2 #include "action_layer.h"
5 extern keymap_config_t keymap_config;
19 // Fillers to make layering more clear
20 #define _______ KC_TRNS
23 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
26 * ,-----------------------------------------------------------------------------------.
27 * | 0(') | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | Ö(0) | Ü(-) |
28 * |------+------+------+------+------+------+------+------+------+------+------+------|
29 * | Tab | Q | W | E | R | T | Z(Y)| U | I | O | P | Bksp |
30 * |------+------+------+------+------+-------------+------+------+------+------+------|
31 * | Esc | A | S | D | F | G | H | J | K | L | É(;)| Á(") |
32 * |------+------+------+------+------+------|------+------+------+------+------+------|
33 * |Í/Shft| Y(Z) | X | C | V | B | N | M | , | . | -(/)| Shift|
34 * |------+------+------+------+------+------+------+------+------+------+------+------|
35 * | Ctrl | GUI | Alt |LOWER | Spc | Spc | Bksp | Ent | Alt | =(&) | GAME | Del |
36 * `-----------------------------------------------------------------------------------'
39 KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS, \
40 KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
41 KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
42 MT(MOD_LSFT, KC_NUBS), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \
43 KC_LCTL, KC_LGUI, KC_LALT, TT(_LOWER), LT(_VIM, KC_SPC), LT(_VIM, KC_SPC), KC_BSPC, KC_ENT, KC_RALT, KC_AMPERSAND, TG(_GAME), KC_DEL \
47 * ,-----------------------------------------------------------------------------------.
48 * | | | | | | | | | | | |QWERTY|
49 * |------+------+------+------+------+------+------+------+------+------+------+------|
50 * | | | | | | | | | | | | |
51 * |------+------+------+------+------+------+------+------+------+------+------+------|
52 * | | | | | | | | | | | | |
53 * |------+------+------+------+------+------+------+------+------+------+------+------|
54 * | Shift| | | | | | | | | | | |
55 * |------+------+------+------+------+------+------+------+------+------+------+------|
56 * | | | | | Spc | Spc | | | Left | Down | Up | Right|
57 * `-----------------------------------------------------------------------------------'
60 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TO(_QWERTY), \
61 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
62 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
63 KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
64 _______, _______, _______, _______, KC_SPC, KC_SPC, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
68 * ,-----------------------------------------------------------------------------------.
69 * | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
70 * |------+------+------+------+------+-------------+------+------+------+------+------|
71 * | | | Up | | | | | 7 | 8 | 9 | / | |
72 * |------+------+------+------+------+-------------+------+------+------+------+------|
73 * | | Left | Down | Right| | | | 4 | 5 | 6 | * | |
74 * |------+------+------+------+------+------|------+------+------+------+------+------|
75 * | Shift| | | | | | | 1 | 2 | 3 | - | |
76 * |------+------+------+------+------+------+------+------+------+------+------+------|
77 * | | | | | | | | 0 | . | = | + | |
78 * `-----------------------------------------------------------------------------------'
81 KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \
82 _______, _______, KC_UP, _______, _______, _______, _______, KC_7, KC_8, KC_9, KC_KP_SLASH, _______, \
83 _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, KC_4, KC_5, KC_6, KC_KP_ASTERISK, _______, \
84 KC_LSFT, _______, _______, _______, _______, _______, _______, KC_1, KC_2, KC_3, KC_KP_MINUS, _______, \
85 _______, _______, _______, _______, _______, _______, _______, KC_GRV, KC_KP_DOT, KC_KP_EQUAL, KC_KP_PLUS, _______ \
89 /* Vim Movement (Hold down SPACE)
90 * ,-----------------------------------------------------------------------------------.
91 * | Ins | Home | PGUP | |DM_stp| | | | | | Ő | Ű |
92 * |------+------+------+------+------+------+------+------+------+------+------+------|
93 * | Del | End | PGDN | |DM_REC| | | Ú | Í | Ó | | |
94 * |------+------+------+------+------+------+------+------+------+------+------+------|
95 * | | DLeft|DRight| LCTRL| | | Left | Down | Up | Right| | |
96 * |------+------+------+------+------+------+------+------+------+------+------+------|
97 * | | | | | | | | | | | | |
98 * |------+------+------+------+------+------+------+------+------+------+------+------|
99 * | | | | LShft| | | | | | | | |
100 * `-----------------------------------------------------------------------------------'
103 KC_INS, KC_HOME, KC_PGUP, _______, _______, _______, _______, _______, _______, _______, KC_LBRC, KC_NUHS, \
104 KC_DEL, KC_END, KC_PGDN, _______, _______, _______, _______, KC_RBRC, KC_NUBS, KC_EQL , _______, _______, \
105 _______, M(DLEFT), M(DRIGHT), KC_LCTL, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, \
106 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
107 _______, _______, _______, KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______ \
113 void persistent_default_layer_set(uint16_t default_layer) {
114 eeconfig_update_default_layer(default_layer);
115 default_layer_set(default_layer);
118 const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
121 if (record->event.pressed) { // Windows move desktop left
122 return MACRO(D(LCTL), D(LGUI), T(LEFT), U(LGUI), U(LCTL), END);
126 if (record->event.pressed) { // Windows move desktop right
127 return MACRO(D(LCTL), D(LGUI), T(RIGHT), U(LGUI), U(LCTL), END);
134 #ifdef RGBLIGHT_ENABLE
135 bool rgb_layer_change = true;
138 #define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF);
139 #define rgblight_set_red rgblight_sethsv (0x00, 0xFF, 0xFF);
140 #define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF);
141 #define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF);
142 #define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF);
143 #define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF);
144 #define rgblight_set_yellow rgblight_sethsv (0x3C, 0xFF, 0xFF);
145 #define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF);
146 #define rgblight_set_white rgblight_sethsv (0x00, 0x00, 0xFF);
147 #define rgblight_set_black rgblight_sethsv (0x00, 0x00, 0x00);
149 uint32_t layer_state_set_user(uint32_t state) {
150 #ifdef RGBLIGHT_ENABLE
151 uint8_t default_layer = eeconfig_read_default_layer();
152 if (rgb_layer_change) {
153 switch (biton32(state)) {
166 if (default_layer & (1UL << _GAME)) {