2 Copyright 2017 Fred Sundvik
4 This program is free software: you can redistribute it and/or modify
5 it under the terms of the GNU General Public License as published by
6 the Free Software Foundation, either version 2 of the License, or
7 (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU General Public License for more details.
14 You should have received a copy of the GNU General Public License
15 along with this program. If not, see <http://www.gnu.org/licenses/>.
18 #include "simple_visualizer.h"
20 // This function should be implemented by the keymap visualizer
21 // Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
22 // that the simple_visualizer assumes that you are updating
23 // Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
24 // stopped. This can be done by either double buffering it or by using constant strings
25 static void get_visualizer_layer_and_color(visualizer_state_t* state) {
26 uint8_t saturation = 60;
27 if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
30 if (state->status.layer & 0x4) {
31 state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
32 state->layer_text = "Media & Mouse";
34 else if (state->status.layer & 0x2) {
35 state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
36 state->layer_text = "Symbol";
39 state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
40 state->layer_text = "Default";