4 #define GRAVE_MODS (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI)|MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
5 #define _______ KC_TRNS
8 // Each layer gets a name for readability, which is then used in the keymap matrix below.
9 // The underscores don't mean anything - you can have a layer called STUFF or any other name.
10 // Layer names don't all need to be of the same length, obviously, and you can also skip them
11 // entirely and just use numbers.
12 #define _BL 0 // BASE Layer
13 #define _FL 1 // Function Layer
14 #define _ME 2 // Media Layer
15 #define _CL 3 // Control Layer
16 #define _ML 4 // Mouse Layer
17 #if defined(MIDI_ENABLE)
18 #define _MI 5 // MIDI Layer
19 #define TO_MIDI TO(_MI)
21 #define TO_MIDI _______
24 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
25 /* Keymap _BL: Base Layer (Default Layer)
28 F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, _______, KC_BSPC, KC_INS, \
29 KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, \
30 MO(_FL), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \
31 KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______, KC_RSFT, KC_UP, \
32 KC_LCTL, KC_LGUI, KC_LALT, _______, LT(_ML, KC_SPC),LT(_ML, KC_SPC), _______, KC_RALT, MO(_ME), MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT),
34 /* Keymap _FL: Function Layer */
36 KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, BL_STEP, \
37 _______, _______, _______,_______,_______,_______,_______,_______,KC_PSCR,_______, KC_PAUS, _______, _______, _______, _______, \
38 MO(_FL), _______, MO(_CL),_______,_______,_______,KC_LEFT,KC_DOWN, KC_UP,KC_RGHT, _______, _______, _______, _______, \
39 _______, _______, _______,_______,_______,_______,_______,_______,MO(_ME),_______, _______, TO_MIDI, _______, _______, KC_PGUP, \
40 _______, _______, _______,_______, _______,_______, _______, _______, _______, MO(_FL), KC_HOME, KC_PGDN, KC_END),
42 /* Keymap _ME: Media layer */
44 _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_MUTE, KC_VOLU, \
45 _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_VOLD, \
46 _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \
47 MO(_FL), _______, _______,_______,_______,_______,_______,_______,MO(_ME),_______, _______, _______, _______, MO(_FL), _______, \
48 _______, _______, _______,_______, _______,_______, _______, _______, _______, _______, KC_MPRV, KC_MPLY,KC_MNXT),
50 /* Keymap _CL: Control layer */
52 _______, F(1), _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_TOG, RGB_VAI, \
53 _______, _______, _______,_______,RESET, _______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_VAD, \
54 _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \
55 MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, MO(_FL), RGB_SAI, \
56 _______, _______, _______,_______, RGB_MOD,RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI),
58 /* Keymap _ML: Mouse layer */
60 _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, _______, _______, \
61 _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, _______, \
62 _______, _______, KC_BTN3,KC_BTN2,KC_BTN1,_______,KC_MS_L,KC_MS_D,KC_MS_U,KC_MS_R, _______, _______, _______, _______, \
63 _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_MS_U, \
