1 #include QMK_KEYBOARD_H
3 extern keymap_config_t keymap_config;
13 enum custom_keycodes {
25 #define KC_BL_S BL_STEP
27 // left shift as a left key too - makes perfect sense
28 #define KC_LESF LSFT_T(KC_LEFT)
31 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
33 [_QWERTY] = LAYOUT_kc(
34 //,----+----+----+----+----+----. ,----+----+----+----+----+----.
35 GESC, 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,BSPC,
36 //|----+----+----+----+----+----| |----+----+----+----+----+----|
37 TAB , Q , W , E , R , T , Y , U , I , O , P ,BSLS,
38 //|----+----+----+----+----+----| |----+----+----+----+----+----|
39 LCTL, A , S , D , F , G , H , J , K , L ,SCLN,QUOT,
40 //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
41 LESF, Z , X , C , V , B ,LBRC, RBRC, N , M ,COMM,DOT ,SLSH,RGHT,
42 //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
43 LGUI,LOWR,ENT , SPC ,RASE,RALT
44 // `----+----+----' `----+----+----'
47 [_COLEMAK] = LAYOUT_kc(
48 //,----+----+----+----+----+----. ,----+----+----+----+----+----.
49 GESC, 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,BSPC,
50 //|----+----+----+----+----+----| |----+----+----+----+----+----|
51 TAB , Q , W , F , P , G , J , L , U , Y ,SCLN,BSLS,
52 //|----+----+----+----+----+----| |----+----+----+----+----+----|
53 LCTL, A , R , S , T , D , H , N , E , I , O ,QUOT,
54 //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
55 LESF, Z , X , C , V , B ,LBRC, RBRC, K , M ,COMM,DOT ,SLSH,RGHT,
56 //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
57 LGUI,LOWR,ENT , SPC ,RASE,RALT
58 // `----+----+----' `----+----+----'
62 //,----+----+----+----+----+----. ,----+----+----+----+----+----.
63 GRV ,EXLM, AT ,HASH,DLR ,PERC, CIRC,AMPR,ASTR,LPRN,RPRN,DEL ,
64 //|----+----+----+----+----+----| |----+----+----+----+----+----|
65 , , , , , , , ,BTN1, , , ,
66 //|----+----+----+----+----+----| |----+----+----+----+----+----|
67 , , , , , , MS_L,MS_D,MS_U,MS_R, , ,
68 //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
69 , , , , , UP , , ,DOWN, , , , , ,
70 //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
72 // `----+----+----' `----+----+----'
76 //,----+----+----+----+----+----. ,----+----+----+----+----+----.
77 F12 , F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 ,
78 //|----+----+----+----+----+----| |----+----+----+----+----+----|
79 , ,VOLU, , ,LBRC, RBRC,UNDS,PLUS, , ,MUTE,
80 //|----+----+----+----+----+----| |----+----+----+----+----+----|
81 ,MPLY,VOLD,MNXT, ,LPRN, RPRN,MINS,EQL , , , ,
82 //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
83 , , , , , , , , , , , , , ,
84 //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
86 // `----+----+----' `----+----+----'
90 //,--------+--------+--------+--------+--------+--------. ,--------+--------+--------+--------+--------+--------.
91 _______, _______, _______, _______, _______, QWERTY, COLEMAK, _______, _______, _______, _______, _______,
92 //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
93 RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, _______, _______, _______, _______, _______, _______, _______,
94 //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
95 RESET , DEBUG , RGB_HUD, RGB_SAD, RGB_VAD, _______, _______, _______, _______, _______, _______, _______,
96 //|--------+--------+--------+--------+--------+--------+--------. ,--------|--------+--------+--------+--------+--------+--------|
97 BL_STEP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
98 //`--------+--------+--------+----+---+--------+--------+--------/ \--------+--------+--------+---+----+--------+--------+--------'
99 _______, _______, _______, _______, _______, _______
100 // `--------+--------+--------' `--------+--------+--------'
106 float tone_qwerty[][2] = SONG(QWERTY_SOUND);
109 bool process_record_user(uint16_t keycode, keyrecord_t *record) {
112 if (record->event.pressed) {
113 set_single_persistent_default_layer(_QWERTY);
117 if (record->event.pressed) {
118 set_single_persistent_default_layer(_COLEMAK);
122 if (record->event.pressed) {
124 update_tri_layer(_LOWER, _RAISE, _ADJUST);
127 update_tri_layer(_LOWER, _RAISE, _ADJUST);
131 if (record->event.pressed) {
133 update_tri_layer(_LOWER, _RAISE, _ADJUST);
136 update_tri_layer(_LOWER, _RAISE, _ADJUST);