2 * Good on you for modifying your layout, this is the most nonQMK layout you will come across
3 * There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer
5 * Don't modify the steno layer directly, instead add chords using the keycodes and macros
6 * from sten.h to the layout you want to modify.
8 * Observe the comment above processQWERTY!
10 * http://docs.gboards.ca
13 #include QMK_KEYBOARD_H
15 #include "keymap_steno.h"
18 #define FUNCT (LSD | LK | LP | LH)
19 #define MEDIA (LSD | LK | LW | LR)
20 #define MOVE (ST1 | ST2)
26 * ,---------------------------------. ,------------------------------.
27 * | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD |
28 * |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----|
29 * | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | BB | RG | RS | RZ |
30 * `---------------------------------' `------------------------------'
31 * ,---------------, .---------------.
32 * | LNO | LA | LO | | RE | RU | RNO |
33 * `---------------' `---------------'
36 // Note: You can only use basic keycodes here!
37 // P() is just a wrapper to make your life easier.
39 // http://docs.gboards.ca
40 uint32_t processQwerty(bool lookup) {
42 P( RT | RS | RD | RZ | LNO, SEND_STRING(VERSION); SEND_STRING(__DATE__));
43 P( LNO | RNO | LA | LO | RE | RU, SEND(KC_MPLY));
44 P( LFT | LK | LP | LW, REPEAT());
45 P( ST1 | ST2 | LW | ST4, SEND(KC_BSPC));
48 P( LO | LSD | LK, CLICK_MOUSE(KC_MS_BTN2));
49 P( LO | LR | LW, CLICK_MOUSE(KC_MS_BTN1));
52 P( LA | LO | RE | RU, SEND(KC_CAPS));
53 P( LA | RU, SEND(KC_ESC));
54 P( LO | RE, SEND(KC_LCTL));
55 P( LNO | RNO | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT));
56 P( LNO | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT));
59 P( RT | RD | RS | RZ, SEND(KC_LGUI));
60 P( RT | RD, SEND(KC_LCTL));
61 P( RS | RZ, SEND(KC_LALT));
62 P( LA | LNO, SEND(KC_LCTL));
63 P( LA | LO, SEND(KC_LALT));
64 P( LO, SEND(KC_LSFT));
67 P( FUNCT | RF | RR, SEND(KC_F5));
68 P( FUNCT | RP | RB, SEND(KC_F6));
69 P( FUNCT | RL | RG, SEND(KC_F7));
70 P( FUNCT | RT | RS, SEND(KC_F8));
71 P( FUNCT | RF, SEND(KC_F1));
72 P( FUNCT | RP, SEND(KC_F2));
73 P( FUNCT | RL, SEND(KC_F3));
74 P( FUNCT | RT, SEND(KC_F4));
75 P( FUNCT | RR, SEND(KC_F9));
76 P( FUNCT | RG, SEND(KC_F10));
77 P( FUNCT | RB, SEND(KC_F11));
78 P( FUNCT | RS, SEND(KC_F12));
81 P( MOVE | RF, SEND(KC_LEFT));
82 P( MOVE | RP, SEND(KC_DOWN));
83 P( MOVE | RL, SEND(KC_UP));
84 P( MOVE | RT, SEND(KC_RIGHT));
85 P( MOVE | ST3, SEND(KC_PGUP));
86 P( MOVE | ST4, SEND(KC_PGDN));
89 P( MEDIA | RF, SEND(KC_MPRV));
90 P( MEDIA | RP, SEND(KC_MPLY));
91 P( MEDIA | RL, SEND(KC_MPLY));
92 P( MEDIA | RT, SEND(KC_MNXT));
93 P( MEDIA | RD, SEND(KC_VOLU));
94 P( MEDIA | RZ, SEND(KC_VOLD));
95 P( MEDIA | RS, SEND(KC_MUTE));
98 P( LNO | LSU, SEND(KC_1));
99 P( LNO | LFT, SEND(KC_2));
100 P( LNO | LP, SEND(KC_3));
101 P( LNO | LH, SEND(KC_4));
102 P( LNO | ST1, SEND(KC_5));
103 P( LNO | ST3, SEND(KC_6));
104 P( LNO | RF, SEND(KC_7));
105 P( LNO | RP, SEND(KC_8));
106 P( LNO | RL, SEND(KC_9));
107 P( LNO | RT, SEND(KC_0));
110 P( RNO | LSU, SEND(KC_1));
111 P( RNO | LFT, SEND(KC_2));
