2 #ifdef BACKLIGHT_ENABLE
9 /* Each layer is given a name to aid in readability, which is then
10 used in the keymap matrix below. The underscores do not denote
11 anything - you can have a layer called STUFF or any other name.
13 Layer names don't all need to be of the same length, obviously, and
14 you could also skip them entirely and just use numbers, though that
15 means needing to manage the numbers.
17 It is preferable to keep the symbols short so that a line worth of
18 key mappings fits compactly onto a line of code. */
20 /* This was originally based on planck/keymaps/default/default.c, and
21 then cbbrowne has revised things */
23 /* Things I did not like about the default mapping
25 - I found control too hard to get to. I use it more than Tab, so
27 - Having dash on [lower-j] is a bit nonintuitive, but may be OK
28 - I'll bet I should switch ESC/TAB
29 - I'm suspicious that I want to shift M(0) from [4][1] to [4][2],
30 and shift ESC off the first column so KC_LCTL and KC_LALT can
31 be on the first column.
32 - I needed to swap ' and ENTER
34 - All of the above are done :-)
36 - Dropped out support for Dvorak and friends. They aren't
41 /* Some interesting things implemented
43 - There is a macro that writes out "cbbrowne" just to show that I
45 - There is a (somewhat cruddy) linear congruential random number
47 - I seed it somewhat with clock info to make it look more random
48 - There are two macros that use the random number generators
49 - one, M_RANDDIGIT, generates a random digit based on state
50 of the random number generator
51 - the other, M_RANDLETTER, generates a random letter based on state
52 of the random number generator
53 - in both, note the use of register_code()/unregister_code()
54 to indicate the desired key
55 - I do indeed want a sweet number pad!
58 /* Other things to do...
60 - Need to think about what zsh and readline actions I use lots
61 - Ought to ensure that Control-Alt-Delete is convenient enough
62 - How about Alt-F1 thru Alt-F8? Not yet...
63 - What's the keystroke to get from X to console these days?
64 - A layer for doing console switching would not be a bad idea
66 - I'm messing with jeremy-dev's keymap that shifts everything
67 outwards. Gotta figure out how to make it sensible...
71 _QWERTY = 0, /* Qwerty mapping */
72 _LOWER, /* Lower layer, where top line has symbols !@#$%^&*() */
73 _RAISE, /* Raised layer, where top line has digits 1234567890 */
74 _KEYPAD, /* Key pad */
75 _ADJUST, /* Special Adjust layer coming via tri-placement */
103 #define M_LOWER M(MACRO_LOWER)
104 #define M_UPPER M(MACRO_UPPER)
105 #define ROT_LED M(M_LED) /* Rotate LED */
106 #define QWERTY DF(_QWERTY) /* Switch to QWERTY layout */
107 #define KEYPAD DF(_KEYPAD) /* Switch to keypad */
108 #define USERNAME M(M_USERNAME) /* shortcut for username */
109 #define RANDDIG M(M_RANDDIGIT)
110 #define RANDALP M(M_RANDLETTER)
111 #define CTLENTER MT(MOD_RCTL, KC_ENT)
112 #define SHIFTQUOTE MT(MOD_RSFT, KC_QUOT)
113 #define ALTRIGHT MT(MOD_LALT, KC_RGHT)
114 #define MVERSION M(M_VERSION)
115 #define ALTSLASH LALT(KC_SLSH)
118 /* Note that Planck has dimensions 4 rows x 12 columns */
120 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
121 [_QWERTY] = { /* Qwerty */
122 {KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
123 {KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, CTLENTER},
124 {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SHIFTQUOTE },
125 {KC_TAB, KC_LALT, ROT_LED, KC_LGUI, M_LOWER, KC_SPC, KC_SPC, M_UPPER, KC_LEFT, KC_DOWN, KC_UP, ALTRIGHT}
126 /* Note that KC_SPC is recorded TWICE, so that either matrix position can activate it */
128 [_RAISE] = { /* RAISE */
129 {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
130 {_______, KC_4, KC_5, KC_6, _______, _______, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
131 {_______, KC_7, KC_8, KC_9, _______, _______, _______, QWERTY, KEYPAD, KEYPAD, ALTSLASH,_______},
132 {_______, KC_0, _______, _______, _______, _______, _______, _______, KC_PGDN, KC_HOME, KC_END, KC_PGUP}
134 [_LOWER] = { /* LOWER */
135 {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
136 {_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
137 {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, QWERTY, KEYPAD, KEYPAD, ALTSLASH, _______},
