4 #define GRAVE_MODS (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI)|MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
5 #define _______ KC_TRNS
7 #define HPR_TAB ALL_T(KC_TAB)
8 #define CTL_ESC CTL_T(KC_ESC)
10 // Each layer gets a name for readability, which is then used in the keymap matrix below.
11 // The underscores don't mean anything - you can have a layer called STUFF or any other name.
12 // Layer names don't all need to be of the same length, obviously, and you can also skip them
13 // entirely and just use numbers.
14 #define _BL 0 // BASE Layer
15 #define _FL 1 // Function Layer
16 #define _ME 2 // Media Layer
17 #define _CL 3 // Control Layer
18 #define _ML 4 // Mouse Layer
19 #if defined(MIDI_ENABLE)
20 #define _MI 5 // MIDI Layer
21 #define TO_MIDI TO(_MI)
23 #define TO_MIDI _______
26 #define TO_BASE TO(_BL)
27 #define MO_FUNC MO(_FL)
29 #define MO_CTL MO(_CL)
30 #define L_MOUSE LT(_ML, KC_SPC)
31 #define ESC_FUN LT(_FL, KC_ESC)
36 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
37 /* Keymap _BL: Base Layer (Default Layer) */
39 ESC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, _______, KC_BSPC, KC_INS, \
40 HPR_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, \
41 ESC_FUN, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \
42 KC_LSPO, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______, KC_RSPC, KC_UP, \
43 KC_LCTL, KC_LGUI, KC_LALT,_______, L_MOUSE, L_MOUSE, _______, KC_RALT, KC_RCTL, MO_FUNC, KC_LEFT, KC_DOWN, KC_RGHT),
45 /* Keymap _FL: Function Layer */
47 KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, BL_STEP, \
48 _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, _______, KC_PAUS, _______, _______, _______, _______, \
49 _______, _______, MO_CTL, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, _______, _______, \
50 _______, _______, _______, _______, _______, _______, _______, _______, MEDIA, _______, _______, TO_MIDI, _______, _______, KC_PGUP, \
51 _______, _______, _______, _______, _______, _______, _______, _______, _______, MO_FUNC, KC_HOME, KC_PGDN, KC_END),
53 /* Keymap _ME: Media layer */
55 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MUTE, KC_VOLU, \
56 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD, \
57 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
58 _______, _______, _______, _______, _______, _______, _______, _______, MEDIA, _______, _______, _______, _______, _______, _______, \
59 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT),
61 /* Keymap _CL: Control layer */
63 _______, RGB_RST, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, RGB_VAI, \
64 _______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAD, \
65 _______, _______, MO_CTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
66 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SAI, \
67 _______, _______, _______, _______, RGB_MOD, RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI),
69 /* Keymap _ML: Mouse layer */
71 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
72 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
73 _______, _______, KC_BTN3, KC_BTN2, KC_BTN1, _______, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, _______, _______, _______, _______, \
74 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MS_U, \
75 _______, _______, _______, _______, L_MOUSE, L_MOUSE, _______, KC_BTN1, KC_BTN2, KC_BTN3, KC_MS_L, KC_MS_D, KC_MS_R),
77 #if defined(MIDI_ENABLE) && defined(MIDI_ADVANCED)
78 /* Keymap _MI: MIDI layer (Advanced)*/
80 TO_BASE,MI_VEL_1,MI_VEL_2,MI_VEL_3,MI_VEL_4,MI_VEL_5,MI_VEL_6,MI_VEL_7,MI_VEL_8,MI_VEL_9,MI_VEL_10, MI_CHD, MI_CHU, xxxxxxx, xxxxxxx, xxxxxxx, \
81 xxxxxxx, xxxxxxx, MI_Cs, MI_Ds, xxxxxxx, MI_Fs, MI_Gs, MI_As, xxxxxxx, MI_Cs_1, MI_Ds_1, xxxxxxx, MI_Fs_1, xxxxxxx, xxxxxxx, \
82 MI_MOD, MI_C, MI_D, MI_E, MI_F, MI_G, MI_A, MI_B, MI_C_1, MI_D_1, MI_E_1, MI_F_1, MI_G_1, xxxxxxx, \
83 MI_SUS, xxxxxxx, MI_OCTD, MI_OCTU,MI_MODSD,MI_MODSU, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, MI_TRNSD,MI_TRNSU,MI_TRNS_0, MI_SUS, xxxxxxx, \
84 xxxxxxx, xxxxxxx, xxxxxxx,xxxxxxx, MI_ALLOFF, MI_ALLOFF, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx),
85 #elif defined(MIDI_ENABLE) && defined(MIDI_BASIC)
86 /* Keymap _MI: MIDI layer (Basic)*/
88 TO_BASE, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, \
89 xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, \
90 xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, \
91 xxxxxxx, xxxxxxx, MI_ON, MI_OFF, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, \
92 xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx),
96 /* This is a list of user defined functions. F(N) corresponds to item N
99 const uint16_t PROGMEM fn_actions[] = {
100 [0] = ACTION_FUNCTION(0), // Calls action_function()
101 [1] = ACTION_FUNCTION(1), // Calls action_function()
104 void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
105 static uint8_t mods_pressed;
106 static bool mod_flag;
110 /* Handle the combined Grave/Esc key
112 mods_pressed = get_mods()&GRAVE_MODS; // Check to see what mods are pressed
114 if (record->event.pressed) {
115 /* The key is being pressed.
120 send_keyboard_report();
123 send_keyboard_report();
126 /* The key is being released.
131 send_keyboard_report();
134 send_keyboard_report();
139 if (record->event.pressed) {
141 rgblight_sethsv(206, 255, 255);
152 #if defined(MIDI_ENABLE)
157 void clueboard_set_led(uint8_t id, uint8_t val) {
160 rgblight_sethsv_noeeprom(0, 0, val);
163 rgblight_sethsv_noeeprom(46, 255, val);
166 rgblight_sethsv_noeeprom(86, 255, val);
169 rgblight_sethsv_noeeprom(346, 255, val);
172 rgblight_sethsv_noeeprom(206, 255, val);
174 #if defined(MIDI_ENABLE)
176 rgblight_sethsv_noeeprom(316, 255, val);
182 void matrix_scan_user(void) {
183 rgblight_config_t rgblight_config;
184 rgblight_config.raw = eeconfig_read_rgblight();
186 if (!rgblight_config.enable || rgblight_config.mode != 1) { return; }
188 uint32_t layer = layer_state;
189 uint8_t val = rgblight_config.val;
191 if (layer & (1<<_FL)) {
192 if (layer & (1<<_ME)) {
193 clueboard_set_led(LAYER_MEDIA, val);
194 } else if (layer & (1<<_CL)) {
195 clueboard_set_led(LAYER_CONTROL, val);
197 clueboard_set_led(LAYER_FUNCTION, val);
199 } else if (layer & (1<<_ML)) {
200 clueboard_set_led(LAYER_MOUSE, val);
201 #if defined(MIDI_ENABLE)
202 } else if (layer & (1<<_MI)) {
203 clueboard_set_led(LAYER_MIDI, val);
206 clueboard_set_led(LAYER_BASE, val);