1 // WindowsでJIS配列として認識しているときに、US配列として使うためのキーマップ
2 // @leopard_gecko さんがPlanck用に作成されたキーマップをかなり参考にしています。
4 #include QMK_KEYBOARD_H
5 #include "keymap_jp.h" // qmk_firmware-master/quantum/keymap_extras/keymap_jp.h 日本語キーボード設定用
6 #include <sendstring_jis.h> // macro sendstring for jis keyboard マクロ文字列送信時に日本語キーボード設定での文字化け回避
8 extern keymap_config_t keymap_config;
17 enum custom_keycodes {
18 QWERTY = SAFE_RANGE, // QWERTYレイヤーへ
22 DYNAMIC_MACRO_RANGE, // ダイナミックマクロ
23 WN_SCLN, // タップでJISの「:」 シフトでJISの「;」 (Windows)
27 #include "dynamic_macro.h"
29 // Fillers to make layering more clear
30 #define _______ KC_TRNS
32 #define KC_LOWR LT(_LOWER, KC_MHEN) // タップで無変換 ホールドでLower
33 #define KC_RASE LT(_RAISE, KC_HENK) // タップで変換 ホールドでRaise
34 #define KC_LSLB MT(MOD_LSFT, JP_LBRC) // タップで[ ホールドで左Shift
35 #define KC_RSRB MT(MOD_RSFT, JP_RBRC) // タップで] ホールドで右Shift
36 #define KC_ALTB MT(MOD_LALT, KC_TAB) // タップでTAB ホールドで左Alt
37 #define CTL_ZH CTL_T(KC_ZKHK) // タップで半角/全角 ホールドで左Control (Windows)
38 #define WN_CAPS S(KC_CAPS) // Caps Lock (Windows)
39 #define KC_ALPS LALT(KC_PSCR) // Alt + PrintScreen
40 #define LOWER MO(_LOWER)
41 #define RAISE MO(_RAISE)
42 #define GAME DF(_GAME)
44 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
46 /* QWERTY // WindowsでJIS配列時のデフォルトキーマップ
47 * ,-------------------------------------------------------. ,-------------------------------------------------------.
48 * |Tab/Alt| Q | W | E | R | T | - | | ~ | Y | U | I | O | P | BSPC |
49 * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
50 * |ZH/Ctrl| A | S | D | F | G | ( | | ) | H | J | K | L | : | ' |
51 * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
52 * | [/Sft | Z | X | C | V | B | F2 | | Home | N | M | , | . | / | ]/Sft |
53 * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
54 * |WN CAPS| GUI | \ | Esc |無変換 | Enter | Del | | End | Space | 変換 | Left | Down | Up | Right |
55 * | | | | | LOWER | | | | | | RAISE | | | | |
56 * `-------------------------------------------------------' `-------------------------------------------------------'
59 KC_ALTB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_MINS, JP_TILD, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
60 CTL_ZH, KC_A, KC_S, KC_D, KC_F, KC_G, JP_LPRN, JP_RPRN, KC_H, KC_J, KC_K, KC_L, WN_SCLN, JP_QUOT, \
61 KC_LSLB, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F2, KC_HOME, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSRB, \
62 WN_CAPS, KC_LGUI, JP_YEN, KC_ESC, KC_LOWR, KC_ENT, KC_DEL, KC_END, KC_SPC, KC_RASE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
66 * ,-------------------------------------------------------. ,-------------------------------------------------------.
67 * | | 1 | 2 | 3 | 4 | 5 | 6 | | Esc | 7 | 8 | 9 | . | = | |
68 * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
69 * | | F1 | F2 | F3 | F4 | F5 | F6 | | F2 | 4 | 5 | 6 | - | / | Enter |
70 * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
71 * | Shift | F7 | F8 | F9 | F10 | F11 | F12 | | | 1 | 2 | 3 | + | * | Shift |
72 * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
73 * | | |XXXXXXX| | | | | | | 0 | | | | | |
74 * `-------------------------------------------------------' `-------------------------------------------------------'
77 _______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_ESC, KC_7, KC_8, KC_9, KC_PDOT, JP_EQL, _______, \
78 _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F2, KC_P4, KC_P5, KC_P6, KC_PMNS, KC_PSLS, KC_ENT, \
79 KC_LSFT, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_P1, KC_P2, KC_P3, KC_PPLS, KC_PAST, KC_RSFT, \
80 _______, _______, XXXXXXX, _______, _______, _______, _______, _______, KC_0, _______, _______, _______, _______, _______ \
84 * ,-------------------------------------------------------. ,-------------------------------------------------------.
85 * | | ! | @ | # | $ | % | _ | | ` | ^ | & | Ins | \ |PrntScr| |
86 * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
87 * | |XXXXXXX|XXXXXXX|XXXXXXX|XXXXXXX|XXXXXXX| { | | } | Left | Down | Up | Right | ; | " |
88 * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
89 * | Shift |M-PLAY |M-MUTE |VOL_DWN|VOL_UP |PREV_TR|NEXT_TR| |PageUp |XXXXXXX|XXXXXXX| < | > | ? | Shift |
90 * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
91 * | | | | | | | | | |PageDwn| | | | | | |
92 * `-------------------------------------------------------' `-------------------------------------------------------'
95 _______, KC_EXLM, JP_AT, KC_HASH, KC_DLR, KC_PERC, JP_UNDS, JP_GRV, JP_CIRC, JP_AMPR, KC_INS, JP_YEN, KC_ALPS, _______, \
96 _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, JP_LCBR, JP_RCBR, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_SCLN, JP_DQT, \
97 KC_LSFT, KC_MPLY, KC_MUTE, KC_VOLD, KC_VOLU, KC_MPRV, KC_MNXT, KC_PGUP, XXXXXXX, XXXXXXX, KC_LT, KC_GT, KC_QUES, KC_RSFT, \
98 _______, _______, JP_PIPE, _______, _______, _______, _______, KC_PGDN, _______, _______, _______, _______, _______, _______ \
101 /* GAME // 左手はゲーム用レイヤー、右手はNumPad
102 * ,-------------------------------------------------------. ,-------------------------------------------------------.
