2 #include "action_layer.h"
5 extern keymap_config_t keymap_config;
16 enum custom_keycodes {
28 #define _______ KC_TRNS
30 #define KC_CAPW LGUI(LSFT(KC_3)) // Capture whole screen
31 #define KC_CPYW LGUI(LSFT(LCTL(KC_3))) // Copy whole screen
32 #define KC_CAPP LGUI(LSFT(KC_4)) // Capture portion of screen
33 #define KC_CPYP LGUI(LSFT(LCTL(KC_4))) // Copy portion of screen
34 #define KC_X0 MT(MOD_LCTL, KC_ESC)
37 #define KC_X3 LT(_FN3, KC_GRV)
38 #define KC_X4 MT(MOD_LSFT, KC_ENT)
41 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
43 [_QWERTY] = KC_KEYMAP(
44 //,----+----+----+----+----+----. ,----+----+----+----+----+----.
45 TAB , Q , W , E , R , T , Y , U , I , O , P ,MINS,
46 //|----+----+----+----+----+----| |----+----+----+----+----+----|
47 X0 , A , S , D , F , G , H , J , K , L ,SCLN,QUOT,
48 //|----+----+----+----+----+----| |----+----+----+----+----+----|
49 LSFT, Z , X , C , V , B , N , M ,COMM,DOT ,SLSH, X4 ,
50 //|----+----+----+----+----+----| |----+----+----+----+----+----|
51 X5 ,LCTL,LALT,LGUI, X1 ,SPC , BSPC, X2 ,LEFT,DOWN, UP ,RGHT
52 //`----+----+----+----+----+----' `----+----+----+----+----+----'
55 [_COLEMAK] = KC_KEYMAP(
56 //,----+----+----+----+----+----. ,----+----+----+----+----+----.
57 TAB , Q , W , F , P , G , J , L , U , Y ,SCLN,MINS,
58 //|----+----+----+----+----+----| |----+----+----+----+----+----|
59 X0 , A , R , S , T , D , H , N , E , I , O ,QUOT,
60 //|----+----+----+----+----+----| |----+----+----+----+----+----|
61 LSFT, Z , X , C , V , B , K , M ,COMM,DOT ,SLSH, X4 ,
62 //|----+----+----+----+----+----| |----+----+----+----+----+----|
63 X3 ,LCTL,LALT,LGUI, X1 ,SPC , BSPC, X2 ,LEFT,DOWN, UP ,RGHT
64 //`----+----+----+----+----+----' `----+----+----+----+----+----'
67 [_DVORAK] = KC_KEYMAP(
68 //,----+----+----+----+----+----. ,----+----+----+----+----+----.
69 TAB ,QUOT,COMM,DOT , P , Y , F , G , C , R , L ,MINS,
70 //|----+----+----+----+----+----| |----+----+----+----+----+----|
71 X0 , A , O , E , U , I , D , H , T , N , S ,SLSH,
72 //|----+----+----+----+----+----| |----+----+----+----+----+----|
73 LSFT,SCLN, Q , J , K , X , B , M , W , V , Z , X4 ,
74 //|----+----+----+----+----+----| |----+----+----+----+----+----|
75 X3 ,LCTL,LALT,LGUI, X1 ,SPC , BSPC, X2 ,LEFT,DOWN, UP ,RGHT
76 //`----+----+----+----+----+----' `----+----+----+----+----+----'
80 //,----+----+----+----+----+----. ,----+----+----+----+----+----.
81 , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 , ,
82 //|----+----+----+----+----+----| |----+----+----+----+----+----|
83 DEL ,CAPP,LEFT,RGHT, UP ,LBRC, RBRC, P4 , P5 , P6 ,PLUS,PIPE,
84 //|----+----+----+----+----+----| |----+----+----+----+----+----|
85 ,CPYP, , ,DOWN,LCBR, RCBR, P1 , P2 , P3 ,MINS, ,
86 //|----+----+----+----+----+----| |----+----+----+----+----+----|
87 , , , , , , DEL , , P0 ,PDOT, ,
88 //`----+----+----+----+----+----' `----+----+----+----+----+----'
92 //,----+----+----+----+----+----. ,----+----+----+----+----+----.
93 ,EXLM, AT ,HASH,DLR ,PERC, CIRC,AMPR,ASTR,LPRN,RPRN, ,
94 //|----+----+----+----+----+----| |----+----+----+----+----+----|
95 DEL ,MPRV,MNXT,VOLU,PGUP,UNDS, EQL ,HOME, , , ,BSLS,
96 //|----+----+----+----+----+----| |----+----+----+----+----+----|
97 MUTE,MSTP,MPLY,VOLD,PGDN,MINS, PLUS,END , , , , ,
98 //|----+----+----+----+----+----| |----+----+----+----+----+----|
99 , , , , , , , , , , ,
100 //`----+----+----+----+----+----' `----+----+----+----+----+----'
104 //,----+----+----+----+----+----. ,----+----+----+----+----+----.
105 F12 , F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 ,
106 //|----+----+----+----+----+----| |----+----+----+----+----+----|
107 , , , , , , , , , , , ,
108 //|----+----+----+----+----+----| |----+----+----+----+----+----|
109 , , , , , , , , , , , ,
110 //|----+----+----+----+----+----| |----+----+----+----+----+----|
111 , , , , , , , , , , ,
112 //`----+----+----+----+----+----' `----+----+----+----+----+----'
115 /* Adjust (Lower + Raise)
116 * ,-----------------------------------------------------------------------------------.
117 * | | Reset|RGB Tg|RGB Md|Hue Up|Hue Dn|Sat Up|Sat Dn|Val Up|Val Dn| | |
118 * |------+------+------+------+------+-------------+------+------+------+------+------|
119 * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
120 * |------+------+------+------+------+------|------+------+------+------+------+------|
121 * | | | | | | | | | | | | |
122 * |------+------+------+------+------+------+------+------+------+------+------+------|
123 * | | | | | | | | | | | |
124 * `-----------------------------------------------------------------------------------'
126 [_ADJUST] = KEYMAP( \
127 _______, RESET , RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, _______, _______, \
128 _______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \
129 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
130 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
137 float tone_qwerty[][2] = SONG(QWERTY_SOUND);
138 float tone_dvorak[][2] = SONG(DVORAK_SOUND);
139 float tone_colemak[][2] = SONG(COLEMAK_SOUND);
142 void persistent_default_layer_set(uint16_t default_layer) {
143 eeconfig_update_default_layer(default_layer);
144 default_layer_set(default_layer);
147 bool process_record_user(uint16_t keycode, keyrecord_t *record) {
150 if (record->event.pressed) {
152 PLAY_SONG(tone_qwerty);
154 persistent_default_layer_set(1UL<<_QWERTY);
159 if (record->event.pressed) {
161 PLAY_SONG(tone_colemak);
163 persistent_default_layer_set(1UL<<_COLEMAK);
168 if (record->event.pressed) {
170 PLAY_SONG(tone_dvorak);
172 persistent_default_layer_set(1UL<<_DVORAK);
177 if (record->event.pressed) {
179 update_tri_layer(_LOWER, _RAISE, _ADJUST);
182 update_tri_layer(_LOWER, _RAISE, _ADJUST);
187 if (record->event.pressed) {
189 update_tri_layer(_LOWER, _RAISE, _ADJUST);
192 update_tri_layer(_LOWER, _RAISE, _ADJUST);
197 if (record->event.pressed) {