1 #include QMK_KEYBOARD_H
8 // Each layer gets a name for readability, which is then used in the keymap matrix below.
9 // The underscores don't mean anything - you can have a layer called STUFF or any other name.
10 // Layer names don't all need to be of the same length, obviously, and you can also skip them
11 // entirely and just use numbers.
15 #define _______ KC_TRNS
17 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
18 /* Keymap _BL: (Base Layer) Default Layer
19 * ,-------------------.
20 * |Esc |TAB | FN | BS |
21 * |----|----|----|----|
23 * |----|----|----|----|
25 * |----|----|----| + |
27 * |----|----|----|----|
29 * |----|----|----| En |
31 * `-------------------'
34 [_BL] = LAYOUT_numpad_6x4(
35 KC_ESC, KC_TAB, MO(_FL), KC_BSPC, \
36 KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, \
37 KC_P7, KC_P8, KC_P9, \
38 KC_P4, KC_P5, KC_P6, KC_PPLS, \
39 KC_P1, KC_P2, KC_P3, \
40 KC_P0, KC_PDOT, KC_PENT),
42 /* Keymap _FL: Function Layer
43 * ,-------------------.
44 * |RGBT|TAB | FN | BS |
45 * |----|----|----|----|
46 * |RGBM|RGBP|BTOG| - |
47 * |----|----|----|----|
49 * |----|----|----| + |
51 * |----|----|----|----|
53 * |----|----|----| En |
55 * `-------------------'
57 [_FL] = LAYOUT_numpad_6x4(
58 RGB_TOG, KC_TAB, KC_TRNS, KC_BSPC, \
59 RGB_MOD, RGB_M_P, BL_TOGG, KC_PMNS, \
60 RGB_HUD, RGB_HUI, BL_ON, \
61 RGB_SAD, RGB_SAI, BL_OFF, KC_PPLS, \
62 RGB_VAD, RGB_VAI, KC_P3, \
63 KC_P0, RESET, KC_PENT),
66 bool process_record_user(uint16_t keycode, keyrecord_t *record) {
69 if (record->event.pressed) {
74 if (record->event.pressed) {
79 if(record->event.pressed) {