1 // This is the canonical layout file for the Quantum project. If you want to add another keyboard,
2 // this is the style you want to emulate.
7 #define MODS_CTRL_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
9 // Each layer gets a name for readability, which is then used in the keymap matrix below.
10 // The underscores don't mean anything - you can have a layer called STUFF or any other name.
11 // Layer names don't all need to be of the same length, obviously, and you can also skip them
12 // entirely and just use numbers.
16 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
17 /* Keymap _BL: (Base Layer) Default Layer
18 * ,-----------------------------------------------------------.
19 * |Esc~| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
20 * |-----------------------------------------------------------|
21 * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ |
22 * |-----------------------------------------------------------|
23 * |CAPS | A| S| D| F| G| H| J| K| L| ;| '|Return |
24 * |-----------------------------------------------------------|
25 * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
26 * |-----------------------------------------------------------|
27 * |Ctrl|Gui |Alt | Space |Alt |Gui |FN |Ctrl |
28 * `-----------------------------------------------------------'
31 F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \
32 KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
33 KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT, KC_NO, KC_ENT, \
34 KC_LSFT, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_NO, KC_RSFT, \
35 KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_NO, KC_RALT,KC_RGUI, MO(_FL), KC_RCTL),
37 /* Keymap _FL: Function Layer
38 * ,-----------------------------------------------------------.
39 * |~ |F1 |F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12| DEL |
40 * |-----------------------------------------------------------|
41 * | | |UP | | | | | | | | |BL-|BL+|BL |
42 * |-----------------------------------------------------------|
43 * | |LFT|DWN|RGT| | | | | | | | |
44 * |-----------------------------------------------------------|
45 * | |FN1|FN2|FN3|FN4|FN5|FN6|FN7|FN8| | | |
46 * |-----------------------------------------------------------|
47 * | | | | | | | |RSET|
48 * `-----------------------------------------------------------'
51 #ifdef RGBLIGHT_ENABLE
52 KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, \
53 KC_TRNS, KC_TRNS, KC_UP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, BL_DEC, BL_INC, BL_TOGG, \
54 KC_TRNS, KC_LEFT, KC_DOWN, KC_RGHT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
55 KC_TRNS, KC_TRNS, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
56 KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, RESET),
58 KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, \
59 KC_TRNS, KC_TRNS, KC_UP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, BL_DEC, BL_INC, BL_TOGG, \
60 KC_TRNS, KC_LEFT, KC_DOWN, KC_RGHT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
61 KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
62 KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, RESET),
70 const uint16_t PROGMEM fn_actions[] = {
71 [0] = ACTION_FUNCTION(SHIFT_ESC),
74 void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
75 static uint8_t shift_esc_shift_mask;
78 shift_esc_shift_mask = get_mods()&MODS_CTRL_MASK;
79 if (record->event.pressed) {
80 if (shift_esc_shift_mask) {
82 send_keyboard_report();
85 send_keyboard_report();
88 if (shift_esc_shift_mask) {
90 send_keyboard_report();
93 send_keyboard_report();