1 #include "clueboard_66.h"
4 #define _______ KC_TRNS
6 // Each layer gets a name for readability, which is then used in the keymap matrix below.
7 // The underscores don't mean anything - you can have a layer called STUFF or any other name.
8 // Layer names don't all need to be of the same length, obviously, and you can also skip them
9 // entirely and just use numbers.
15 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
16 /* Keymap _BL: Base Layer (Default Layer)
19 KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_PGUP, \
20 KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN, \
21 F(1), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \
22 KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RO, KC_RSFT, KC_UP, \
23 KC_LCTL, KC_LGUI, KC_LALT, KC_MHEN, KC_SPC,KC_SPC, KC_HENK, KC_RGUI, MO(_FL), MO(_ME), KC_LEFT, KC_DOWN, KC_RGHT),
25 /* Keymap _FL: Function Layer
28 KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_DEL, KC_HOME, \
29 _______, _______, _______,_______,_______,_______,_______,_______,KC_PSCR,KC_SLCK, KC_PAUS, _______, _______, KC_PSCR, KC_END, \
30 _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \
31 _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_PGUP, \
32 _______, _______, _______, _______, _______,_______, _______, _______, MO(_FL), MO(_ME), KC_HOME, KC_PGDN, KC_END),
34 /* Keymap _FL: Function Layer
37 _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_MUTE, KC_VOLU, \
38 _______, _______, _______,_______,_______,_______,_______,_______,KC_PSCR,KC_SLCK, KC_PAUS, _______, _______, _______, KC_VOLD, \
39 _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \
40 _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______ , _______, _______, \
41 _______, _______, _______, _______, _______,_______, _______, _______, MO(_FL), MO(_ME), KC_MPRV, KC_MPLY, KC_MNXT),
44 /* Keymap _CL: Control layer
47 _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_TOG, RGB_VAI, \
48 _______, _______, _______,_______,RESET, _______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_VAD, \
49 _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \
50 MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, MO(_FL), _______, RGB_SAI, \
51 _______, _______, _______,_______, RGB_MOD, RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI),