2 #include "action_layer.h"
5 extern keymap_config_t keymap_config;
7 // Each layer gets a name for readability, which is then used in the keymap matrix below.
8 // The underscores don't mean anything - you can have a layer called STUFF or any other name.
9 // Layer names don't all need to be of the same length, obviously, and you can also skip them
10 // entirely and just use numbers.
22 // Fillers to make layering more clear
23 #define _______ KC_TRNS
26 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
29 * ,-----------------------------------------------------------------------------------.
30 * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - |
31 * |------+------+------+------+------+------+------+------+------+------+------+------|
32 * | Tab | Q | W | E | R | T | Y | U | I | O | P | \ |
33 * |------+------+------+------+------+-------------+------+------+------+------+------|
34 * | Esc | A | S | D |LTVIMF| G | H | J | K | L | ; | " |
35 * |------+------+------+------+------+------|------+------+------+------+------+------|
36 * | Shift| Z | X | C | V | B | N | M | , | . |/ Ctrl| Shift|
37 * |------+------+------+------+------+------+------+------+------+------+------+------|
38 * | Ctrl | Alt | F4 | GUI |Lower | Bksp | Spc | Ent | Alt | + | Game | Del |
39 * `-----------------------------------------------------------------------------------'
42 KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS, \
43 KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH, \
44 KC_ESC, KC_A, KC_S, KC_D, LT(_VIM, KC_F), KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
45 OSM(MOD_LSFT), LCTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, RCTL_T(KC_SLSH), OSM(MOD_RSFT), \
46 KC_LCTL, KC_LALT, KC_F4, KC_LGUI, OSL(_LOWER), KC_BSPC, KC_SPC, KC_ENT, KC_RALT, KC_PLUS, TG(_GAME), KC_DEL \
50 * ,-----------------------------------------------------------------------------------.
51 * | Caps | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 |
52 * |------+------+------+------+------+-------------+------+------+------+------+------|
53 * | | ! | @ | ( | ) | | | 7 | 8 | 9 | * | ) | F12 |
54 * |------+------+------+------+------+-------------+------+------+------+------+------|
55 * | | # | $ | { | } | ` | 4 | 5 | 6 | + | } | | |
56 * |------+------+------+------+------+------|------+------+------+------+------+------|
57 * | APscr| % | ^ | [ | ] | ~ | 1 | 2 | 3 | \ | Vol- | Vol+ |
58 * |------+------+------+------+------+------+------+------+------+------+------+------|
59 * | Pscr | | | | | | 0 | . | = | Prev | Next | Play |
60 * `-----------------------------------------------------------------------------------'
63 KC_CAPS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, \
64 _______, KC_EXLM, KC_AT, KC_LPRN, KC_RPRN, KC_PIPE, KC_7, KC_8, KC_9, KC_ASTR, KC_RPRN, KC_F12, \
65 _______, KC_HASH, KC_DLR, KC_LCBR, KC_RCBR, KC_GRV, KC_4, KC_5, KC_6, KC_PLUS, KC_RCBR, KC_PIPE, \
66 M(PSCREEN_APP), KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, KC_1, KC_2, KC_3, KC_BSLS, KC_VOLD, KC_VOLU, \
67 KC_PSCR, _______, _______, _______, _______, _______, KC_0, KC_DOT, KC_EQL, KC_MPRV, KC_MNXT, KC_MPLY \
70 /* Vim Movement (Hold down F)
71 * ,-----------------------------------------------------------------------------------.
72 * | | | | | | | | | | | | |
73 * |------+------+------+------+------+------+------+------+------+------+------+------|
74 * | | | | | | | | | | | | |
75 * |------+------+------+------+------+------+------+------+------+------+------+------|
76 * | | DLeft|DRight| LCTRL| | | Left | Down | Up | Right| | |
77 * |------+------+------+------+------+------+------+------+------+------+------+------|
78 * | | | | | | | | | | | | |
79 * |------+------+------+------+------+------+------+------+------+------+------+------|
80 * | | | | | LShft| | | | | | | |
81 * `-----------------------------------------------------------------------------------'
84 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
85 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
86 _______, M(DLEFT), M(DRIGHT), KC_LCTL, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, \
87 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
88 _______, _______, _______, _______, KC_LSFT, _______, _______, _______, _______, _______, _______, _______ \
91 /* Gaming mode (Raise)
92 * All one-shot mods are disabled on this layer
93 * ,-----------------------------------------------------------------------------------.
94 * | ESC | | | | | | | | | | | |
95 * |------+------+------+------+------+------+------+------+------+------+------+------|
96 * | | | | | | | | | | | | |
97 * |------+------+------+------+------+------+------+------+------+------+------+------|
98 * | CTRL | | | | F | | | | | | | |
99 * |------+------+------+------+------+------+------+------+------+------+------+------|
100 * | Shift| Z | | | | | | | | | | |
101 * |------+------+------+------+------+------+------+------+------+------+------+------|
102 * | Enter| | | | Alt | Spc | Left | Up | Down | Right| | |
103 * `-----------------------------------------------------------------------------------'
106 KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
107 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
108 KC_LCTL, _______, _______, _______, KC_F, _______, _______, _______, _______, _______, _______, _______, \
109 KC_LSFT, KC_Z, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
110 KC_ENT, _______, _______, _______, KC_LALT, KC_SPC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______ \
115 void persistent_default_layer_set(uint16_t default_layer) {
116 eeconfig_update_default_layer(default_layer);
117 default_layer_set(default_layer);
120 const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
123 if (record->event.pressed) { // Windows move desktop left
124 return MACRO(D(LCTL), D(LGUI), T(LEFT), U(LGUI), U(LCTL), END);
128 if (record->event.pressed) { // Windows move desktop right
129 return MACRO(D(LCTL), D(LGUI), T(RIGHT), U(LGUI), U(LCTL), END);
133 if (record->event.pressed) {
134 return MACRO(D(LALT), T(PSCR), U(LALT), END);