2 #include QMK_KEYBOARD_H
5 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
7 [_QWERTY] = LAYOUT_wrapper(
8 KC_ESC, ________________NUMBER_LEFT________________, ________________NUMBER_RIGHT_______________, KC_MINS,
9 KC_TAB , _________________QWERTY_L1_________________, _________________QWERTY_R1_________________, KC_BSLS,
10 KC_C1R3, _________________QWERTY_L2_________________, _________________QWERTY_R2_________________, KC_QUOT,
11 KC_MLSF, _________________QWERTY_L3_________________, ALT_APP, OS_RGUI, _________________QWERTY_R3_________________, KC_MRSF,
12 LT(_LOWER,KC_GRV), KC_SPC, KC_BSPC, KC_DEL, KC_ENT, RAISE
14 [_COLEMAK] = LAYOUT_wrapper(
15 KC_ESC , ________________NUMBER_LEFT________________, ________________NUMBER_RIGHT_______________, KC_MINS,
16 KC_TAB , _________________COLEMAK_L1________________, _________________COLEMAK_R1________________, KC_BSLS,
17 KC_C1R3, _________________COLEMAK_L2________________, _________________COLEMAK_R2________________, KC_QUOT,
18 KC_MLSF, _________________COLEMAK_L3________________, ALT_APP, OS_RGUI, _________________COLEMAK_R3________________, KC_MRSF,
19 LT(_LOWER,KC_GRV), KC_SPC, KC_BSPC, KC_DEL, KC_ENT, RAISE
21 [_DVORAK] = LAYOUT_wrapper(
22 KC_ESC, ________________NUMBER_LEFT________________, ________________NUMBER_RIGHT_______________, KC_MINS,
23 KC_TAB , _________________DVORAK_L1_________________, _________________DVORAK_R1_________________, KC_BSLS,
24 KC_C1R3, _________________DVORAK_L2_________________, _________________DVORAK_R2_________________, KC_QUOT,
25 KC_MLSF, _________________DVORAK_L3_________________, ALT_APP, OS_RGUI, _________________DVORAK_R3_________________, KC_MRSF,
26 LT(_LOWER,KC_GRV), KC_SPC, KC_BSPC, KC_DEL, KC_ENT, RAISE
28 [_WORKMAN] = LAYOUT_wrapper(
29 KC_ESC, ________________NUMBER_LEFT________________, ________________NUMBER_RIGHT_______________, KC_MINS,
30 KC_TAB , _________________WORKMAN_L1________________, _________________WORKMAN_R1________________, KC_BSLS,
31 KC_C1R3, _________________WORKMAN_L2________________, _________________WORKMAN_R2________________, KC_QUOT,
32 KC_MLSF, _________________WORKMAN_L3________________, ALT_APP, OS_RGUI, _________________WORKMAN_R3________________, KC_MRSF,
33 LT(_LOWER,KC_GRV), KC_SPC, KC_BSPC, KC_DEL, KC_ENT, RAISE
36 [_MODS] = LAYOUT_wrapper(
37 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
38 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
39 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
40 KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_RSFT,
41 _______, _______, _______, _______, _______, _______
44 [_GAMEPAD] = LAYOUT_wrapper(
45 KC_ESC, KC_NO, KC_1, KC_2, KC_3, KC_P, _______, _______, _______, _______, _______, _______,
46 KC_F1, KC_K, KC_Q, KC_W, KC_E, KC_R, _______, _______, _______, _______, _______, _______,
47 KC_TAB, KC_G, KC_A, KC_S, KC_D, KC_F, _______, _______, _______, _______, _______, _______,
48 KC_LCTL, KC_LSFT, KC_Z, KC_X, KC_C, KC_H, TG_GAME, _______, _______, _______, _______, _______, _______, _______,
49 LOWER, KC_V, KC_SPC, _______, _______, _______
53 [_LOWER] = LAYOUT_wrapper(
54 KC_F12, _________________FUNC_LEFT_________________, _________________FUNC_RIGHT________________, KC_F11,
55 KC_TILD, _________________LOWER_L1__________________, _________________LOWER_R1__________________, _______,
56 _______, ___________________BLANK___________________, _________________LOWER_R2__________________, KC_PIPE,
57 _______, ___________________BLANK___________________, _______, _______, _________________LOWER_R3__________________, _______,
58 _______, _______, _______, _______, _______, _______
61 [_RAISE] = LAYOUT_wrapper(
62 KC_F12, _________________FUNC_LEFT_________________, _________________FUNC_RIGHT________________, KC_F11,
63 KC_GRV, _________________RAISE_L1__________________, _________________RAISE_R1__________________, _______,
64 _______, _________________RAISE_L2__________________, _________________RAISE_R2__________________, KC_BSLS,
65 _______, _________________RAISE_L3__________________, _______, _______, _________________RAISE_R3__________________, _______,
66 _______, _______, _______, _______, _______, _______
69 [_ADJUST] = LAYOUT_wrapper(
70 KC_MAKE, _______, _______, _______, _______, _______, _________________ADJUST_R1_________________, KC_RST,
71 VRSN, _________________ADJUST_L1_________________, KC_NUKE, _______, _______, _______, _______, EPRM,
72 _______, _________________ADJUST_L2_________________, _________________ADJUST_R2_________________, TG_MODS,
73 _______, _________________ADJUST_L3_________________, TG_GAME, _______, _________________ADJUST_R3_________________, KC_MPLY,
74 _______, _______, _______, _______, _______, _______
80 void matrix_init_keymap(void) {