]> git.donarmstrong.com Git - qmk_firmware.git/blob - keyboards/ergodox/keymaps/default/visualizer.c
Create a file for shared Ergodox Infinity animations
[qmk_firmware.git] / keyboards / ergodox / keymaps / default / visualizer.c
1 /*
2 Copyright 2017 Fred Sundvik
3
4 This program is free software: you can redistribute it and/or modify
5 it under the terms of the GNU General Public License as published by
6 the Free Software Foundation, either version 2 of the License, or
7 (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 GNU General Public License for more details.
13
14 You should have received a copy of the GNU General Public License
15 along with this program.  If not, see <http://www.gnu.org/licenses/>.
16 */
17
18 // Currently we are assuming that both the backlight and LCD are enabled
19 // But it's entirely possible to write a custom visualizer that use only
20 // one of them
21 #ifndef LCD_BACKLIGHT_ENABLE
22 #error This visualizer needs that LCD backlight is enabled
23 #endif
24
25 #ifndef LCD_ENABLE
26 #error This visualizer needs that LCD is enabled
27 #endif
28
29 #include "visualizer.h"
30 #include "visualizer_keyframes.h"
31 #include "lcd_keyframes.h"
32 #include "lcd_backlight_keyframes.h"
33 #include "system/serial_link.h"
34 #include "led.h"
35 #include "animations.h"
36
37 static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF);
38 static const uint32_t initial_color = LCD_COLOR(0, 0, 0);
39
40 typedef enum {
41     LCD_STATE_INITIAL,
42     LCD_STATE_LAYER_BITMAP,
43     LCD_STATE_BITMAP_AND_LEDS,
44 } lcd_state_t;
45
46 static lcd_state_t lcd_state = LCD_STATE_INITIAL;
47
48 // Feel free to modify the animations below, or even add new ones if needed
49
50 static keyframe_animation_t lcd_layer_display = {
51     .num_frames = 1,
52     .loop = false,
53     .frame_lengths = {gfxMillisecondsToTicks(0)},
54     .frame_functions = {lcd_keyframe_display_layer_and_led_states}
55 };
56
57 // The color animation animates the LCD color when you change layers
58 static keyframe_animation_t color_animation = {
59     .num_frames = 2,
60     .loop = false,
61     // Note that there's a 200 ms no-operation frame,
62     // this prevents the color from changing when activating the layer
63     // momentarily
64     .frame_lengths = {gfxMillisecondsToTicks(200), gfxMillisecondsToTicks(500)},
65     .frame_functions = {keyframe_no_operation, backlight_keyframe_animate_color},
66 };
67
68 void initialize_user_visualizer(visualizer_state_t* state) {
69     // The brightness will be dynamically adjustable in the future
70     // But for now, change it here.
71     lcd_backlight_brightness(130);
72     state->current_lcd_color = initial_color;
73     state->target_lcd_color = logo_background_color;
74     lcd_state = LCD_STATE_INITIAL;
75     start_keyframe_animation(&default_startup_animation);
76 }
77
78 void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
79     // Add more tests, change the colors and layer texts here
80     // Usually you want to check the high bits (higher layers first)
81     // because that's the order layers are processed for keypresses
82     // You can for check for example:
83     // state->status.layer
84     // state->status.default_layer
85     // state->status.leds (see led.h for available statuses)
86
87     uint8_t saturation = 60;
88     if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
89         saturation = 255;
90     }
91     if (state->status.layer & 0x4) {
92         state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
93         state->layer_text = "Media & Mouse";
94     }
95     else if (state->status.layer & 0x2) {
96         state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
97         state->layer_text = "Symbol";
98     }
99     else {
100         state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
101         state->layer_text = "Default";
102     }
103
104     if (lcd_state == LCD_STATE_INITIAL ||
105             state->status.layer != prev_status->layer ||
106             state->status.default_layer != prev_status->default_layer ||
107             state->status.leds != prev_status->leds) {
108         start_keyframe_animation(&color_animation);
109         start_keyframe_animation(&lcd_layer_display);
110     }
111
112     // You can also stop existing animations, and start your custom ones here
113     // remember that you should normally have only one animation for the LCD
114     // and one for the background. But you can also combine them if you want.
115 }
116
117 void user_visualizer_suspend(visualizer_state_t* state) {
118     state->layer_text = "Suspending...";
119     uint8_t hue = LCD_HUE(state->current_lcd_color);
120     uint8_t sat = LCD_SAT(state->current_lcd_color);
121     state->target_lcd_color = LCD_COLOR(hue, sat, 0);
122     start_keyframe_animation(&default_suspend_animation);
123 }
124
125 void user_visualizer_resume(visualizer_state_t* state) {
126     state->current_lcd_color = initial_color;
127     state->target_lcd_color = logo_background_color;
128     lcd_state = LCD_STATE_INITIAL;
129     start_keyframe_animation(&default_startup_animation);
130 }