2 #include "action_layer.h"
5 extern keymap_config_t keymap_config;
7 // Each layer gets a name for readability, which is then used in the keymap matrix below.
8 // The underscores don't mean anything - you can have a layer called STUFF or any other name.
9 // Layer names don't all need to be of the same length, obviously, and you can also skip them
10 // entirely and just use numbers.
18 enum custom_keycodes {
27 // Fillers to make layering more clear
28 #define _______ KC_TRNS
31 #define LS__SPC MT(MOD_LSFT, KC_SPC)
33 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
36 KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
37 KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_LEFT, XXXXXXX, KC_DOWN, KC_UP, XXXXXXX, KC_RIGHT,KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
38 KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, LOWER, KC_BSPC, KC_ENT, KC_RALT, LS__SPC, RAISE, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_LGUI \
42 KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, \
43 KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_LCTL, XXXXXXX, _______, _______, XXXXXXX, KC_RCTL, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \
44 _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, _______, _______, _______, _______, _______, _______, KC_F12, KC_HOME, KC_COMM, KC_DOT, KC_END, _______ \
48 KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
49 KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, XXXXXXX, _______, _______, XXXXXXX, _______, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \
50 _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, _______, _______, _______, _______, _______, _______, KC_F12, KC_PGUP, KC_COMM, KC_DOT, KC_PGDN, _______ \
54 _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, \
55 _______, _______, _______, AU_ON, AU_OFF, AG_NORM, _______, XXXXXXX, _______, _______, XXXXXXX, _______, AG_SWAP, QWERTY , COLEMAK, DVORAK, _______, _______, \
56 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
63 float tone_qwerty[][2] = SONG(QWERTY_SOUND);
64 float tone_dvorak[][2] = SONG(DVORAK_SOUND);
65 float tone_colemak[][2] = SONG(COLEMAK_SOUND);
68 void persistent_default_layer_set(uint16_t default_layer) {
69 eeconfig_update_default_layer(default_layer);
70 default_layer_set(default_layer);
73 bool process_record_user(uint16_t keycode, keyrecord_t *record) {
76 if (record->event.pressed) {
78 PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
80 persistent_default_layer_set(1UL<<_QWERTY);
85 if (record->event.pressed) {
87 PLAY_NOTE_ARRAY(tone_colemak, false, 0);
89 persistent_default_layer_set(1UL<<_COLEMAK);
94 if (record->event.pressed) {
96 PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
98 persistent_default_layer_set(1UL<<_DVORAK);
103 if (record->event.pressed) {
105 update_tri_layer(_LOWER, _RAISE, _ADJUST);
108 update_tri_layer(_LOWER, _RAISE, _ADJUST);
113 if (record->event.pressed) {
115 update_tri_layer(_LOWER, _RAISE, _ADJUST);
118 update_tri_layer(_LOWER, _RAISE, _ADJUST);
123 if (record->event.pressed) {