4 static void render_logo(struct CharacterMatrix *matrix) {
7 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
8 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
9 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
11 matrix_write(matrix, logo);
14 void matrix_update(struct CharacterMatrix *dest,
15 const struct CharacterMatrix *source) {
16 if (memcmp(dest->display, source->display, sizeof(dest->display))) {
17 memcpy(dest->display, source->display, sizeof(dest->display));
22 void render_status(struct CharacterMatrix *matrix) {
24 // Render to mode icon
25 static char logo[][2][3] = {{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
26 int mode_number = get_enable_kc_lang() ? 0 : 1;
27 matrix_write(matrix, logo[mode_number][0]);
28 matrix_write(matrix, "\n");
29 matrix_write(matrix, logo[mode_number][1]);
31 // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
33 snprintf(buf,sizeof(buf), "Undef-%ld", layer_state);
34 matrix_write_P(matrix, PSTR("\nLayer: "));
35 switch (biton32(layer_state)) {
37 matrix_write_P(matrix, PSTR("Default"));
40 matrix_write_P(matrix, PSTR("Raise"));
43 matrix_write_P(matrix, PSTR("Lower"));
46 matrix_write(matrix, buf);
49 // Host Keyboard LED Status
51 snprintf(led, sizeof(led), "\n%s %s %s",
52 (host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ? "NMLK" : " ",
53 (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ? "CAPS" : " ",
54 (host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ? "SCLK" : " ");
55 matrix_write(matrix, led);
58 void iota_gfx_task_user(void) {
59 struct CharacterMatrix matrix;
62 if (debug_enable) { return; }
65 matrix_clear(&matrix);
67 render_status(&matrix);
71 matrix_update(&display, &matrix);