4 #define GRAVE_MODS (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI)|MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
5 #define _______ KC_TRNS
7 // Each layer gets a name for readability, which is then used in the keymap matrix below.
8 // The underscores don't mean anything - you can have a layer called STUFF or any other name.
9 // Layer names don't all need to be of the same length, obviously, and you can also skip them
10 // entirely and just use numbers.
15 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
16 /* Keymap _BL: Base Layer (Default Layer)
19 F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_PGUP, \
20 KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN, \
21 KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \
22 KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RO, KC_RSFT, KC_UP, \
23 KC_LCTL, KC_LALT, KC_LGUI,KC_MHEN, KC_SPC, KC_SPC, KC_HENK, KC_RGUI, KC_RCTL, MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT),
25 /* Keymap _FL: Function Layer
28 KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_DEL, BL_STEP, \
29 _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, _______, \
30 _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \
31 _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_PGUP, \
32 _______, _______, _______, _______, _______,_______, _______, _______, _______, MO(_FL), KC_HOME, KC_PGDN, KC_END),
34 /* Keymap _CL: Control layer
37 _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_TOG, RGB_VAI, \
38 _______, _______, _______,_______,RESET, _______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_VAD, \
39 _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \
40 MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, MO(_FL), RGB_SAI, \
41 _______, _______, _______,_______, RGB_MOD, RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI),
44 /* This is a list of user defined functions. F(N) corresponds to item N
47 const uint16_t PROGMEM fn_actions[] = {
48 [0] = ACTION_FUNCTION(0), // Calls action_function()
51 void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
52 static uint8_t mods_pressed;
57 /* Handle the combined Grave/Esc key
59 mods_pressed = get_mods()&GRAVE_MODS; // Check to see what mods are pressed
61 if (record->event.pressed) {
62 /* The key is being pressed.
67 send_keyboard_report();
70 send_keyboard_report();
73 /* The key is being released.
78 send_keyboard_report();
81 send_keyboard_report();