1 #include QMK_KEYBOARD_H
4 extern keymap_config_t keymap_config;
6 // Each layer gets a name for readability, which is then used in the keymap matrix below.
7 // The underscores don't mean anything - you can have a layer called STUFF or any other name.
8 // Layer names don't all need to be of the same length, obviously, and you can also skip them
9 // entirely and just use numbers.
10 #define BASE 0 // default layer
11 #define FLOCK 1 // symbols arrows and F keys on F held down
12 #define JLOCK 2 // same as Flock but with fall thru J and mapped to J held down
14 // Fillers to make layering more clear
15 #define _______ KC_TRNS
18 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
21 * ,-----------------------------------------------------------------------------------.
22 * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
23 * |------+------+------+------+------+-------------+------+------+------+------+------|
24 * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
25 * |------+------+------+------+------+------|------+------+------+------+------+------|
26 * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
27 * |------+------+------+------+------+------+------+------+------+------+------+------|
28 * | Brite| Ctrl | Alt | GUI |Lower | Bksp |Space |Raise | Left | Down | Up |Right |
29 * `-----------------------------------------------------------------------------------'
32 TD(1), KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, \
33 KC_Q, KC_W, KC_E, KC_R, KC_T, KC_TAB, KC_TAB, KC_Y, KC_U, KC_I, KC_O, KC_P, \
34 SFT_T(KC_A), ALT_T(KC_S),CTL_T(KC_D), F(FLOCK), GUI_T(KC_G), KC_BSPC, KC_DELETE, GUI_T(KC_H), F(JLOCK), CTL_T(KC_K), ALT_T(KC_L), SFT_T(KC_SCLN), \
35 KC_Z, KC_X, KC_C, KC_V, KC_B, KC_SPC, KC_ENT, KC_N, KC_M, KC_COMM, KC_DOT, KC_QUOTE
38 KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, \
39 KC_LBRC, KC_GRV, KC_TILDE, S(KC_1), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_HOME, KC_PGUP, XXXXXXX, KC_RBRC, \
40 S(KC_LBRC), _______, _______, _______, _______, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, S(KC_RBRC), \
41 KC_BSLS, KC_PIPE, XXXXXXX, XXXXXXX, XXXXXXX, KC_ESC, KC_ESC, XXXXXXX, KC_END, KC_PGDOWN, KC_QUES, KC_SLASH \
44 KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, \
45 KC_LBRC, KC_GRV, KC_TILDE, S(KC_1), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_HOME, KC_PGUP, XXXXXXX, KC_RBRC, \
46 S(KC_LBRC), _______, _______, _______, _______, XXXXXXX, XXXXXXX, KC_LEFT, _______, KC_UP, KC_RIGHT, S(KC_RBRC), \
47 KC_BSLS, KC_PIPE, XXXXXXX, XXXXXXX, XXXXXXX, KC_ESC, KC_ESC, XXXXXXX, KC_END, KC_PGDOWN, KC_QUES, KC_SLASH \
51 const uint16_t PROGMEM fn_actions[] = {
52 [FLOCK] = ACTION_LAYER_TAP_KEY(FLOCK,KC_F),
53 [JLOCK] = ACTION_LAYER_TAP_KEY(JLOCK,KC_J)
55 #ifdef TAP_DANCE_ENABLE
56 void tap_1(qk_tap_dance_state_t *state, void *user_data) {
57 switch (state->count) {
60 unregister_code (KC_1);
63 register_code (KC_ESC);
64 unregister_code (KC_ESC);
67 register_code (KC_LSFT);
69 unregister_code (KC_1);
70 unregister_code (KC_LSFT);
74 qk_tap_dance_action_t tap_dance_actions[] = {
75 [0] = ACTION_TAP_DANCE_DOUBLE(KC_1, KC_ESC),
76 [1] = ACTION_TAP_DANCE_FN(tap_1)