1 // Below layout is based upon /u/That-Canadian's planck layout
3 #include "action_layer.h"
6 extern keymap_config_t keymap_config;
8 // Each layer gets a name for readability, which is then used in the keymap matrix below.
9 // The underscores don't mean anything - you can have a layer called STUFF or any other name.
10 // Layer names don't all need to be of the same length, obviously, and you can also skip them
11 // entirely and just use numbers.
16 // Defines for task manager and such
17 #define CALTDEL LCTL(LALT(KC_DEL))
18 #define TSKMGR LCTL(LSFT(KC_ESC))
20 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
60 void matrix_init_user(void) {