1 // This is the canonical layout file for the Quantum project. If you want to add another keyboard,
2 // this is the style you want to emulate.
4 #include QMK_KEYBOARD_H
6 extern keymap_config_t keymap_config;
8 // Each layer gets a name for readability, which is then used in the keymap matrix below.
9 // The underscores don't mean anything - you can have a layer called STUFF or any other name.
10 // Layer names don't all need to be of the same length, obviously, and you can also skip them
11 // entirely and just use numbers.
18 #define LOWER MO(_LOWER)
19 #define RAISE MO(_RAISE)
22 * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
23 * | | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | |
24 * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
25 * | caps | F11 | F12 | | | | | - | = | [ | ] | \ |
26 * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
27 * | | vol- | mute | vol+ | | | | _ | + | { | } | | |
28 * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
29 * | | prev | play | next | | | | | | | | |
30 * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
31 * | | | | | | | | | home | pgdn | pgup | end |
32 * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
34 #define _FUNCT LAYOUT_ortho_5x12 (\
35 _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,\
36 KC_CAPS, KC_F11, KC_F12, _______, _______, _______, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,\
37 _______, KC_VOLD, KC_MUTE, KC_VOLU, _______, _______, _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,\
38 _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, _______, _______, _______, _______, _______, _______,\
39 _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END\
42 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
45 * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
46 * | esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | bspc |
47 * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
48 * | ` | Q | W | E | R | T | Y | U | I | O | P | del |
49 * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
50 * | tab | A | S | D | F | G | H | J | K | L | ; | ' |
51 * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
52 * | lshift | Z | X | C | V | B | N | M | , | . | / | enter |
53 * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
54 * | lctrl | lgui | lalt | ralt | lower | space | space | raise | left | down | up | right |
55 * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
57 [_QWERTY] = LAYOUT_ortho_5x12 (
58 KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
59 KC_GRV, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL,
60 KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
61 KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT,
62 KC_LCTL, KC_LGUI, KC_LALT, KC_RALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
69 [_ADJUST] = LAYOUT_ortho_5x12 (
70 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
71 _______, RESET, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______,
72 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
73 _______, _______, _______, _______, _______, BL_STEP, BL_BRTG, _______, _______, _______, _______, _______,
74 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
78 uint32_t layer_state_set_user(uint32_t state) {
79 return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
82 void matrix_init_user(void) {