2 #include QMK_KEYBOARD_H
6 #define LAYOUT_iris_base( \
7 K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, \
8 K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, \
9 K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A \
12 KC_ESC, ________________NUMBER_LEFT________________, ________________NUMBER_RIGHT_______________, KC_MINS, \
13 KC_TAB , K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, KC_BSLS, \
14 KC_C1R3, ALT_T(K11), K12, K13, K14, K15, K16, K17, K18, K19, K1A, RALT_T(KC_QUOT), \
15 OS_LSFT, CTL_T(K21), K22, K23, K24, K25, OS_LALT, OS_RGUI, K26, K27, K28, K29, RCTL_T(K2A), OS_RSFT, \
16 KC_GRV, KC_SPC, LT(_LOWER,KC_BSPC), LT(_RAISE,KC_DEL), KC_ENT, RAISE \
18 #define LAYOUT_iris_base_wrapper(...) LAYOUT_iris_base(__VA_ARGS__)
21 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
23 [_QWERTY] = LAYOUT_iris_base_wrapper(
24 _________________QWERTY_L1_________________, _________________QWERTY_R1_________________,
25 _________________QWERTY_L2_________________, _________________QWERTY_R2_________________,
26 _________________QWERTY_L3_________________, _________________QWERTY_R3_________________
29 [_COLEMAK] = LAYOUT_iris_base_wrapper(
30 _________________COLEMAK_L1________________, _________________COLEMAK_R1________________,
31 _________________COLEMAK_L2________________, _________________COLEMAK_R2________________,
32 _________________COLEMAK_L3________________, _________________COLEMAK_R3________________
35 [_DVORAK] = LAYOUT_iris_base_wrapper(
36 _________________DVORAK_L1_________________, _________________DVORAK_R1_________________,
37 _________________DVORAK_L2_________________, _________________DVORAK_R2_________________,
38 _________________DVORAK_L3_________________, _________________DVORAK_R3_________________
41 [_WORKMAN] = LAYOUT_iris_base_wrapper(
42 _________________WORKMAN_L1________________, _________________WORKMAN_R1________________,
43 _________________WORKMAN_L2________________, _________________WORKMAN_R2________________,
44 _________________WORKMAN_L3________________, _________________WORKMAN_R3________________
47 [_NORMAN] = LAYOUT_iris_base_wrapper(
48 _________________NORMAN_L1_________________, _________________NORMAN_L1_________________,
49 _________________NORMAN_L2_________________, _________________NORMAN_R2_________________,
50 _________________NORMAN_L3_________________, _________________NORMAN_R3_________________
53 [_MALTRON] = LAYOUT_iris_base_wrapper(
54 _________________MALTRON_L1________________, _________________MALTRON_R1________________,
55 _________________MALTRON_L2________________, _________________MALTRON_R2________________,
56 _________________MALTRON_L3________________, _________________MALTRON_R3________________
59 [_EUCALYN] = LAYOUT_iris_base_wrapper(
60 _________________EUCALYN_L1________________, _________________EUCALYN_R1________________,
61 _________________EUCALYN_L2________________, _________________EUCALYN_R2________________,
62 _________________EUCALYN_L3________________, _________________EUCALYN_R3________________
65 [_CARPLAX] = LAYOUT_iris_base_wrapper(
66 _____________CARPLAX_QFMLWY_L1_____________, _____________CARPLAX_QFMLWY_R1_____________,
67 _____________CARPLAX_QFMLWY_L2_____________, _____________CARPLAX_QFMLWY_R2_____________,
68 _____________CARPLAX_QFMLWY_L3_____________, _____________CARPLAX_QFMLWY_R3_____________
71 [_MODS] = LAYOUT_wrapper(
72 _______, ___________________BLANK___________________, ___________________BLANK___________________, _______,
73 _______, ___________________BLANK___________________, ___________________BLANK___________________, _______,
74 _______, ___________________BLANK___________________, ___________________BLANK___________________, _______,
75 KC_LSFT, ___________________BLANK___________________, _______, _______, ___________________BLANK___________________, KC_RSFT,
76 _______, _______, _______, _______, _______, _______
79 [_GAMEPAD] = LAYOUT_wrapper(
80 KC_ESC, KC_NO, KC_1, KC_2, KC_3, KC_P, _______, _______, _______, _______, _______, _______,
81 KC_F1, KC_K, KC_Q, KC_W, KC_E, KC_R, _______, _______, _______, _______, _______, _______,
82 KC_TAB, KC_G, KC_A, KC_S, KC_D, KC_F, _______, _______, _______, _______, _______, _______,
83 KC_LCTL, KC_LSFT, KC_Z, KC_X, KC_C, KC_H, TG_GAME, _______, _______, _______, _______, _______, _______, _______,
84 LOWER, KC_V, KC_SPC, _______, _______, _______
88 [_LOWER] = LAYOUT_wrapper(
89 KC_F12, _________________FUNC_LEFT_________________, _________________FUNC_RIGHT________________, KC_F11,
90 KC_TILD, _________________LOWER_L1__________________, _________________LOWER_R1__________________, _______,
91 _______, ___________________BLANK___________________, _________________LOWER_R2__________________, KC_PIPE,
92 _______, ___________________BLANK___________________, _______, _______, _________________LOWER_R3__________________, _______,
93 _______, _______, _______, _______, _______, _______
96 [_RAISE] = LAYOUT_wrapper(
97 KC_F12, _________________FUNC_LEFT_________________, _________________FUNC_RIGHT________________, KC_F11,
98 KC_GRV, _________________RAISE_L1__________________, _________________RAISE_R1__________________, _______,
99 _______, _________________RAISE_L2__________________, _________________RAISE_R2__________________, KC_BSLS,
100 _______, _________________RAISE_L3__________________, _______, _______, _________________RAISE_R3__________________, _______,
101 _______, _______, _______, _______, _______, _______
104 [_ADJUST] = LAYOUT_wrapper(
105 KC_MAKE, _______, _______, _______, _______, _______, _________________ADJUST_R1_________________, KC_RST,
106 VRSN, _________________ADJUST_L1_________________, KC_NUKE, _______, _______, _______, _______, EEP_RST,
107 _______, _________________ADJUST_L2_________________, _________________ADJUST_R2_________________, TG_MODS,
108 _______, _________________ADJUST_L3_________________, TG_GAME, _______, _________________ADJUST_R3_________________, KC_MPLY,
109 _______, _______, _______, _______, _______, _______
115 void matrix_init_keymap(void) {
116 #ifndef CONVERT_TO_PROTON_C
125 void keyboard_post_init_keymap(void) {
129 # ifdef BACKLIGHT_BREATHING