1 // WindowsでJIS配列として認識しているときに、US配列として使うためのキーマップ
2 // @leopard_gecko さんがPlanck用に作成されたキーマップをかなり参考にしています。
4 #include QMK_KEYBOARD_H
5 #include "keymap_jp.h" // qmk_firmware-master/quantum/keymap_extras/keymap_jp.h 日本語キーボード設定用
6 #include <sendstring_jis.h> // macro sendstring for jis keyboard マクロ文字列送信時に日本語キーボード設定での文字化け回避
8 extern keymap_config_t keymap_config;
17 enum custom_keycodes {
18 QWERTY = SAFE_RANGE, // QWERTYレイヤーへ
22 DYNAMIC_MACRO_RANGE, // ダイナミックマクロ
23 WN_SCLN, // タップでJISの「:」 シフトでJISの「;」 (Windows)
27 #include "dynamic_macro.h"
29 #define KC_LOWR LT(_LOWER, KC_MHEN) // タップで無変換 ホールドでLower
30 #define KC_RASE LT(_RAISE, KC_HENK) // タップで変換 ホールドでRaise
31 #define KC_LSLB MT(MOD_LSFT, JP_LBRC) // タップで[ ホールドで左Shift
32 #define KC_RSRB MT(MOD_RSFT, JP_RBRC) // タップで] ホールドで右Shift
33 #define KC_ALTB MT(MOD_LALT, KC_TAB) // タップでTAB ホールドで左Alt
34 #define CTL_ZH CTL_T(KC_ZKHK) // タップで半角/全角 ホールドで左Control (Windows)
35 #define WN_CAPS S(KC_CAPS) // Caps Lock (Windows)
36 #define KC_ALPS LALT(KC_PSCR) // Alt + PrintScreen
37 #define LOWER MO(_LOWER)
38 #define RAISE MO(_RAISE)
39 #define GAME DF(_GAME)
41 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
43 /* QWERTY // WindowsでJIS配列時のデフォルトキーマップ
44 * ,-------------------------------------------------------. ,-------------------------------------------------------.
45 * |Tab/Alt| Q | W | E | R | T | - | | ~ | Y | U | I | O | P | BSPC |
46 * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
47 * |ZH/Ctrl| A | S | D | F | G | ( | | ) | H | J | K | L | : | ' |
48 * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
49 * | [/Sft | Z | X | C | V | B | F2 | | Home | N | M | , | . | / | ]/Sft |
50 * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
51 * |WN CAPS| GUI | \ | Esc |無変換 | Enter | Del | | End | Space | 変換 | Left | Down | Up | Right |
52 * | | | | | LOWER | | | | | | RAISE | | | | |
53 * `-------------------------------------------------------' `-------------------------------------------------------'
56 KC_ALTB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_MINS, JP_TILD, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
57 CTL_ZH, KC_A, KC_S, KC_D, KC_F, KC_G, JP_LPRN, JP_RPRN, KC_H, KC_J, KC_K, KC_L, WN_SCLN, JP_QUOT, \
58 KC_LSLB, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F2, KC_HOME, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSRB, \
59 WN_CAPS, KC_LGUI, JP_YEN, KC_ESC, KC_LOWR, KC_ENT, KC_DEL, KC_END, KC_SPC, KC_RASE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
63 * ,-------------------------------------------------------. ,-------------------------------------------------------.
64 * | | 1 | 2 | 3 | 4 | 5 | 6 | | Esc | 7 | 8 | 9 | . | = | |
65 * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
66 * | | F1 | F2 | F3 | F4 | F5 | F6 | | F2 | 4 | 5 | 6 | - | / | Enter |
67 * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
68 * | Shift | F7 | F8 | F9 | F10 | F11 | F12 | | | 1 | 2 | 3 | + | * | Shift |
69 * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
70 * | | |XXXXXXX| | | | | | | 0 | | | | | |
71 * `-------------------------------------------------------' `-------------------------------------------------------'
74 _______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_ESC, KC_7, KC_8, KC_9, KC_PDOT, JP_EQL, _______, \
75 _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F2, KC_P4, KC_P5, KC_P6, KC_PMNS, KC_PSLS, KC_ENT, \
76 KC_LSFT, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_P1, KC_P2, KC_P3, KC_PPLS, KC_PAST, KC_RSFT, \
77 _______, _______, XXXXXXX, _______, _______, _______, _______, _______, KC_0, _______, _______, _______, _______, _______ \
81 * ,-------------------------------------------------------. ,-------------------------------------------------------.
82 * | | ! | @ | # | $ | % | _ | | ` | ^ | & | Ins | \ |PrntScr| |
83 * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
84 * | |XXXXXXX|XXXXXXX|XXXXXXX|XXXXXXX|XXXXXXX| { | | } | Left | Down | Up | Right | ; | " |
85 * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
86 * | Shift |M-PLAY |M-MUTE |VOL_DWN|VOL_UP |PREV_TR|NEXT_TR| |PageUp |XXXXXXX|XXXXXXX| < | > | ? | Shift |
87 * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
88 * | | | | | | | | | |PageDwn| | | | | | |
89 * `-------------------------------------------------------' `-------------------------------------------------------'
92 _______, KC_EXLM, JP_AT, KC_HASH, KC_DLR, KC_PERC, JP_UNDS, JP_GRV, JP_CIRC, JP_AMPR, KC_INS, JP_YEN, KC_ALPS, _______, \
93 _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, JP_LCBR, JP_RCBR, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_SCLN, JP_DQT, \
94 KC_LSFT, KC_MPLY, KC_MUTE, KC_VOLD, KC_VOLU, KC_MPRV, KC_MNXT, KC_PGUP, XXXXXXX, XXXXXXX, KC_LT, KC_GT, KC_QUES, KC_RSFT, \
95 _______, _______, JP_PIPE, _______, _______, _______, _______, KC_PGDN, _______, _______, _______, _______, _______, _______ \
98 /* GAME // 左手はゲーム用レイヤー、右手はNumPad
99 * ,-------------------------------------------------------. ,-------------------------------------------------------.
