2 #include QMK_KEYBOARD_H
6 #define LAYOUT_iris_base( \
7 K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, \
8 K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, \
9 K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A \
12 KC_ESC, ________________NUMBER_LEFT________________, ________________NUMBER_RIGHT_______________, KC_MINS, \
13 KC_TAB , K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, KC_BSLS, \
14 KC_C1R3, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, KC_QUOT, \
15 KC_MLSF, CTL_T(K21), K22, K23, K24, K25, ALT_APP, OS_RGUI, K26, K27, K28, K29, CTL_T(K2A), KC_MRSF, \
16 LT(_LOWER,KC_GRV), KC_SPC, KC_BSPC, KC_DEL, KC_ENT, RAISE \
18 #define LAYOUT_iris_base_wrapper(...) LAYOUT_iris_base(__VA_ARGS__)
21 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
23 [_QWERTY] = LAYOUT_iris_base_wrapper(
24 _________________QWERTY_L1_________________, _________________QWERTY_R1_________________,
25 _________________QWERTY_L2_________________, _________________QWERTY_R2_________________,
26 _________________QWERTY_L3_________________, _________________QWERTY_R3_________________
29 [_COLEMAK] = LAYOUT_iris_base_wrapper(
30 _________________COLEMAK_L1________________, _________________COLEMAK_R1________________,
31 _________________COLEMAK_L2________________, _________________COLEMAK_R2________________,
32 _________________COLEMAK_L3________________, _________________COLEMAK_R3________________
35 [_DVORAK] = LAYOUT_iris_base_wrapper(
36 _________________DVORAK_L1_________________, _________________DVORAK_R1_________________,
37 _________________DVORAK_L2_________________, _________________DVORAK_R2_________________,
38 _________________DVORAK_L3_________________, _________________DVORAK_R3_________________
41 [_WORKMAN] = LAYOUT_iris_base_wrapper(
42 _________________WORKMAN_L1________________, _________________WORKMAN_R1________________,
43 _________________WORKMAN_L2________________, _________________WORKMAN_R2________________,
44 _________________WORKMAN_L3________________, _________________WORKMAN_R3________________
47 [_MODS] = LAYOUT_wrapper(
48 _______, ___________________BLANK___________________, ___________________BLANK___________________, _______,
49 _______, ___________________BLANK___________________, ___________________BLANK___________________, _______,
50 _______, ___________________BLANK___________________, ___________________BLANK___________________, _______,
51 KC_LSFT, ___________________BLANK___________________, _______, _______, ___________________BLANK___________________, KC_RSFT,
52 _______, _______, _______, _______, _______, _______
55 [_GAMEPAD] = LAYOUT_wrapper(
56 KC_ESC, KC_NO, KC_1, KC_2, KC_3, KC_P, _______, _______, _______, _______, _______, _______,
57 KC_F1, KC_K, KC_Q, KC_W, KC_E, KC_R, _______, _______, _______, _______, _______, _______,
58 KC_TAB, KC_G, KC_A, KC_S, KC_D, KC_F, _______, _______, _______, _______, _______, _______,
59 KC_LCTL, KC_LSFT, KC_Z, KC_X, KC_C, KC_H, TG_GAME, _______, _______, _______, _______, _______, _______, _______,
60 LOWER, KC_V, KC_SPC, _______, _______, _______
64 [_LOWER] = LAYOUT_wrapper(
65 KC_F12, _________________FUNC_LEFT_________________, _________________FUNC_RIGHT________________, KC_F11,
66 KC_TILD, _________________LOWER_L1__________________, _________________LOWER_R1__________________, _______,
67 _______, ___________________BLANK___________________, _________________LOWER_R2__________________, KC_PIPE,
68 _______, ___________________BLANK___________________, _______, _______, _________________LOWER_R3__________________, _______,
69 _______, _______, _______, _______, _______, _______
72 [_RAISE] = LAYOUT_wrapper(
73 KC_F12, _________________FUNC_LEFT_________________, _________________FUNC_RIGHT________________, KC_F11,
74 KC_GRV, _________________RAISE_L1__________________, _________________RAISE_R1__________________, _______,
75 _______, _________________RAISE_L2__________________, _________________RAISE_R2__________________, KC_BSLS,
76 _______, _________________RAISE_L3__________________, _______, _______, _________________RAISE_R3__________________, _______,
77 _______, _______, _______, _______, _______, _______
80 [_ADJUST] = LAYOUT_wrapper(
81 KC_MAKE, _______, _______, _______, _______, _______, _________________ADJUST_R1_________________, KC_RST,
82 VRSN, _________________ADJUST_L1_________________, KC_NUKE, _______, _______, _______, _______, EPRM,
83 _______, _________________ADJUST_L2_________________, _________________ADJUST_R2_________________, TG_MODS,
84 _______, _________________ADJUST_L3_________________, TG_GAME, _______, _________________ADJUST_R3_________________, KC_MPLY,
85 _______, _______, _______, _______, _______, _______
91 void matrix_init_keymap(void) {