2 Copyright 2012 Jun Wako <wakojun@gmail.com>
3 Copyright 2013 Oleg Kostyuk <cub.uanic@gmail.com>
5 This program is free software: you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation, either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #ifndef ERGODOX_EZ_CONFIG_H
20 #define ERGODOX_EZ_CONFIG_H
22 #include "config_common.h"
24 /* USB Device descriptor parameter */
25 #define VENDOR_ID 0xFEED
26 #define PRODUCT_ID 0x1307
27 #define DEVICE_VER 0x0001
28 #define MANUFACTURER ErgoDox EZ
29 #define PRODUCT ErgoDox EZ
30 #define DESCRIPTION QMK keyboard firmware for Ergodox EZ
33 #define MATRIX_ROWS 14
34 #define MATRIX_ROWS_PER_SIDE (MATRIX_ROWS / 2)
37 #define MOUSEKEY_INTERVAL 20
38 #define MOUSEKEY_DELAY 0
39 #define MOUSEKEY_TIME_TO_MAX 60
40 #define MOUSEKEY_MAX_SPEED 7
41 #define MOUSEKEY_WHEEL_DELAY 0
43 #define TAPPING_TOGGLE 1
45 /* define if matrix has ghost */
46 //#define MATRIX_HAS_GHOST
48 #define TAPPING_TERM 200
49 #define IGNORE_MOD_TAP_INTERRUPT // this makes it possible to do rolling combos (zx) with keys that convert to other keys on hold (z becomes ctrl when you hold it, and when this option isn't enabled, z rapidly followed by x actually sends Ctrl-x. That's bad.)
51 /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
52 #define LOCKING_SUPPORT_ENABLE
53 /* Locking resynchronize hack */
54 #define LOCKING_RESYNC_ENABLE
56 /* key combination for command */
57 #define IS_COMMAND() ( \
58 keyboard_report->mods == (MOD_BIT(KC_LCTL) | MOD_BIT(KC_RCTL)) || \
59 keyboard_report->mods == (MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT)) \
62 /* number of backlight levels */
63 #define BACKLIGHT_LEVELS 3
65 #ifndef LED_BRIGHTNESS_LO
66 #define LED_BRIGHTNESS_LO 15
68 #ifndef LED_BRIGHTNESS_HI
69 #define LED_BRIGHTNESS_HI 255
71 #define LED_BRIGHTNESS_DEFAULT (LED_BRIGHTNESS_HI)
75 #define RGBLIGHT_ANIMATIONS
76 #define RGBLED_NUM 15 // Number of LEDs
77 #define RGBLIGHT_HUE_STEP 12
78 #define RGBLIGHT_SAT_STEP 255
79 #define RGBLIGHT_VAL_STEP 12
81 /* fix space cadet rollover issue */
82 #define DISABLE_SPACE_CADET_ROLLOVER
89 * The debounce filtering reports a key/switch change directly,
90 * without any extra delay. After that the debounce logic will filter
91 * all further changes, until the key/switch reports the same state for
92 * the given count of scans.
93 * So a perfect switch will get a short debounce period and
94 * a bad key will get a much longer debounce period.
95 * The result is an adaptive debouncing period for each switch.
97 * If you don't define it here, the matrix code will default to
98 * 5, which is now closer to 10ms, but still plenty according to
103 #define USB_MAX_POWER_CONSUMPTION 500
106 #define DRIVER_ADDR_1 0b1110100
107 #define DRIVER_ADDR_2 0b1110111
108 #define DRIVER_COUNT 2
109 #define DRIVER_1_LED_TOTAL 24
110 #define DRIVER_2_LED_TOTAL 24
111 #define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL
112 #define RGB_MATRIX_SKIP_FRAMES 10
114 // #define RGBLIGHT_COLOR_LAYER_0 0x00, 0x00, 0xFF
115 /* #define RGBLIGHT_COLOR_LAYER_1 0x00, 0x00, 0xFF */
116 /* #define RGBLIGHT_COLOR_LAYER_2 0xFF, 0x00, 0x00 */
117 /* #define RGBLIGHT_COLOR_LAYER_3 0x00, 0xFF, 0x00 */
118 /* #define RGBLIGHT_COLOR_LAYER_4 0xFF, 0xFF, 0x00 */
119 /* #define RGBLIGHT_COLOR_LAYER_5 0x00, 0xFF, 0xFF */
120 /* #define RGBLIGHT_COLOR_LAYER_6 0xFF, 0x00, 0xFF */
121 /* #define RGBLIGHT_COLOR_LAYER_7 0xFF, 0xFF, 0xFF */
124 * Feature disable options
125 * These options are also useful to firmware size reduction.
128 /* disable debug print */
134 /* disable action features */
135 //#define NO_ACTION_LAYER
136 //#define NO_ACTION_TAPPING
137 //#define NO_ACTION_ONESHOT
138 //#define NO_ACTION_MACRO
139 //#define NO_ACTION_FUNCTION
140 //#define DEBUG_MATRIX_SCAN_RATE