2 #include "action_layer.h"
9 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
11 * Base layer, pretty standard ANSI layout.
12 * ,-----------------------------------------------------------.
13 * |FN12| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
14 * |-----------------------------------------------------------|
15 * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
16 * |-----------------------------------------------------------|
17 * |Caps/Fn| A| S| D| F| G| H| J| K| L| ;| '|Return |
18 * |-----------------------------------------------------------|
19 * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
20 * |-----------------------------------------------------------|
21 * |Ctrl|Gui |Alt | Space |Alt |Fn |Menu|Ctrl|
22 * `-----------------------------------------------------------'
25 FN12,1,2,3,4,5,6,7,8,9,0,MINS,EQL,BSPC, \
26 TAB,Q,W,E,R,T,Y,U,I,O,P,LBRC,RBRC,BSLS, \
27 FN2,A,S,D,F,G,H,J,K,L,SCLN,QUOT,NO,ENT, \
28 LSFT,NO,Z,X,C,V,B,N,M,COMM,DOT,SLSH,NO,RSFT, \
29 LCTL,LGUI,LALT, SPC, NO,RALT,FN0,APP, RCTL),
32 * Locking arrow keys to WASD for when you need dedicated arrow keys
33 * ,-----------------------------------------------------------.
34 * | | | | | | | | | | | | | | |
35 * |-----------------------------------------------------------|
36 * | | |Up | | | | | | | | | | | |
37 * |-----------------------------------------------------------|
38 * | |Left|Down|Rght| | | | | | | | | |
39 * |-----------------------------------------------------------|
40 * | | | | | | | | | | | | |
41 * |-----------------------------------------------------------|
43 * `-----------------------------------------------------------'
46 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
47 TRNS,TRNS,UP,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
48 TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
49 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
50 TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS,TRNS),
54 * Primary function layer, mostly the same as the traditional Pok3r layout.
55 * ,-------------------------------------------------------------.
56 * |`~ | F1| F2| F3| F4| F5| F6| F7| F8| F9| F10| F11| F12|DEL |
57 * |-------------------------------------------------------------|
58 * | |_AL| | | | |Calc|PgUp|Up|PgDn|Ptscn|Srlck|Pause| |
59 * |-------------------------------------------------------------|
60 * | | | | | | |Home|Left|Down|Rght|Ins| | |
61 * |-------------------------------------------------------------|
62 * | |_UL| | | | | | | | | | |
63 * |-------------------------------------------------------------|
65 * `-------------------------------------------------------------'
68 GRAVE,F1,F2,F3,F4,F5,F6,F7,F8,F9,F10,F11,F12, DELETE, \
69 TRNS,FN1,TRNS,TRNS,TRNS,TRNS,CALC,PGUP,UP,PGDN,PSCR,SLCK,PAUS,TRNS, \
70 TRNS,MUTE,_VOLDOWN,_VOLUP,TRNS,TRNS,HOME,LEFT,DOWN,RGHT,INS,TRNS,TRNS,TRNS, \
71 TRNS,TRNS,FN3,TRNS,TRNS,TRNS,TRNS,END,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
72 TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS,TRNS),
75 * Locking layer for controlling the underglow.
77 * ,-----------------------------------------------------------.
78 * | | | | | | | | | | | | | | |
79 * |-----------------------------------------------------------|
80 * | | | | | | | | | | | | | | |
81 * |-----------------------------------------------------------|
82 * | |On|Mode| | | | | | | | | | |
83 * |-----------------------------------------------------------|
84 * | | |Hue+|Hue-|Sat+|Sat-|Val+|Val-| | | | |
85 * |-----------------------------------------------------------|
87 * `-----------------------------------------------------------'
90 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
91 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
92 TRNS,FN4,FN5,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
93 TRNS,TRNS,TRNS,FN6,FN7,FN8,FN9,FN10,FN11,TRNS,TRNS,TRNS,TRNS,TRNS, \
94 TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS,TRNS),
109 const uint16_t PROGMEM fn_actions[] = {
110 [0] = ACTION_LAYER_MOMENTARY(2), // Momentary Fn overlay
111 [1] = ACTION_LAYER_TOGGLE(1), // Toggle Arrow Layer overlay
112 [2] = ACTION_LAYER_TAP_KEY(2, KC_CAPS), // Tap to toggle caps lock and hold to activate function layer
113 [3] = ACTION_LAYER_TOGGLE(3), // Toggle Underglow Layer overlay
114 [4] = ACTION_FUNCTION(RGBLED_TOGGLE), //Turn on/off underglow
115 [5] = ACTION_FUNCTION(RGBLED_STEP_MODE), // Change underglow mode
116 [6] = ACTION_FUNCTION(RGBLED_INCREASE_HUE),
117 [7] = ACTION_FUNCTION(RGBLED_DECREASE_HUE),
118 [8] = ACTION_FUNCTION(RGBLED_INCREASE_SAT),
119 [9] = ACTION_FUNCTION(RGBLED_DECREASE_SAT),
120 [10] = ACTION_FUNCTION(RGBLED_INCREASE_VAL),
121 [11] = ACTION_FUNCTION(RGBLED_DECREASE_VAL),
122 [12] = ACTION_FUNCTION(SHIFT_ESC),
125 const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
127 // MACRODOWN only works in this function
128 // This is some kind of macro code, haven't quite figured it out yet.
129 // Todo: Figure out macro coding here
132 if (record->event.pressed) {
133 register_code(KC_RSFT);
135 unregister_code(KC_RSFT);
142 void matrix_scan_user(void) {
144 // Layer LED indicators
145 // ESC led on when in function layer, WASD cluster leds enabled when on arrow cluster
146 // Todo: Caps lock led on when caps lock is enabled
147 uint32_t layer = layer_state;
148 if (layer & (1<<1)) {
151 gh60_wasd_leds_off();
154 if (layer & (1<<2)) {
161 #define MODS_CTRL_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
163 void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
167 if (record->event.pressed) {
171 case RGBLED_INCREASE_HUE:
172 if (record->event.pressed) {
173 rgblight_increase_hue();
176 case RGBLED_DECREASE_HUE:
177 if (record->event.pressed) {
178 rgblight_decrease_hue();
181 case RGBLED_INCREASE_SAT:
182 if (record->event.pressed) {
183 rgblight_increase_sat();
186 case RGBLED_DECREASE_SAT:
187 if (record->event.pressed) {
188 rgblight_decrease_sat();
191 case RGBLED_INCREASE_VAL:
192 if (record->event.pressed) {
193 rgblight_increase_val();
196 case RGBLED_DECREASE_VAL:
197 if (record->event.pressed) {
198 rgblight_decrease_val();
201 case RGBLED_STEP_MODE:
202 if (record->event.pressed) {
206 static uint8_t shift_esc_shift_mask;
208 shift_esc_shift_mask = get_mods()&MODS_CTRL_MASK;
209 if (record->event.pressed) {
210 if (shift_esc_shift_mask) {
212 send_keyboard_report();
215 send_keyboard_report();
218 if (shift_esc_shift_mask) {
220 send_keyboard_report();
223 send_keyboard_report();