64 _______, _______, _______,_______, LT(_ML, KC_SPC),LT(_ML, KC_SPC), _______, KC_BTN1, KC_BTN2, KC_BTN3, KC_MS_L, KC_MS_D,KC_MS_R),
66 #if defined(MIDI_ENABLE) && defined(MIDI_ADVANCED)
67 /* Keymap _MI: MIDI layer (Advanced)*/
69 TO(_BL),MI_VEL_1,MI_VEL_2,MI_VEL_3,MI_VEL_4,MI_VEL_5,MI_VEL_6,MI_VEL_7,MI_VEL_8,MI_VEL_9,MI_VEL_10, MI_CHD, MI_CHU, xxxxxxx, xxxxxxx, xxxxxxx, \
70 xxxxxxx, xxxxxxx, MI_Cs, MI_Ds, xxxxxxx, MI_Fs, MI_Gs, MI_As, xxxxxxx, MI_Cs_1, MI_Ds_1, xxxxxxx, MI_Fs_1, xxxxxxx, xxxxxxx, \
71 MI_MOD, MI_C, MI_D, MI_E, MI_F, MI_G, MI_A, MI_B, MI_C_1, MI_D_1, MI_E_1, MI_F_1, MI_G_1, xxxxxxx, \
72 MI_SUS, xxxxxxx, MI_OCTD, MI_OCTU,MI_MODSD,MI_MODSU, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, MI_TRNSD,MI_TRNSU,MI_TRNS_0, MI_SUS, xxxxxxx, \
73 xxxxxxx, xxxxxxx, xxxxxxx,xxxxxxx, MI_ALLOFF,MI_ALLOFF, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx,xxxxxxx),
74 #elif defined(MIDI_ENABLE) && defined(MIDI_BASIC)
75 /* Keymap _MI: MIDI layer (Basic)*/
77 TO(_BL), xxxxxxx, xxxxxxx,xxxxxxx,xxxxxxx,xxxxxxx,xxxxxxx,xxxxxxx,xxxxxxx,xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, \
78 xxxxxxx, xxxxxxx, xxxxxxx,xxxxxxx,xxxxxxx,xxxxxxx,xxxxxxx,xxxxxxx,xxxxxxx,xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, \
79 xxxxxxx, xxxxxxx, xxxxxxx,xxxxxxx,xxxxxxx,xxxxxxx,xxxxxxx,xxxxxxx,xxxxxxx,xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, \
80 xxxxxxx, xxxxxxx, MI_ON, MI_OFF,xxxxxxx,xxxxxxx,xxxxxxx,xxxxxxx,xxxxxxx,xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, \
81 xxxxxxx, xxxxxxx, xxxxxxx,xxxxxxx, xxxxxxx,xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx,xxxxxxx),
85 /* This is a list of user defined functions. F(N) corresponds to item N
88 const uint16_t PROGMEM fn_actions[] = {
89 [0] = ACTION_FUNCTION(0), // Calls action_function()
90 [1] = ACTION_FUNCTION(1), // Calls action_function()
93 void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
94 static uint8_t mods_pressed;
99 /* Handle the combined Grave/Esc key
101 mods_pressed = get_mods()&GRAVE_MODS; // Check to see what mods are pressed
103 if (record->event.pressed) {
104 /* The key is being pressed.
109 send_keyboard_report();
112 send_keyboard_report();
115 /* The key is being released.
120 send_keyboard_report();
123 send_keyboard_report();
138 #if defined(MIDI_ENABLE)
143 void clueboard_set_led(uint8_t id, uint8_t val) {
146 rgblight_sethsv_noeeprom(346, 0, val);
149 rgblight_sethsv_noeeprom(46, 255, val);
152 rgblight_sethsv_noeeprom(86, 255, val);
155 rgblight_sethsv_noeeprom(346, 255, val);
158 rgblight_sethsv_noeeprom(206, 255, val);
160 #if defined(MIDI_ENABLE)
162 rgblight_sethsv_noeeprom(316, 255, val);
168 void matrix_scan_user(void) {
169 rgblight_config_t rgblight_config;
170 rgblight_config.raw = eeconfig_read_rgblight();
172 if (!rgblight_config.enable || rgblight_config.mode != 1) { return; }
174 uint32_t layer = layer_state;
175 uint8_t val = rgblight_config.val;
177 if (layer & (1<<_FL)) {
178 if (layer & (1<<_ME)) {
179 clueboard_set_led(LAYER_MEDIA, val);
180 } else if (layer & (1<<_CL)) {
181 clueboard_set_led(LAYER_CONTROL, val);
183 clueboard_set_led(LAYER_FUNCTION, val);
185 } else if (layer & (1<<_ML)) {
186 clueboard_set_led(LAYER_MOUSE, val);
187 #if defined(MIDI_ENABLE)
188 } else if (layer & (1<<_MI)) {
189 clueboard_set_led(LAYER_MIDI, val);
192 clueboard_set_led(LAYER_BASE, val);