138 {_______, KEYPAD, _______, _______, _______, _______, _______, _______, KC_PGDN, KC_HOME, KC_END, KC_PGUP}
140 [_KEYPAD] = { /* Key Pad */
141 {KC_ESC, USERNAME, MVERSION, KC_F10, KC_F11, KC_F12, KC_PGUP, KC_KP_ENTER, KC_7, KC_8, KC_9, KC_BSPC},
142 {KC_LCTL, RANDDIG, KC_F5, KC_F6, KC_F7, KC_F8, KC_PGDN, KC_KP_MINUS, KC_4, KC_5, KC_6, KC_PIPE},
143 {KC_LSFT, RANDALP, KC_F1, KC_F2, KC_F3, KC_F4, KC_DEL, KC_KP_PLUS, KC_1, KC_2, KC_3, KC_ENTER},
144 {KC_TAB, KC_LALT, ROT_LED, KC_LGUI, M_LOWER, KC_SPC, KC_SPC, QWERTY, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT}
147 [_ADJUST] = { /* Adjustments - gonna shift the wild tools in here */
148 {ROT_LED,USERNAME,MVERSION, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
149 {_______, RANDDIG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
150 {_______, RANDALP, _______, _______, _______, RESET, RESET, _______, _______, _______, _______, _______ },
151 {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ }
156 /* What is fn_actions actually used for??? */
157 const uint16_t PROGMEM fn_actions[] = {
160 /* This bit of logic seeds a wee linear congruential random number generator */
161 /* lots of prime numbers everywhere... */
162 static uint16_t random_value = 157;
164 const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
167 clockbyte = TCNT1 % 256;
169 // MACRODOWN only works in this function
172 if (record->event.pressed) {
173 register_code(KC_RSFT);
174 #ifdef BACKLIGHT_ENABLE
178 unregister_code(KC_RSFT);
182 if (record->event.pressed) {
183 SEND_STRING("cbbrowne");
187 if (record->event.pressed) {
188 SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP "@" QMK_VERSION "@" QMK_BUILDDATE);
192 /* Generate, based on random number generator, a keystroke for
193 a numeric digit chosen at random */
194 random_value = ((random_value + randadd) * randmul) % randmod;
195 if (record->event.pressed) {
196 /* Here, we mix the LCRNG with low bits from one of the system
197 clocks via XOR in the theory that this may be more random
198 than either separately */
199 rval = (random_value ^ clockbyte) % 10;
200 /* Note that KC_1 thru KC_0 are a contiguous range */
201 register_code (KC_1 + rval);
202 unregister_code (KC_1 + rval);
206 /* Generate, based on random number generator, a keystroke for
207 a letter chosen at random */
208 /* Here, we mix the LCRNG with low bits from one of the system
209 clocks via XOR in the theory that this may be more random
210 than either separately */
211 random_value = ((random_value + randadd) * randmul) % randmod;
212 if (record->event.pressed) {
213 rval = (random_value ^ clockbyte) % 26;
214 register_code (KC_A + rval);
215 unregister_code (KC_A + rval);
219 if (record->event.pressed)
222 #ifdef BACKLIGHT_ENABLE
223 breathing_speed_set(2);
226 update_tri_layer(_LOWER, _RAISE, _ADJUST);
231 update_tri_layer(_LOWER, _RAISE, _ADJUST);
235 if (record->event.pressed)
238 #ifdef BACKLIGHT_ENABLE
239 breathing_speed_set(2);
242 update_tri_layer(_LOWER, _RAISE, _ADJUST);
247 update_tri_layer(_LOWER, _RAISE, _ADJUST);
255 void press_key(uint16_t key) {
257 unregister_code(key);
260 void press_two_keys(uint16_t key1, uint16_t key2) {
263 unregister_code(key2);
264 unregister_code(key1);
267 void press_three_keys(uint16_t key1, uint16_t key2, uint16_t key3) {
271 unregister_code(key3);
272 unregister_code(key2);
273 unregister_code(key1);
276 bool process_record_user(uint16_t keycode, keyrecord_t *record) {
279 if (record->event.pressed) {
280 press_two_keys(KC_LGUI, KC_RGHT);
287 if (record->event.pressed) {
288 press_two_keys(KC_LGUI, KC_LEFT);
296 if (record->event.pressed) {
297 press_three_keys(KC_LGUI, KC_LSFT, KC_ENT);
303 if (record->event.pressed) {
311 if (record->event.pressed) {
312 press_two_keys(KC_LSFT, KC_ASTR);
319 if (record->event.pressed) {
327 if (record->event.pressed) {
328 press_two_keys(KC_LSFT, KC_PLUS);
335 if (record->event.pressed) {
336 press_two_keys(KC_LSFT, KC_EXLM);
343 if (record->event.pressed) {
344 press_two_keys(KC_LSFT, KC_LABK);
345 press_two_keys(KC_LSFT, KC_RABK);
351 if (record->event.pressed) {
352 press_two_keys(KC_LSFT, KC_PIPE);
353 press_two_keys(KC_LSFT, KC_PIPE);
359 if (record->event.pressed) {
360 press_two_keys(KC_LSFT, KC_AMPR);
361 press_two_keys(KC_LSFT, KC_AMPR);