2 This is the c configuration file for the keymap
4 Copyright 2012 Jun Wako <wakojun@gmail.com>
5 Copyright 2015 Jack Humbert
6 Copyright 2019 Lucas Moreira
8 This program is free software: you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation, either version 2 of the License, or
11 (at your option) any later version.
13 This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
18 You should have received a copy of the GNU General Public License
19 along with this program. If not, see <http://www.gnu.org/licenses/>.
24 //#define USE_MATRIX_I2C
26 /* Select hand configuration */
29 // #define MASTER_RIGHT
34 #define USE_SERIAL_PD2
36 #define TAPPING_FORCE_HOLD
37 #define TAPPING_TERM 150
39 #define PRODUCT CRKBD Loose Transistor Ed.
41 #ifdef RGBLIGHT_ENABLE
43 //#define RGBLIGHT_ANIMATIONS
44 #define RGBLIGHT_EFFECT_BREATHING
45 #define RGBLIGHT_EFFECT_RAINBOW_MOOD
46 #define RGBLIGHT_EFFECT_KNIGHT
47 //#define RGBLED_NUM 27
48 #define RGBLIGHT_LIMIT_VAL 120
49 #define RGBLIGHT_HUE_STEP 10
50 #define RGBLIGHT_SAT_STEP 17
51 #define RGBLIGHT_VAL_STEP 17
54 #ifdef RGB_MATRIX_ENABLE
55 //# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
56 // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
57 // # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
58 # define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
59 # define RGB_MATRIX_FRAMEBUFFER_EFFECTS
60 // # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
61 // # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
62 # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
63 # define RGB_MATRIX_HUE_STEP 8
64 # define RGB_MATRIX_SAT_STEP 8
65 # define RGB_MATRIX_VAL_STEP 8
66 # define RGB_MATRIX_SPD_STEP 10
68 /* Disable the animations you don't want/need. You will need to disable a good number of these *
69 * because they take up a lot of space. Disable until you can successfully compile your firmware. */
70 # define DISABLE_RGB_MATRIX_ALPHAS_MODS
71 # define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
72 // # define DISABLE_RGB_MATRIX_BREATHING
73 # define DISABLE_RGB_MATRIX_CYCLE_ALL
74 # define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
75 # define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
76 # define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
77 # define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
78 # define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
79 # define DISABLE_RGB_MATRIX_DUAL_BEACON
80 # define DISABLE_RGB_MATRIX_RAINBOW_BEACON
81 # define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
82 # define DISABLE_RGB_MATRIX_RAINDROPS
83 # define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
84 # define DISABLE_RGB_MATRIX_TYPING_HEATMAP
85 # define DISABLE_RGB_MATRIX_DIGITAL_RAIN
86 # define DISABLE_RGB_MATRIX_SOLID_REACTIVE
87 # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
88 # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
89 # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
90 # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
91 # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
92 # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
93 # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
94 # define DISABLE_RGB_MATRIX_SPLASH
95 # define DISABLE_RGB_MATRIX_MULTISPLASH
96 # define DISABLE_RGB_MATRIX_SOLID_SPLASH
97 # define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
99 #define OLED_FONT_H "keyboards/crkbd/keymaps/kidbrazil/glcdfont.c"
100 #define OLED_DISABLE_TIMEOUT