4 uint32_t cChord = 0; // Current Chord
5 int chordIndex = 0; // Keys in previousachord
6 int32_t chordState[32]; // Full Chord history
7 #define QWERBUF 24 // Size of chords to buffer for output
9 bool repeatFlag = false; // Should we repeat?
10 uint32_t pChord = 0; // Previous Chord
11 int pChordIndex = 0; // Keys in previousachord
12 uint32_t pChordState[32]; // Previous chord sate
13 uint32_t stickyBits = 0; // Or'd with every incoming press
19 uint32_t releasedChord = 0; // Keys released from current chord
20 uint32_t tChord = 0; // Protects state of cChord
23 uint32_t stenoLayers[] = { PWR };
24 size_t stenoLayerCount = sizeof(stenoLayers)/sizeof(stenoLayers[0]);
28 enum MODE { STENO = 0, QWERTY, COMMAND };
30 bool QWERSTENO = false;
32 enum MODE cMode = QWERTY;
34 enum MODE cMode = STENO;
38 #define MAX_CMD_BUF 20
40 uint8_t CMDBUF[MAX_CMD_BUF];
44 bool repEngaged = false;
45 uint16_t repTimer = 0;
46 #define REP_INIT_DELAY 750
53 // All processing done at chordUp goes through here
54 bool send_steno_chord_user(steno_mode_t mode, uint8_t chord[6]) {
55 // Check for mousekeys, this is release
56 #ifdef MOUSEKEY_ENABLE
59 mousekey_off(mousePress);
64 // Toggle Serial/QWERTY steno
65 if (cChord == (PWR | FN | ST1 | ST2)) {
67 uprintf("Fallback Toggle\n");
69 QWERSTENO = !QWERSTENO;
74 // handle command mode
75 if (cChord == (PWR | FN | RD | RZ)) {
77 uprintf("COMMAND Toggle\n");
79 if (cMode != COMMAND) { // Entering Command Mode
83 } else { // Exiting Command Mode
86 // Press all and release all
87 for (int i = 0; i < CMDLEN; i++) {
88 register_code(CMDBUF[i]);
96 // Handle Gaming Toggle,
97 if (cChord == (PWR | FN | ST4 | ST3) && keymapsCount > 1) {
99 uprintf("Switching to QMK\n");
105 // Lone FN press, toggle QWERTY
108 (cMode == STENO) ? (cMode = QWERTY) : (cMode = STENO);
113 // Check for Plover momentary
114 if (cMode == QWERTY && (cChord & FN)) {
119 // Do QWERTY and Momentary QWERTY
120 if (cMode == QWERTY || (cMode == COMMAND) || (cChord & (FN | PWR))) {
125 // Fallback NKRO Steno
126 if (cMode == STENO && QWERSTENO) {
132 // Hey that's a steno chord!
144 for (int i = 0; i < 32; i++)
145 chordState[i] = 0xFFFF;
150 // Update Chord State
151 bool process_steno_user(uint16_t keycode, keyrecord_t *record) {
152 // Everything happens in here when steno keys come in.
154 if (!record->event.pressed) return true;
156 // Update key repeat timers
157 repTimer = timer_read();
160 // Switch on the press adding to chord
161 bool pr = record->event.pressed;
164 case STN_ST1: pr ? (cChord |= (ST1)): (cChord &= ~(ST1)); break;
165 case STN_ST2: pr ? (cChord |= (ST2)): (cChord &= ~(ST2)); break;
166 case STN_ST3: pr ? (cChord |= (ST3)): (cChord &= ~(ST3)); break;
167 case STN_ST4: pr ? (cChord |= (ST4)): (cChord &= ~(ST4)); break;
168 case STN_FN: pr ? (cChord |= (FN)) : (cChord &= ~(FN)); break;
169 case STN_PWR: pr ? (cChord |= (PWR)): (cChord &= ~(PWR)); break;
170 case STN_N1...STN_N6: pr ? (cChord |= (LNO)): (cChord &= ~(LNO)); break;
171 case STN_N7...STN_NC: pr ? (cChord |= (RNO)): (cChord &= ~(RNO)); break;
173 // All the letter keys
174 case STN_S1: pr ? (cChord |= (LSU)) : (cChord &= ~(LSU)); break;
175 case STN_S2: pr ? (cChord |= (LSD)) : (cChord &= ~(LSD)); break;
176 case STN_TL: pr ? (cChord |= (LFT)) : (cChord &= ~(LFT)); break;
177 case STN_KL: pr ? (cChord |= (LK)) : (cChord &= ~(LK)); break;
178 case STN_PL: pr ? (cChord |= (LP)) : (cChord &= ~(LP)); break;
179 case STN_WL: pr ? (cChord |= (LW)) : (cChord &= ~(LW)); break;
180 case STN_HL: pr ? (cChord |= (LH)) : (cChord &= ~(LH)); break;
181 case STN_RL: pr ? (cChord |= (LR)) : (cChord &= ~(LR)); break;
182 case STN_A: pr ? (cChord |= (LA)) : (cChord &= ~(LA)); break;
183 case STN_O: pr ? (cChord |= (LO)) : (cChord &= ~(LO)); break;
184 case STN_E: pr ? (cChord |= (RE)) : (cChord &= ~(RE)); break;
185 case STN_U: pr ? (cChord |= (RU)) : (cChord &= ~(RU)); break;
