1 /* Copyright 2017 REPLACE_WITH_YOUR_NAME
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 2 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 #include QMK_KEYBOARD_H
19 // Each layer gets a name for readability, which is then used in the keymap matrix below.
20 // The underscores don't mean anything - you can have a layer called STUFF or any other name.
21 // Layer names don't all need to be of the same length, obviously, and you can also skip them
22 // entirely and just use numbers.
24 // Fillers to make layering more clear
25 #define _______ KC_TRNS
33 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
34 [_NUMLOCK] = KEYMAP( /* Base */
35 TG(_NAV), TG(_DIABLO), TG(_MACROS), KC_PSLS,\
36 KC_P7, KC_P8, KC_P9, KC_PAST, \
37 KC_P4, KC_P5, KC_P6, KC_PMNS, \
38 KC_P1, KC_P2, KC_P3, KC_PPLS, \
39 LT(_MEDIA,KC_P0), KC_PDOT, KC_COLN, KC_PENT \
41 [_NAV] = KEYMAP( /* Base */
42 _______, _______, _______, _______,\
43 KC_HOME, KC_UP, KC_PGUP, _______, \
44 KC_LEFT, XXXXXXX, KC_RIGHT, _______, \
45 KC_END, KC_DOWN, KC_PGDN, _______, \
46 KC_INS, KC_DEL, _______, _______ \
48 [_DIABLO] = KEYMAP( /* Base */
49 KC_ESC, _______, XXXXXXX, _______,\
50 KC_S, KC_I, KC_F, KC_M, \
51 KC_1, KC_2, KC_3, KC_4, \
52 KC_D3_1, KC_D3_2, KC_D3_3, KC_D3_4, \
53 XXXXXXX, KC_DIABLO_CLEAR, KC_Q, SFT_T(KC_SPACE) \
56 [_MACROS] = KEYMAP( /* Base */
57 KC_OVERWATCH, XXXXXXX, _______, XXXXXXX,\
58 KC_JUSTGAME, XXXXXXX, XXXXXXX, KC_C9, \
59 XXXXXXX, XXXXXXX, KC_AIM, KC_GGEZ, \
60 KC_SYMM, KC_TORB, XXXXXXX, KC_GOODGAME, \
61 KC_SALT, KC_MORESALT, KC_SALTHARD, KC_GLHF \
63 [_MEDIA] = KEYMAP( /* Base */
64 KC_RESET, KC_MUTE, KC_VOLD, KC_VOLU,\
65 KC_MAKE, _______, RGB_HUI, RGB_HUD, \
66 KC_MPLY, KC_MSTP, KC_MPRV, KC_MNXT, \
67 RGB_TOG, RGB_SMOD, RGB_SAI, RGB_VAI, \
68 _______, KC_RGB_T, RGB_SAD, RGB_VAD \
74 void numlock_led_on(void) {
78 void numlock_led_off(void) {
84 void matrix_init_keymap(void) {
85 // set Numlock LED to output and low
90 void matrix_scan_keymap(void) {
92 if ((is_overwatch && biton32(layer_state) == _MACROS) || (biton32(layer_state) == _NUMLOCK)) {
96 // Run Diablo 3 macro checking code.
99 void led_set_keymap(uint8_t usb_led) {
100 if (!(usb_led & (1<<USB_LED_NUM_LOCK))) {
101 register_code(KC_NUMLOCK);
102 unregister_code(KC_NUMLOCK);