112 P( RNO | LP, SEND(KC_3));
113 P( RNO | LH, SEND(KC_4));
114 P( RNO | ST1, SEND(KC_5));
115 P( RNO | ST3, SEND(KC_6));
116 P( RNO | RF, SEND(KC_7));
117 P( RNO | RP, SEND(KC_8));
118 P( RNO | RL, SEND(KC_9));
119 P( RNO | RT, SEND(KC_0));
120 P( RNO | LA, SEND(KC_5));
123 P( RU | RNO, SEND(KC_TAB));
124 P( RE | RU, SEND(KC_BSPC));
125 P( RD | RZ, SEND(KC_ENT));
126 P( RE, SEND(KC_ENT));
127 P( RD, SEND(KC_BSPC));
128 P( LNO, SEND(KC_BSPC));
129 P( RNO, SEND(KC_BSPC));
130 P( LA, SEND(KC_SPC));
131 P( RU, SEND(KC_SPC));
132 P( RZ, SEND(KC_ESC));
134 // Symbols and Numbers
135 P( PWR | RE | RU, SEND(KC_ENT));
136 P( PWR | LA | LO, SEND(KC_SPC));
137 P( PWR | LP | LW, SEND(KC_LSFT); SEND(KC_9)); // (
138 P( PWR | LH | LR, SEND(KC_LSFT); SEND(KC_0)); // )
139 P( PWR | ST1 | ST2, SEND(KC_GRV)); // `
140 P( PWR | RD | RZ, SEND(KC_ESC));
141 P( PWR | LSU | LSD, SEND(KC_LSFT); SEND(KC_3)); // #
142 P( PWR | LFT | LK, SEND(KC_LSFT); SEND(KC_4)); // $
143 P( PWR | LSU, SEND(KC_LSFT); SEND(KC_1)); // !
144 P( PWR | LSD, SEND(KC_LSFT); SEND(KC_5)); // %
145 P( PWR | LFT, SEND(KC_LSFT); SEND(KC_2)); // @
146 P( PWR | LK, SEND(KC_LSFT); SEND(KC_6)); // ^
147 P( PWR | LP, SEND(KC_LSFT); SEND(KC_LBRC)); // {
148 P( PWR | LW, SEND(KC_LBRC));
149 P( PWR | LH, SEND(KC_LSFT); SEND(KC_RBRC)); // }
150 P( PWR | LR, SEND(KC_RBRC));
151 P( PWR | ST1, SEND(KC_LSFT); SEND(KC_BSLS)); // |
152 P( PWR | ST2, SEND(KC_LSFT); SEND(KC_GRV)); // ~
153 P( PWR | ST3, SEND(KC_QUOT));
154 P( PWR | ST4, SEND(KC_LSFT); SEND(KC_QUOT)); // "
155 P( PWR | RF, SEND(KC_KP_PLUS));
156 P( PWR | RR, SEND(KC_LSFT); SEND(KC_7)); // &
157 P( PWR | RP, SEND(KC_MINS));
158 P( PWR | RB, SEND(KC_EQL));
159 P( PWR | RL, SEND(KC_SLSH));
160 P( PWR | RG, SEND(KC_COMM));
161 P( PWR | RT, SEND(KC_PAST));
162 P( PWR | RS, SEND(KC_DOT));
163 P( PWR | RD, SEND(KC_TAB));
164 P( PWR | LA, SEND(KC_LSFT));
165 P( PWR | LO, SEND(KC_SLSH));
166 P( PWR | RE, SEND(KC_SCLN));
167 P( PWR | RU, SEND(KC_BSLS));
168 P( PWR | LNO, SEND(KC_BSLS));
171 P( LSU | LSD, SEND(KC_A));
172 P( LFT | LK, SEND(KC_S));
173 P( LP | LW, SEND(KC_D));
174 P( LH | LR, SEND(KC_F));
175 P( ST1 | ST2, SEND(KC_G));
176 P( ST3 | ST4, SEND(KC_H));
177 P( RF | RR, SEND(KC_J));
178 P( RT | RS, SEND(KC_SCLN));
179 P( RG | RL, SEND(KC_L));
180 P( RP | RB, SEND(KC_K));
196 P( RB, SEND(KC_COMM));
198 P( RG, SEND(KC_DOT));
200 P( RS, SEND(KC_SLSH));
201 P( RNO, SEND(KC_BSPC));
202 P( LNO, SEND(KC_BSPC));
208 // Steno layer should be first in your map.
209 // When PWR | FN | ST3 | ST4 is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end.
210 // If you need more space for chords, remove the two gaming layers.
211 // Note: If using NO_ACTION_TAPPING, LT will not work!
213 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
214 // Main layer, everything goes through here
215 [STENO_LAYER] = LAYOUT_georgi(
216 STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR,
217 STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR,
218 STN_N1, STN_A, STN_O, STN_E, STN_U, STN_N7
221 // Don't fuck with this, thanks.
222 size_t keymapsCount = sizeof(keymaps)/sizeof(keymaps[0]);