186 case STN_FR: pr ? (cChord |= (RF)) : (cChord &= ~(RF)); break;
187 case STN_RR: pr ? (cChord |= (RR)) : (cChord &= ~(RR)); break;
188 case STN_PR: pr ? (cChord |= (RP)) : (cChord &= ~(RP)); break;
189 case STN_BR: pr ? (cChord |= (RB)) : (cChord &= ~(RB)); break;
190 case STN_LR: pr ? (cChord |= (RL)) : (cChord &= ~(RL)); break;
191 case STN_GR: pr ? (cChord |= (RG)) : (cChord &= ~(RG)); break;
192 case STN_TR: pr ? (cChord |= (RT)) : (cChord &= ~(RT)); break;
193 case STN_SR: pr ? (cChord |= (RS)) : (cChord &= ~(RS)); break;
194 case STN_DR: pr ? (cChord |= (RD)) : (cChord &= ~(RD)); break;
195 case STN_ZR: pr ? (cChord |= (RZ)) : (cChord &= ~(RZ)); break;
198 // Store previous state for fastQWER
200 chordState[chordIndex] = cChord;
206 void matrix_scan_user(void) {
207 // We abuse this for early sending of key
208 // Key repeat only on QWER/SYMB layers
209 if (cMode != QWERTY || !inChord) return;
213 if (repEngaged && timer_elapsed(repTimer) > REP_DELAY) {
214 // Process Key for report
217 // Send report to host
218 send_keyboard_report();
220 repTimer = timer_read();
223 if (!repEngaged && timer_elapsed(repTimer) > REP_INIT_DELAY) {
230 uint32_t processFakeSteno(bool lookup) {
231 P( LSU, SEND(KC_Q););
232 P( LSD, SEND(KC_A););
233 P( LFT, SEND(KC_W););
239 P( ST1, SEND(KC_T););
240 P( ST2, SEND(KC_G););
245 P( ST3, SEND(KC_Y););
246 P( ST4, SEND(KC_H););
251 P( RD, SEND(KC_LBRC););
255 P( RS, SEND(KC_SCLN););
256 P( RZ, SEND(KC_COMM););
257 P( LNO, SEND(KC_1););
258 P( RNO, SEND(KC_1););
263 // Traverse the chord history to a given point
264 // Returns the mask to use
265 void processChord(bool useFakeSteno) {
266 // Save the clean chord state
267 uint32_t savedChord = cChord;
269 // Apply Stick Bits if needed
270 if (stickyBits != 0) {
271 cChord |= stickyBits;
272 for (int i = 0; i <= chordIndex; i++)
273 chordState[i] |= stickyBits;
277 if (cChord & FN) cChord ^= FN;
279 // First we test if a whole chord was passsed
280 // If so we just run it handling repeat logic
281 if (useFakeSteno && processFakeSteno(true) == cChord) {
282 processFakeSteno(false);
284 } else if (processQwerty(true) == cChord) {
285 processQwerty(false);
297 // Iterate through chord picking out the individual
298 // and longest chords
299 uint32_t bufChords[QWERBUF];
303 // We iterate over it multiple times to catch the longest
304 // chord. Then that gets addded to the mask and re run.
305 while (savedChord != mask) {
307 uint32_t longestChord = 0;
309 for (int i = 0; i <= chordIndex; i++) {
310 cChord = chordState[i] & ~mask;
314 // Assume mid parse Sym is new chord
315 if (i != 0 && test != 0 && (cChord ^ test) == PWR) {
320 // Lock SYM layer in once detected
325 // Testing for keycodes
327 test = processFakeSteno(true);
329 test = processQwerty(true);
337 mask |= longestChord;
338 bufChords[bufLen] = longestChord;
341 // That's a loop of sorts, halt processing
342 if (bufLen >= QWERBUF) {
347 // Now that the buffer is populated, we run it
348 for (int i = 0; i < bufLen ; i++) {
349 cChord = bufChords[i];
351 processFakeSteno(false);
353 processQwerty(false);
357 // Save state in case of repeat
359 saveState(savedChord);
362 // Restore cChord for held repeat
367 void saveState(uint32_t cleanChord) {
369 pChordIndex = chordIndex;
370 for (int i = 0; i < 32; i++)
371 pChordState[i] = chordState[i];
373 void restoreState() {
375 chordIndex = pChordIndex;
376 for (int i = 0; i < 32; i++)
377 chordState[i] = pChordState[i];
380 // Macros for calling from keymap.c
381 void SEND(uint8_t kc) {
382 // Send Keycode, Does not work for Quantum Codes
383 if (cMode == COMMAND && CMDLEN < MAX_CMD_BUF) {
385 uprintf("CMD LEN: %d BUF: %d\n", CMDLEN, MAX_CMD_BUF);
391 if (cMode != COMMAND) register_code(kc);
401 void SET_STICKY(uint32_t stick) {
405 void SWITCH_LAYER(int layer) {
406 if (keymapsCount >= layer)
409 void CLICK_MOUSE(uint8_t kc) {
410 #ifdef MOUSEKEY_ENABLE
414 // Store state for later use