100 * | Tab | Q | W | E | R | T |PrntScr| | Esc | 7 | 8 | 9 | . | = | BSPC |
101 * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
102 * | Ctrl | A | S | D | F | G | F1 | | F2 | 4 | 5 | 6 | - | / | Enter |
103 * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
104 * | Shift | Z | X | C | V | B | F2 | | Home | 1 | 2 | 3 | + | * | Shift |
105 * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
106 * | Del | GUI | Alt | Esc | LOWER | Space | Enter | | End | 0 | RAISE | Left | Down | Up | Right |
107 * `-------------------------------------------------------' `-------------------------------------------------------'
110 KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_ALPS, KC_ESC, KC_P7, KC_P8, KC_P9, KC_PDOT, JP_EQL, KC_BSPC, \
111 KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F1, KC_F2, KC_P4, KC_P5, KC_P6, KC_PMNS, KC_PSLS, KC_ENT, \
112 KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F2, KC_HOME, KC_P1, KC_P2, KC_P3, KC_PPLS, KC_PAST, KC_RSFT, \
113 KC_DEL, KC_LGUI, KC_LALT, KC_ESC, LOWER, KC_SPC, KC_ENT, KC_PGDN, KC_P0, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
116 /* ADJUST // 設定用レイヤー (LOWER+RAISE)
117 * ,-------------------------------------------------------. ,-------------------------------------------------------.
118 * |RGB_TOG| MCR1 | MCR2 | MCR3 |XXXXXXX|XXXXXXX|XXXXXXX| |XXXXXXX|PLAY_M1|PLAY_M2|REC_M1 |REC_M2 |STP_REC| BSPC |
119 * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
120 * | RESET | | | | | | | |XXXXXXX|XXXXXXX|QWERTY | GAME |XXXXXXX|XXXXXXX|XXXXXXX|
121 * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
122 * | Shift | | | | | | | |XXXXXXX| M-PLAY|M-MUTE |VOL_DWN|VOL_UP |PREV_TR|NEXT_TR|
123 * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
124 * | DEBUG |XXXXXXX|XXXXXXX| | |XXXXXXX|XXXXXXX| |XXXXXXX|XXXXXXX| | Left | Down | Up | Right |
125 * `-------------------------------------------------------' `-------------------------------------------------------'
127 [_ADJUST] = LAYOUT( \
128 RGB_TOG, MCR1, MCR2, MCR3, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, DYN_MACRO_PLAY1, DYN_MACRO_PLAY2, DYN_REC_START1, DYN_REC_START2, DYN_REC_STOP, KC_BSPC, \
129 RESET, RGB_MOD, RGB_M_P, RGB_M_B, RGB_HUI, RGB_SAI, RGB_VAI, XXXXXXX, XXXXXXX, QWERTY, GAME, XXXXXXX, XXXXXXX, XXXXXXX, \
130 KC_LSFT, RGB_M_R, RGB_M_SN,RGB_M_G, RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX, KC_MPLY, KC_MUTE, KC_VOLD, KC_VOLU, KC_MPRV, KC_MNXT, \
131 DEBUG, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
136 // RGB Underglow使用時のレイヤー毎のカラー切り替え
137 uint32_t layer_state_set_keymap (uint32_t state) {
141 void matrix_init_user(void) {
142 #ifdef RGBLIGHT_ENABLE
144 rgblight_setrgb_teal();
148 uint32_t layer_state_set_user(uint32_t state) {
149 state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
150 #ifdef RGBLIGHT_ENABLE
151 switch (biton32(state)) {
153 rgblight_setrgb_chartreuse(); // RAISE:シャルトリューズ
156 rgblight_setrgb_pink(); // LOWER:ピンク
159 rgblight_setrgb_red(); // ADJUST:レッド
161 default: // for any other layers, or the default layer
162 rgblight_setrgb_teal(); // 他:ティール
169 bool process_record_user(uint16_t keycode, keyrecord_t *record) {
170 static bool lshift = false;
171 if (!process_record_dynamic_macro(keycode, record)) {
176 if (record->event.pressed) {
177 set_single_persistent_default_layer(_QWERTY);
181 case WN_SCLN: // コロン「;:」
182 if (record->event.pressed) {
183 lshift = keyboard_report->mods & MOD_BIT(KC_LSFT);
185 unregister_code(KC_LSFT);
186 register_code(JP_SCLN);
187 unregister_code(JP_SCLN);
189 register_code(JP_COLN);
190 unregister_code(JP_COLN);
196 if (record->event.pressed) {
197 SEND_STRING("hoge"); // 送信文字列
202 if (record->event.pressed) {
203 SEND_STRING("hogehoge"SS_TAP(X_ENTER)); // 送信文字列
208 if (record->event.pressed) {
209 SEND_STRING("hoge@hoge.hoge"); // 送信文字列