * | Esc | A | R | S | T | D | H | N | E | I | O | " |
71 * |------+------+------+------+------+------|------+------+------+------+------+------|
72 * | Shift| Z | X | C | V | B | K | M | , | . | / | - |
73 * |------+------+------+------+------+------+------+------+------+------+------+------|
74 * | Ctrl | GUI | Alt |lenny |Lower | shift|space |Raise | macro|macro2|macro3|QWERTY|
75 * `-----------------------------------------------------------------------------------'
78 {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_EQL},
79 {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
80 {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_MINS},
81 {KC_LCTL, KC_LGUI, KC_LALT, LENNY, LOWER, RSFT_T(KC_BSPC), TD(TD_SPC_ENT), RAISE, COMMENTHEAD, RICKANDMORT, KC_LEFT, KC_RGHT}
85 * ,-----------------------------------------------------------------------------------.
86 * | | | | [ | ] | | ( | ) | { | } | | + |
87 * |------+------+------+------+------+-------------+------+------+------+------+------|
88 * | Del | F1 | F2 | F3 | F4 | F5 | F6 | left | down | up | right| | |
89 * |------+------+------+------+------+------|------+------+------+------+------+------|
90 * | | F7 | F8 | F9 | F10 | F11 | F12 | | | | | _ |
91 * |------+------+------+------+------+------+------+------+------+------+------+------|
92 * | | | | | | | | Next | Vol- | Vol+ | Play |
93 * `-----------------------------------------------------------------------------------'
96 {_______, _______, _______, KC_LBRC, KC_RBRC, _______, KC_LPRN, KC_RPRN, KC_LCBR, KC_RCBR, _______, S(KC_EQL)},
97 {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_PIPE},
98 {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, KC_UNDS},
99 {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
103 * ,-----------------------------------------------------------------------------------.
104 * | ` | ! | @ | # | $ | % | ^ | & | * | ( | ) | DEL |
105 * |------+------+------+------+------+-------------+------+------+------+------+------|
106 * | ~ | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | \ |
107 * |------+------+------+------+------+------|------+------+------+------+------+------|
108 * | | | | | | | | | | | | |
109 * |------+------+------+------+------+------+------+------+------+------+------+------|
110 * | | | | | | | | | bl- | bl+ | GCTG |
111 * `-----------------------------------------------------------------------------------'
114 {KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL},
115 {KC_TILD, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS},
116 {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
117 {_______, _______, _______, _______, _______, _______, _______, _______, _______, BL_DEC, MCTOGG, GCTOGG}
120 /* Adjust (Lower + Raise)
121 * ,-----------------------------------------------------------------------------------.
122 * | | Reset| | | | | | | | | | Del |
123 * |------+------+------+------+------+-------------+------+------+------+------+------|
124 * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak|Plover| |
125 * |------+------+------+------+------+------|------+------+------+------+------+------|
126 * | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
127 * |------+------+------+------+------+------+------+------+------+------+------+------|
128 * | | | | | | | | | | | |
129 * `-----------------------------------------------------------------------------------'
132 {_______, RESET, DEBUG, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_DEL },
133 {_______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, _______, COLEMAK, _______, _______, _______},
134 {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, _______, _______, TERM_ON, TERM_OFF, _______, _______, _______},
135 {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
139 {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_EQL},
140 {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
141 {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_MINS},
142 {KC_LCTL, RAISE, KC_LALT, LOWER, KC_SPC, RSFT_T(KC_BSPC), TD(TD_SPC_ENT), RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT}
146 {MARIO, MARIOE, OVERWATCH, DOOM, DISNEY, NUMBERONE, CABBAGE, OLDSPICE, _______, _______, _______, _______},
147 {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
148 {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
149 {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
155 float guitar[][2] = SONG(GUITAR_SOUND);
156 float mario[][2] = SONG(MARIO_THEME);
157 float marioe[][2] = SONG(MARIO_GAMEOVER);
158 float overwatch[][2] = SONG(OVERWATCH_THEME);
159 float doom[][2] = SONG(E1M1_DOOM);
160 float disney[][2] = SONG(DISNEY_SONG);
161 float numberone[][2] = SONG(NUMBER_ONE);
162 float cabbage[][2] = SONG(CABBAGE_SONG);
163 float oldspice[][2] = SONG(OLD_SPICE);
166 void setLayer(int layer) {
167 if (layer == _COLEMAK) {
172 set_single_persistent_default_layer(_COLEMAK);
173 #ifdef BACKLIGHT_ENABLE
176 } else if (layer == _GAME) {
181 set_single_persistent_default_layer(_GAME);
182 #ifdef BACKLIGHT_ENABLE
185 } else if (layer == _MUSIC) {
190 set_single_persistent_default_layer(_MUSIC);
191 #ifdef BACKLIGHT_ENABLE
197 bool process_record_user(uint16_t keycode, keyrecord_t *record) {
200 if (record->event.pressed) {
201 set_single_persistent_default_layer(_COLEMAK);
202 #ifdef BACKLIGHT_ENABLE
209 if (record->event.pressed) {
224 if (record->event.pressed) {
239 if (record->event.pressed) {
241 update_tri_layer(_LOWER, _RAISE, _ADJUST);
244 update_tri_layer(_LOWER, _RAISE, _ADJUST);
249 if (record->event.pressed) {
251 update_tri_layer(_LOWER, _RAISE, _ADJUST);
254 update_tri_layer(_LOWER, _RAISE, _ADJUST);
259 if (record->event.pressed) {
264 if (record->event.pressed) {
265 SEND_STRING("// ---------------------------------------------------------------");
269 if (record->event.pressed) {
270 SEND_STRING("// ***************************************************************");
274 if(record->event.pressed) {
281 if(record->event.pressed) {
288 if(record->event.pressed) {
290 PLAY_SONG(overwatch);
295 if(record->event.pressed) {
302 if(record->event.pressed) {
309 if(record->event.pressed) {
311 PLAY_SONG(numberone);
316 if(record->event.pressed) {
323 if(record->event.pressed) {
333 void matrix_init_user(void) {
334 set_single_persistent_default_layer(_COLEMAK);
336 #ifdef BACKLIGHT_ENABLE