1 #include "lets_split.h"
2 #include "action_layer.h"
5 extern keymap_config_t keymap_config;
16 enum custom_keycodes {
28 #define _______ KC_TRNS
30 #define KC_CAPW LGUI(LSFT(KC_3)) // Capture whole screen
31 #define KC_CPYW LGUI(LSFT(LCTL(KC_3))) // Copy whole screen
32 #define KC_CAPP LGUI(LSFT(KC_4)) // Capture portion of screen
33 #define KC_CPYP LGUI(LSFT(LCTL(KC_4))) // Copy portion of screen
34 #define KC_X0 MT(MOD_LCTL, KC_ESC)
37 #define KC_X3 LT(_FN3, KC_GRV)
38 #define KC_X4 MT(MOD_LSFT, KC_ENT)
40 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
42 [_QWERTY] = KC_KEYMAP(
43 //,----+----+----+----+----+----. ,----+----+----+----+----+----.
44 TAB , Q , W , E , R , T , Y , U , I , O , P ,MINS,
45 //|----+----+----+----+----+----| |----+----+----+----+----+----|
46 X0 , A , S , D , F , G , H , J , K , L ,SCLN,QUOT,
47 //|----+----+----+----+----+----| |----+----+----+----+----+----|
48 LSFT, Z , X , C , V , B , N , M ,COMM,DOT ,SLSH, X4 ,
49 //|----+----+----+----+----+----| |----+----+----+----+----+----|
50 X3 ,LCTL,LALT,LGUI, X1 ,SPC , BSPC, X2 ,LEFT,DOWN, UP ,RGHT
51 //`----+----+----+----+----+----' `----+----+----+----+----+----'
54 [_COLEMAK] = KC_KEYMAP(
55 //,----+----+----+----+----+----. ,----+----+----+----+----+----.
56 TAB , Q , W , F , P , G , J , L , U , Y ,SCLN,MINS,
57 //|----+----+----+----+----+----| |----+----+----+----+----+----|
58 X0 , A , R , S , T , D , H , N , E , I , O ,QUOT,
59 //|----+----+----+----+----+----| |----+----+----+----+----+----|
60 LSFT, Z , X , C , V , B , K , M ,COMM,DOT ,SLSH, X4 ,
61 //|----+----+----+----+----+----| |----+----+----+----+----+----|
62 X3 ,LCTL,LALT,LGUI, X1 ,SPC , BSPC, X2 ,LEFT,DOWN, UP ,RGHT
63 //`----+----+----+----+----+----' `----+----+----+----+----+----'
66 [_DVORAK] = KC_KEYMAP(
67 //,----+----+----+----+----+----. ,----+----+----+----+----+----.
68 TAB ,QUOT,COMM,DOT , P , Y , F , G , C , R , L ,MINS,
69 //|----+----+----+----+----+----| |----+----+----+----+----+----|
70 X0 , A , O , E , U , I , D , H , T , N , S ,SLSH,
71 //|----+----+----+----+----+----| |----+----+----+----+----+----|
72 LSFT,SCLN, Q , J , K , X , B , M , W , V , Z , X4 ,
73 //|----+----+----+----+----+----| |----+----+----+----+----+----|
74 X3 ,LCTL,LALT,LGUI, X1 ,SPC , BSPC, X2 ,LEFT,DOWN, UP ,RGHT
75 //`----+----+----+----+----+----' `----+----+----+----+----+----'
79 //,----+----+----+----+----+----. ,----+----+----+----+----+----.
80 , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 , ,
81 //|----+----+----+----+----+----| |----+----+----+----+----+----|
82 DEL ,CAPP,LEFT,RGHT, UP ,LBRC, RBRC, P4 , P5 , P6 ,PLUS,PIPE,
83 //|----+----+----+----+----+----| |----+----+----+----+----+----|
84 ,CPYP, , ,DOWN,LCBR, RCBR, P1 , P2 , P3 ,MINS, ,
85 //|----+----+----+----+----+----| |----+----+----+----+----+----|
86 , , , , , , DEL , , P0 ,PDOT, ,
87 //`----+----+----+----+----+----' `----+----+----+----+----+----'
91 //,----+----+----+----+----+----. ,----+----+----+----+----+----.
92 ,EXLM, AT ,HASH,DLR ,PERC, CIRC,AMPR,ASTR,LPRN,RPRN, ,
93 //|----+----+----+----+----+----| |----+----+----+----+----+----|
94 DEL ,MPRV,MNXT,VOLU,PGUP,UNDS, EQL ,HOME, , , ,BSLS,
95 //|----+----+----+----+----+----| |----+----+----+----+----+----|
96 MUTE,MSTP,MPLY,VOLD,PGDN,MINS, PLUS,END , , , , ,
97 //|----+----+----+----+----+----| |----+----+----+----+----+----|
98 , , , , , , , , , , ,
99 //`----+----+----+----+----+----' `----+----+----+----+----+----'
103 //,----+----+----+----+----+----. ,----+----+----+----+----+----.
104 F12 , F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 ,
105 //|----+----+----+----+----+----| |----+----+----+----+----+----|
106 , , , , , , , , , , , ,
107 //|----+----+----+----+----+----| |----+----+----+----+----+----|
108 , , , , , , , , , , , ,
109 //|----+----+----+----+----+----| |----+----+----+----+----+----|
110 , , , , , , , , , , ,
111 //`----+----+----+----+----+----' `----+----+----+----+----+----'
114 /* Adjust (Lower + Raise)
115 * ,-----------------------------------------------------------------------------------.
116 * | | Reset|RGB Tg|RGB Md|Hue Up|Hue Dn|Sat Up|Sat Dn|Val Up|Val Dn| | |
117 * |------+------+------+------+------+-------------+------+------+------+------+------|
118 * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
119 * |------+------+------+------+------+------|------+------+------+------+------+------|
120 * | | | | | | | | | | | | |
121 * |------+------+------+------+------+------+------+------+------+------+------+------|
122 * | | | | | | | | | | | |
123 * `-----------------------------------------------------------------------------------'
125 [_ADJUST] = KEYMAP( \
126 _______, RESET , RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, _______, _______, \
127 _______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \
128 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
129 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
136 float tone_qwerty[][2] = SONG(QWERTY_SOUND);
137 float tone_dvorak[][2] = SONG(DVORAK_SOUND);
138 float tone_colemak[][2] = SONG(COLEMAK_SOUND);
141 void persistent_default_layer_set(uint16_t default_layer) {
142 eeconfig_update_default_layer(default_layer);
143 default_layer_set(default_layer);
146 bool process_record_user(uint16_t keycode, keyrecord_t *record) {
149 if (record->event.pressed) {
151 PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
153 persistent_default_layer_set(1UL<<_QWERTY);
158 if (record->event.pressed) {
160 PLAY_NOTE_ARRAY(tone_colemak, false, 0);
162 persistent_default_layer_set(1UL<<_COLEMAK);
167 if (record->event.pressed) {
169 PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
171 persistent_default_layer_set(1UL<<_DVORAK);
176 if (record->event.pressed) {
178 update_tri_layer(_LOWER, _RAISE, _ADJUST);
181 update_tri_layer(_LOWER, _RAISE, _ADJUST);
186 if (record->event.pressed) {
188 update_tri_layer(_LOWER, _RAISE, _ADJUST);
191 update_tri_layer(_LOWER, _RAISE, _ADJUST);
196 if (record->event.pressed) {