1 #include QMK_KEYBOARD_H
3 // Each layer gets a name for readability, which is then used in the keymap matrix below.
4 // The underscores don't mean anything - you can have a layer called STUFF or any other name.
5 // Layer names don't all need to be of the same length, obviously, and you can also skip them
6 // entirely and just use numbers.
15 enum custom_keycodes {
25 // Fillers to make layering more clear
26 #define X0 MT(MOD_LCTL, KC_ESC) // Hold for Left Ctrl, Tap for ESC
27 #define X3 MO(_MOVEMENT)
28 #define X4 MT(MOD_LSFT, KC_ENT) // Hold for Left Shift, Tap for Enter
30 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
33 KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINS,
34 X0, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
35 KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, X4,
36 KC_GRV, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, X3, KC_RSFT, KC_BSPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
40 KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_MINS,
41 X0, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
42 KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, X4,
43 KC_GRV, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, X3, KC_RSFT, KC_BSPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
47 KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_MINS,
48 X0, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH,
49 KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, X4,
50 KC_GRV, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, X3, KC_RSFT, KC_BSPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
54 KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL,
55 KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
56 _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_END, _______, _______, _______, _______,
57 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY
61 KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
62 KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
63 _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, _______, _______, _______,
64 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY
68 KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_UP, KC_LPRN, KC_RPRN, KC_DEL,
69 KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_LEFT, KC_DOWN, KC_RGHT, KC_RCBR, KC_PIPE,
70 _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_END, _______, _______, _______, _______,
71 _______, _______, _______, _______, _______, _______, _______, _______, KC_PGDN, KC_PGUP, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY
74 /* Adjust (Lower + Raise)
75 * |------+------+------+------+------+------. ,------+------+------+------+------+------|
76 * | | Reset| | | | | | | | | | | Del |
77 * |------+------+------+------+------+------| |------+------+------+------+------+------|
78 * | | | |Audoff|Aud on|AGnorm| |AGswap|Qwerty|Colemk|Dvorak| | |
79 * |------+------+------+------+------+------| |------+------+------+------+------+------|
80 * | |Voice-|Voice+|Musoff|Mus on| | | | | | | | |
81 * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
82 * | | | | | | | | | | | | | | |
83 * `-------------------------------------------------------------------------------------------------'
86 _______, RESET, RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, _______, KC_DEL, \
87 _______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \
88 _______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______, \
89 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
95 float tone_startup[][2] = {
102 float tone_qwerty[][2] = SONG(QWERTY_SOUND);
103 float tone_dvorak[][2] = SONG(DVORAK_SOUND);
104 float tone_colemak[][2] = SONG(COLEMAK_SOUND);
106 float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
108 float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
111 void persistent_default_layer_set(uint16_t default_layer) {
112 eeconfig_update_default_layer(default_layer);
113 default_layer_set(default_layer);
116 bool process_record_user(uint16_t keycode, keyrecord_t *record) {
119 if (record->event.pressed) {
121 PLAY_SONG(tone_qwerty);
123 persistent_default_layer_set(1UL<<_QWERTY);
128 if (record->event.pressed) {
130 PLAY_SONG(tone_colemak);
132 persistent_default_layer_set(1UL<<_COLEMAK);
137 if (record->event.pressed) {
139 PLAY_SONG(tone_dvorak);
141 persistent_default_layer_set(1UL<<_DVORAK);
146 if (record->event.pressed) {
148 update_tri_layer(_LOWER, _RAISE, _ADJUST);
151 update_tri_layer(_LOWER, _RAISE, _ADJUST);
156 if (record->event.pressed) {
158 update_tri_layer(_LOWER, _RAISE, _ADJUST);
161 update_tri_layer(_LOWER, _RAISE, _ADJUST);
166 if (record->event.pressed) {
167 register_code(KC_RSFT);
168 #ifdef BACKLIGHT_ENABLE
172 unregister_code(KC_RSFT);
180 void matrix_init_user(void) {
190 _delay_ms(20); // gets rid of tick
191 PLAY_SONG(tone_startup);
196 PLAY_SONG(tone_goodbye);
201 void music_on_user(void)
206 void music_scale_user(void)
208 PLAY_SONG(music_scale);