2 #include "action_layer.h"
8 // Each layer gets a name for readability, which is then used in the keymap matrix below.
9 // The underscores don't mean anything - you can have a layer called STUFF or any other name.
10 // Layer names don't all need to be of the same length, obviously, and you can also skip them
11 // entirely and just use numbers.
20 enum custom_keycodes {
30 // Fillers to make layering more clear
31 #define _______ KC_TRNS
33 #define KC_X0 MT(MOD_LCTL, KC_ESC) // Hold for Left Ctrl, Tap for ESC
36 #define KC_X3 MO(_MOVEMENT)
37 #define KC_X4 MT(MOD_LSFT, KC_ENT) // Hold for Left Shift, Tap for Enter
39 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
41 [_QWERTY] = COMPACT_KEYMAP(
42 //,----+----+----+----+----+----. ,----+----+----+----+----+----.
43 TAB , Q , W , E , R , T , Y , U , I , O , P ,MINS,
44 //|----+----+----+----+----+----| |----+----+----+----+----+----|
45 X0 , A , S , D , F , G , H , J , K , L ,SCLN,QUOT,
46 //|----+----+----+----+----+----| |----+----+----+----+----+----|
47 LSFT, Z , X , C , V , B , N , M ,COMM,DOT ,SLSH, X4 ,
48 //|----+----+----+----+----+----|----+----|----+----+----+----+----+----|
49 GRV ,LCTL,LALT,LGUI, X1 ,SPC , X3 ,RSFT,BSPC, X2 ,LEFT,DOWN, UP ,RGHT
50 //`----+----+----+----+----+----+----+----+----+----+----+----+----+----'
53 [_COLEMAK] = COMPACT_KEYMAP(
54 //,----+----+----+----+----+----. ,----+----+----+----+----+----.
55 TAB , Q , W , F , P , G , J , L , U , Y ,SCLN,MINS,
56 //|----+----+----+----+----+----| |----+----+----+----+----+----|
57 X0 , A , R , S , T , D , H , N , E , I , O ,QUOT,
58 //|----+----+----+----+----+----| |----+----+----+----+----+----|
59 LSFT, Z , X , C , V , B , K , M ,COMM,DOT ,SLSH, X4 ,
60 //|----+----+----+----+----+----|----+----|----+----+----+----+----+----|
61 GRV ,LCTL,LALT,LGUI, X1 ,SPC , X3 ,RSFT,BSPC, X2 ,LEFT,DOWN, UP ,RGHT
62 //`----+----+----+----+----+----+----+----+----+----+----+----+----+----'
65 [_DVORAK] = COMPACT_KEYMAP(
66 //,----+----+----+----+----+----. ,----+----+----+----+----+----.
67 TAB ,QUOT,COMM,DOT , P , Y , F , G , C , R , L ,MINS,
68 //|----+----+----+----+----+----| |----+----+----+----+----+----|
69 X0 , A , O , E , U , I , D , H , T , N , S ,SLSH,
70 //|----+----+----+----+----+----| |----+----+----+----+----+----|
71 LSFT,SCLN, Q , J , K , X , B , M , W , V , Z , X4 ,
72 //|----+----+----+----+----+----|----+----|----+----+----+----+----+----|
73 GRV ,LCTL,LALT,LGUI, X1 ,SPC , X3 ,RSFT,BSPC, X2 ,LEFT,DOWN, UP ,RGHT
74 //`----+----+----+----+----+----+----+----+----+----+----+----+----+----'
77 [_LOWER] = COMPACT_KEYMAP(
78 //,----+----+----+----+----+----. ,----+----+----+----+----+----.
79 TILD,EXLM, AT ,HASH,DLR ,PERC, CIRC,AMPR,ASTR,LPRN,RPRN,DEL ,
80 //|----+----+----+----+----+----| |----+----+----+----+----+----|
81 DEL , F1 , F2 , F3 , F4 , F5 , F6 ,UNDS,PLUS,LCBR,RCBR,PIPE,
82 //|----+----+----+----+----+----| |----+----+----+----+----+----|
83 , F7 , F8 , F9 ,F10 ,F11 , F12 ,END , , , , ,
84 //|----+----+----+----+----+----|----+----|----+----+----+----+----+----|
85 , , , , , , , , , ,MNXT,VOLD,VOLU,MPLY
86 //`----+----+----+----+----+----+----+----+----+----+----+----+----+----'
89 [_RAISE] = COMPACT_KEYMAP(
90 //,----+----+----+----+----+----. ,----+----+----+----+----+----.
