2 #ifdef BACKLIGHT_ENABLE
9 /* Each layer is given a name to aid in readability, which is then
10 used in the keymap matrix below. The underscores do not denote
11 anything - you can have a layer called STUFF or any other name.
13 Layer names don't all need to be of the same length, obviously, and
14 you could also skip them entirely and just use numbers, though that
15 means needing to manage the numbers.
17 It is preferable to keep the symbols short so that a line worth of
18 key mappings fits compactly onto a line of code. */
20 /* This was originally based on planck/keymaps/default/default.c, and
21 then cbbrowne has revised things */
23 /* Things I did not like about the default mapping
25 - I found control too hard to get to. I use it more than Tab, so
27 - Having dash on [lower-j] is a bit nonintuitive, but may be OK
28 - I'll bet I should switch ESC/TAB
29 - I'm suspicious that I want to shift M(0) from [4][1] to [4][2],
30 and shift ESC off the first column so KC_LCTL and KC_LALT can
31 be on the first column.
32 - I needed to swap ' and ENTER
34 - All of the above are done :-)
36 - Dropped out support for Dvorak and friends. They aren't
41 /* Some interesting things implemented
43 - There is a macro that writes out "cbbrowne" to show that I could
44 - There is a (somewhat cruddy) linear congruential random number
46 - I would like to be seeding it with clock info to make it look
48 - There are two macros that use the random number generators
49 - one, M_RANDDIGIT, generates a random digit based on state
50 of the random number generator
51 - the other, M_RANDLETTER, generates a random letter based on state
52 of the random number generator
53 - in both, note the use of register_code()/unregister_code()
54 to indicate the desired key
55 - I do indeed want a sweet number pad!
58 /* Other things to do...
60 - Need to think about what zsh and readline actions I use lots
61 - Ought to ensure that Control-Alt-Delete is convenient enough
62 - How about Alt-F1 thru Alt-F8?
63 - What's the keystroke to get from X to console these days?
64 - A layer for doing console switching would not be a bad idea
68 _QW = 0, /* Qwerty mapping */
69 _LW, /* Lower layer, where top line has symbols !@#$%^&*() */
70 _RS, /* Raised layer, where top line has digits 1234567890 */
82 /* Note that Planck has dimensions 4 rows x 12 columns */
84 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
85 [_QW] = { /* Qwerty */
86 {KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
87 {KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT},
88 {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_QUOT },
89 {KC_TAB, M(M_LED), KC_LALT, KC_LGUI, MO(_LW), KC_SPC, KC_SPC, MO(_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
90 /* Note that KC_SPC is recorded TWICE, so that either matrix position can activate it */
93 {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
94 {_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
95 {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_KP), DF(_KP), RESET, _______},
96 {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
99 {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
100 {_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
101 {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_KP), DF(_KP), RESET, _______},
102 {_______, DF(_KP), _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
104 [_KP] = { /* Key Pad */
105 {KC_ESC, M(M_USERNAME), M(M_VERSION), KC_F10, KC_F11, KC_F12, KC_PGUP, KC_KP_ENTER, KC_7, KC_8, KC_9, KC_BSPC},
106 {KC_LCTL, M(M_RANDDIGIT), KC_F5, KC_F6, KC_F7, KC_F8, KC_PGDN, KC_KP_MINUS, KC_4, KC_5, KC_6, KC_PIPE},
107 {KC_LSFT, M(M_RANDLETTER), KC_F1, KC_F2, KC_F3, KC_F4, KC_DEL, KC_KP_PLUS, KC_1, KC_2, KC_3, KC_ENTER},
108 {BL_STEP, M(M_LED), KC_LALT, KC_LGUI, KC_NO, KC_SPC, KC_SPC, DF(_QW), KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT}
112 /* What is fn_actions actually used for??? */
113 const uint16_t PROGMEM fn_actions[] = {
116 /* This bit of logic seeds a wee linear congruential random number generator */
117 /* lots of prime numbers everywhere... */
118 static uint16_t random_value = 157;
120 const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
123 clockbyte = TCNT1 % 256;
125 // MACRODOWN only works in this function
128 if (record->event.pressed) {
129 register_code(KC_RSFT);
130 #ifdef BACKLIGHT_ENABLE
134 unregister_code(KC_RSFT);
138 if (record->event.pressed) {
139 SEND_STRING("cbbrowne");
143 if (record->event.pressed) {
144 SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP "@" QMK_VERSION "@" QMK_BUILDDATE);
148 /* Generate, based on random number generator, a keystroke for
149 a numeric digit chosen at random */
150 random_value = ((random_value + randadd) * randmul) % randmod;
151 if (record->event.pressed) {
152 /* Here, we mix the LCRNG with low bits from one of the system
153 clocks via XOR in the theory that this may be more random
154 than either separately */
155 rval = (random_value ^ clockbyte) % 10;
156 /* Note that KC_1 thru KC_0 are a contiguous range */
157 register_code (KC_1 + rval);
158 unregister_code (KC_1 + rval);
162 /* Generate, based on random number generator, a keystroke for
163 a letter chosen at random */
164 /* Here, we mix the LCRNG with low bits from one of the system
165 clocks via XOR in the theory that this may be more random
166 than either separately */
167 random_value = ((random_value + randadd) * randmul) % randmod;
168 if (record->event.pressed) {
169 rval = (random_value ^ clockbyte) % 26;
170 register_code (KC_A + rval);
171 unregister_code (KC_A + rval);