4 #define GRAVE_MODS (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI)|MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
5 #define _______ KC_TRNS
7 // Each layer gets a name for readability, which is then used in the keymap matrix below.
8 // The underscores don't mean anything - you can have a layer called STUFF or any other name.
9 // Layer names don't all need to be of the same length, obviously, and you can also skip them
10 // entirely and just use numbers.
17 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
18 /* Keymap _BL: Base Layer (Default Layer)
21 F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, _______, KC_BSPC, KC_INS, \
22 KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, \
23 MO(_FL), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \
24 KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______, KC_RSFT, KC_UP, \
25 KC_LCTL, KC_LGUI, KC_LALT, _______, LT(_ML, KC_SPC),LT(_ML, KC_SPC), _______, KC_RALT, MO(_ME), MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT),
27 /* Keymap _FL: Function Layer
30 KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, BL_STEP, \
31 _______, _______, _______,_______,_______,_______,_______,_______,KC_PSCR,_______, KC_PAUS, _______, _______, _______, _______, \
32 MO(_FL), _______, MO(_CL),_______,_______,_______,KC_LEFT,KC_DOWN, KC_UP,KC_RGHT, _______, _______, _______, _______, \
33 _______, _______, _______,_______,_______,_______,_______,_______,MO(_ME),_______, _______, _______, _______, _______, KC_PGUP, \
34 _______, _______, _______,_______, _______,_______, _______, _______, _______, MO(_FL), KC_HOME, KC_PGDN, KC_END),
36 /* Keymap _ME: Media layer
39 _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_MUTE, KC_VOLU, \
40 _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_VOLD, \
41 _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \
42 MO(_FL), _______, _______,_______,_______,_______,_______,_______,MO(_ME),_______, _______, _______, _______, MO(_FL), _______, \
43 _______, _______, _______,_______, _______,_______, _______, _______, _______, _______, KC_MPRV, KC_MPLY,KC_MNXT),
45 /* Keymap _CL: Control layer
48 _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_TOG, RGB_VAI, \
49 _______, _______, _______,_______,RESET, _______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_VAD, \
50 _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \
51 MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, MO(_FL), RGB_SAI, \
52 _______, _______, _______,_______, RGB_MOD,RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI),
54 /* Keymap _ML: Mouse layer
57 _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, _______, _______, \
58 _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, _______, \
59 _______, _______, KC_BTN3,KC_BTN2,KC_BTN1,_______,KC_MS_L,KC_MS_D,KC_MS_U,KC_MS_R, _______, _______, _______, _______, \
60 _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_MS_U, \
61 _______, _______, _______,_______, LT(_ML, KC_SPC),LT(_ML, KC_SPC), _______, KC_BTN1, KC_BTN2, KC_BTN3, KC_MS_L, KC_MS_D,KC_MS_R),
64 /* This is a list of user defined functions. F(N) corresponds to item N
67 const uint16_t PROGMEM fn_actions[] = {
68 [0] = ACTION_FUNCTION(0), // Calls action_function()
71 void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
72 static uint8_t mods_pressed;
77 /* Handle the combined Grave/Esc key
79 mods_pressed = get_mods()&GRAVE_MODS; // Check to see what mods are pressed
81 if (record->event.pressed) {
82 /* The key is being pressed.
87 send_keyboard_report();
90 send_keyboard_report();
93 /* The key is being released.
98 send_keyboard_report();
101 send_keyboard_report();
116 void clueboard_set_led(uint8_t id) {
119 rgblight_sethsv_noeeprom(346, 0, 255);
122 rgblight_sethsv_noeeprom(46, 255, 255);
125 rgblight_sethsv_noeeprom(86, 255, 255);
128 rgblight_sethsv_noeeprom(346, 255, 255);
131 rgblight_sethsv_noeeprom(206, 255, 255);
136 void matrix_scan_user(void) {
137 rgblight_config_t rgblight_config;
138 rgblight_config.raw = eeconfig_read_rgblight();
140 if (!rgblight_config.enable || rgblight_config.mode != 1) { return; }
142 uint32_t layer = layer_state;
144 if (layer & (1<<_FL)) {
145 if (layer & (1<<_ME)) {
146 clueboard_set_led(LAYER_MEDIA);
147 } else if (layer & (1<<_CL)) {
148 clueboard_set_led(LAYER_CONTROL);
150 clueboard_set_led(LAYER_FUNCTION);
152 } else if (layer & (1<<_ML)) {
153 clueboard_set_led(LAYER_MOUSE);
155 clueboard_set_led(LAYER_BASE);