91 GRV , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,DEL ,
92 //|----+----+----+----+----+----| |----+----+----+----+----+----|
93 DEL , F1 , F2 , F3 , F4 , F5 , F6 ,MINS,EQL ,LBRC,RBRC,BSLS,
94 //|----+----+----+----+----+----| |----+----+----+----+----+----|
95 , F7 , F8 , F9 ,F10 ,F11 , F12 ,NUHS,NUBS, , , ,
96 //|----+----+----+----+----+----|----+----|----+----+----+----+----+----|
97 , , , , , , , , , ,MNXT,VOLD,VOLU,MPLY
98 //`----+----+----+----+----+----+----+----+----+----+----+----+----+----'
101 [_MOVEMENT] = COMPACT_KEYMAP(
102 //,----+----+----+----+----+----. ,----+----+----+----+----+----.
103 TILD,EXLM, AT ,HASH,DLR ,PERC, CIRC,AMPR, UP ,LPRN,RPRN,DEL ,
104 //|----+----+----+----+----+----| |----+----+----+----+----+----|
105 DEL , F1 , F2 , F3 , F4 , F5 , F6 ,LEFT,DOWN,RGHT,RCBR,PIPE,
106 //|----+----+----+----+----+----| |----+----+----+----+----+----|
107 , F7 , F8 , F9 ,F10 ,F11 , F12 ,END , , , , ,
108 //|----+----+----+----+----+----|----+----|----+----+----+----+----+----|
109 , , , , , , , ,PGDN,PGUP,MNXT,VOLD,VOLU,MPLY
110 //`----+----+----+----+----+----+----+----+----+----+----+----+----+----'
113 /* Adjust (Lower + Raise)
114 * |------+------+------+------+------+------. ,------+------+------+------+------+------|
115 * | | Reset| | | | | | | | | | | Del |
116 * |------+------+------+------+------+------| |------+------+------+------+------+------|
117 * | | | |Audoff|Aud on|AGnorm| |AGswap|Qwerty|Colemk|Dvorak| | |
118 * |------+------+------+------+------+------| |------+------+------+------+------+------|
119 * | |Voice-|Voice+|Musoff|Mus on| | | | | | | | |
120 * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
121 * | | | | | | | | | | | | | | |
122 * `-------------------------------------------------------------------------------------------------'
124 [_ADJUST] = KEYMAP( \
125 _______, RESET, RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, _______, KC_DEL, \
126 _______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \
127 _______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______, \
128 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
134 float tone_startup[][2] = {
141 float tone_qwerty[][2] = SONG(QWERTY_SOUND);
142 float tone_dvorak[][2] = SONG(DVORAK_SOUND);
143 float tone_colemak[][2] = SONG(COLEMAK_SOUND);
145 float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
147 float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
150 void persistent_default_layer_set(uint16_t default_layer) {
151 eeconfig_update_default_layer(default_layer);
152 default_layer_set(default_layer);
155 bool process_record_user(uint16_t keycode, keyrecord_t *record) {
158 if (record->event.pressed) {
160 PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
162 persistent_default_layer_set(1UL<<_QWERTY);
167 if (record->event.pressed) {
169 PLAY_NOTE_ARRAY(tone_colemak, false, 0);
171 persistent_default_layer_set(1UL<<_COLEMAK);
176 if (record->event.pressed) {
178 PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
180 persistent_default_layer_set(1UL<<_DVORAK);
185 if (record->event.pressed) {
187 update_tri_layer(_LOWER, _RAISE, _ADJUST);
190 update_tri_layer(_LOWER, _RAISE, _ADJUST);
195 if (record->event.pressed) {
197 update_tri_layer(_LOWER, _RAISE, _ADJUST);
200 update_tri_layer(_LOWER, _RAISE, _ADJUST);
205 if (record->event.pressed) {
206 register_code(KC_RSFT);
207 #ifdef BACKLIGHT_ENABLE
211 unregister_code(KC_RSFT);
219 void matrix_init_user(void) {
229 _delay_ms(20); // gets rid of tick
230 PLAY_NOTE_ARRAY(tone_startup, false, 0);
235 PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
240 void music_on_user(void)
245 void music_scale_user(void)
247 PLAY_NOTE_ARRAY(music_scale, false, 0);