103 * | Tab | Q | W | E | R | T |PrntScr| | Esc | 7 | 8 | 9 | . | = | BSPC |
104 * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
105 * | Ctrl | A | S | D | F | G | F1 | | F2 | 4 | 5 | 6 | - | / | Enter |
106 * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
107 * | Shift | Z | X | C | V | B | F2 | | Home | 1 | 2 | 3 | + | * | Shift |
108 * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
109 * | Del | GUI | Alt | Esc | LOWER | Space | Enter | | End | 0 | RAISE | Left | Down | Up | Right |
110 * `-------------------------------------------------------' `-------------------------------------------------------'
113 KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_ALPS, KC_ESC, KC_P7, KC_P8, KC_P9, KC_PDOT, JP_EQL, KC_BSPC, \
114 KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F1, KC_F2, KC_P4, KC_P5, KC_P6, KC_PMNS, KC_PSLS, KC_ENT, \
115 KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F2, KC_HOME, KC_P1, KC_P2, KC_P3, KC_PPLS, KC_PAST, KC_RSFT, \
116 KC_DEL, KC_LGUI, KC_LALT, KC_ESC, LOWER, KC_SPC, KC_ENT, KC_PGDN, KC_P0, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
119 /* ADJUST // 設定用レイヤー (LOWER+RAISE)
120 * ,-------------------------------------------------------. ,-------------------------------------------------------.
121 * |RGB_TOG| MCR1 | MCR2 | MCR3 |XXXXXXX|XXXXXXX|XXXXXXX| |XXXXXXX|PLAY_M1|PLAY_M2|REC_M1 |REC_M2 |STP_REC| BSPC |
122 * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
123 * | RESET | | | | | | | |XXXXXXX|XXXXXXX|QWERTY | GAME |XXXXXXX|XXXXXXX|XXXXXXX|
124 * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
125 * | Shift | | | | | | | |XXXXXXX| M-PLAY|M-MUTE |VOL_DWN|VOL_UP |PREV_TR|NEXT_TR|
126 * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
127 * | DEBUG |XXXXXXX|XXXXXXX| | |XXXXXXX|XXXXXXX| |XXXXXXX|XXXXXXX| | Left | Down | Up | Right |
128 * `-------------------------------------------------------' `-------------------------------------------------------'
130 [_ADJUST] = LAYOUT( \
131 RGB_TOG, MCR1, MCR2, MCR3, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, DYN_MACRO_PLAY1, DYN_MACRO_PLAY2, DYN_REC_START1, DYN_REC_START2, DYN_REC_STOP, KC_BSPC, \
132 RESET, RGB_MOD, RGB_M_P, RGB_M_B, RGB_HUI, RGB_SAI, RGB_VAI, XXXXXXX, XXXXXXX, QWERTY, GAME, XXXXXXX, XXXXXXX, XXXXXXX, \
133 KC_LSFT, RGB_M_R, RGB_M_SN,RGB_M_G, RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX, KC_MPLY, KC_MUTE, KC_VOLD, KC_VOLU, KC_MPRV, KC_MNXT, \
134 DEBUG, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
139 // RGB Underglow使用時のレイヤー毎のカラー切り替え
140 uint32_t layer_state_set_keymap (uint32_t state) {
144 void matrix_init_user(void) {
145 #ifdef RGBLIGHT_ENABLE
147 rgblight_setrgb_teal();
151 uint32_t layer_state_set_user(uint32_t state) {
152 state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
153 #ifdef RGBLIGHT_ENABLE
154 switch (biton32(state)) {
156 rgblight_setrgb_chartreuse(); // RAISE:シャルトリューズ
159 rgblight_setrgb_pink(); // LOWER:ピンク
162 rgblight_setrgb_red(); // ADJUST:レッド
164 default: // for any other layers, or the default layer
165 rgblight_setrgb_teal(); // 他:ティール
172 bool process_record_user(uint16_t keycode, keyrecord_t *record) {
173 static bool lshift = false;
174 if (!process_record_dynamic_macro(keycode, record)) {
179 if (record->event.pressed) {
180 set_single_persistent_default_layer(_QWERTY);
184 case WN_SCLN: // コロン「;:」
185 if (record->event.pressed) {
186 lshift = keyboard_report->mods & MOD_BIT(KC_LSFT);
188 unregister_code(KC_LSFT);
189 register_code(JP_SCLN);
190 unregister_code(JP_SCLN);
192 register_code(JP_COLN);
193 unregister_code(JP_COLN);
199 if (record->event.pressed) {
200 SEND_STRING("hoge"); // 送信文字列
205 if (record->event.pressed) {
206 SEND_STRING("hogehoge"SS_TAP(X_ENTER)); // 送信文字列
211 if (record->event.pressed) {
212 SEND_STRING("hoge@hoge.hoge"); // 送信文字列