1 #include QMK_KEYBOARD_H
3 // Each layer gets a name for readability, which is then used in the keymap matrix below.
4 // The underscores don't mean anything - you can have a layer called STUFF or any other name.
5 // Layer names don't all need to be of the same length, obviously, and you can also skip them
6 // entirely and just use numbers.
7 #define _BL 0 // BASE Layer
8 #define _FL 1 // Function Layer
9 #define _ME 2 // Media Layer
10 #define _CL 3 // Control Layer
11 #define _ML 4 // Mouse Layer
12 #if defined(MIDI_ENABLE)
13 #define _MI 5 // MIDI Layer
14 #define TO_MIDI TO(_MI)
16 #define TO_MIDI _______
19 // go back to base layer
20 #define TO_BASE TO(_BL)
22 // switch to function layer while helde
23 #define MO_FUNC MO(_FL)
25 // switch to media layer while held
28 // switch to Control layer while helde
29 #define MO_CTL MO(_CL)
31 // switch to mouse layer if held, else space
32 #define L_MOUSE LT(_ML, KC_SPC)
34 // Function key when held, else ESC
35 #define ESC_FUN LT(_FL, KC_ESC)
37 // Hyper (CTRL+ALT+SHIFT+SUPER) when held, TAB when tapped
38 #define HPR_TAB ALL_T(KC_TAB)
40 // CTRL when held, ESC when tapped
41 #define CTL_ESC CTL_T(KC_ESC)
43 // Reset RGB mode to layer signalling
46 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
47 /* Keymap _BL: Base Layer (Default Layer) */
49 KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, _______, KC_BSPC, KC_INS,
50 HPR_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL,
51 ESC_FUN, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT,
52 KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______, KC_RSFT, KC_UP,
53 KC_LCTL, KC_LGUI, KC_LALT,_______, L_MOUSE, L_MOUSE, _______, KC_RALT, KC_RCTL, MO_FUNC, KC_LEFT, KC_DOWN, KC_RGHT),
55 /* Keymap _FL: Function layer */
57 KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, BL_STEP,
58 _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, _______, KC_PAUS, _______, _______, _______, _______,
59 _______, _______, MO_CTL, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, _______, _______,
60 KC_LSPO, _______, _______, _______, _______, _______, _______, _______, MEDIA, _______, _______, TO_MIDI, _______, KC_RSPC, KC_PGUP,
61 _______, _______, _______, _______, _______, _______, _______, _______, _______, MO_FUNC, KC_HOME, KC_PGDN, KC_END),
63 /* Keymap _ME: Media layer */
65 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MUTE, KC_VOLU,
66 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD,
67 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
68 _______, _______, _______, _______, _______, _______, _______, _______, MEDIA, _______, _______, _______, _______, _______, _______,
69 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT),
71 /* Keymap _CL: Control layer */
73 _______, RGB_RST, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, RGB_VAI,
74 _______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAD,
75 _______, _______, MO_CTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
76 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SAI,
77 _______, _______, _______, _______, RGB_MOD, RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI),
79 /* Keymap _ML: Mouse layer */
81 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
82 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
83 _______, _______, KC_BTN2, KC_BTN3, KC_BTN1, _______, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, _______, _______, _______, _______,
84 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MS_U,
85 _______, _______, _______, _______, L_MOUSE, L_MOUSE, _______, KC_BTN1, KC_BTN3, KC_BTN2, KC_MS_L, KC_MS_D, KC_MS_R),
87 #if defined(MIDI_ENABLE) && defined(MIDI_ADVANCED)
88 /* Keymap _MI: MIDI layer (Advanced)*/
90 TO_BASE,MI_VEL_1,MI_VEL_2,MI_VEL_3,MI_VEL_4,MI_VEL_5,MI_VEL_6,MI_VEL_7,MI_VEL_8,MI_VEL_9,MI_VEL_10, MI_CHD, MI_CHU, XXXXXXX, XXXXXXX, XXXXXXX,
91 XXXXXXX, XXXXXXX, MI_Cs, MI_Ds, XXXXXXX, MI_Fs, MI_Gs, MI_As, XXXXXXX, MI_Cs_1, MI_Ds_1, XXXXXXX, MI_Fs_1, XXXXXXX, XXXXXXX,
92 MI_MOD, MI_C, MI_D, MI_E, MI_F, MI_G, MI_A, MI_B, MI_C_1, MI_D_1, MI_E_1, MI_F_1, MI_G_1, XXXXXXX,
93 MI_SUS, XXXXXXX, MI_OCTD, MI_OCTU,MI_MODSD,MI_MODSU, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, MI_TRNSD,MI_TRNSU,MI_TRNS_0, MI_SUS, XXXXXXX,
94 XXXXXXX, XXXXXXX, XXXXXXX,XXXXXXX, MI_ALLOFF, MI_ALLOFF, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX),
95 #elif defined(MIDI_ENABLE) && defined(MIDI_BASIC)
96 /* Keymap _MI: MIDI layer (Basic)*/
98 TO_BASE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
99 XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
100 XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
101 XXXXXXX, XXXXXXX, MI_ON, MI_OFF, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
102 XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX),
106 /* This is a list of user defined functions. F(N) corresponds to item N
109 const uint16_t PROGMEM fn_actions[] = {
110 [0] = ACTION_FUNCTION(0), // Calls action_function()
113 void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
116 if (record->event.pressed) {
118 rgblight_sethsv(206, 255, 255);
129 #if defined(MIDI_ENABLE)
134 void clueboard_set_led(uint8_t id, uint8_t val) {
137 rgblight_sethsv_noeeprom(190, 255, val);
140 rgblight_sethsv_noeeprom(46, 255, val);
143 rgblight_sethsv_noeeprom(86, 255, val);
146 rgblight_sethsv_noeeprom(346, 255, val);
149 rgblight_sethsv_noeeprom(206, 255, val);
151 #if defined(MIDI_ENABLE)
153 rgblight_sethsv_noeeprom(316, 255, val);
159 const uint16_t oct_hues[10] = {
174 void clueboard_set_midi_led(uint8_t base_oct, uint8_t val)
178 for (uint8_t i = 0; i < RGBLED_NUM; i++) {
179 sethsv(oct_hues[base_oct], sat, val, (LED_TYPE *)&led[i]);
182 uint8_t next_oct = base_oct < MAX_OCT ? base_oct + 1 : base_oct;
184 uint16_t next_hue = base_oct < MAX_OCT ? oct_hues[next_oct] : 0;
185 uint8_t next_val = base_oct < MAX_OCT ? val : 0;
186 uint8_t next_sat = base_oct < MAX_OCT ? sat : 0;
189 for (uint8_t i = 0; i < 3; i++) {
190 sethsv(next_hue, next_sat, next_val, (LED_TYPE *)&led[i]);
193 for (uint8_t i = 11; i < 14; i++) {
194 sethsv(next_hue, next_sat, next_val, (LED_TYPE *)&led[i]);
200 void matrix_scan_user(void) {
201 rgblight_config_t rgblight_config;
202 rgblight_config.raw = eeconfig_read_rgblight();
204 if (!rgblight_config.enable || rgblight_config.mode != 1) { return; }
206 uint32_t layer = layer_state;
207 uint8_t val = rgblight_config.val;
209 if (layer & (1<<_FL)) {
210 if (layer & (1<<_ME)) {
211 clueboard_set_led(LAYER_MEDIA, val);
212 } else if (layer & (1<<_CL)) {
213 clueboard_set_led(LAYER_CONTROL, val);
215 clueboard_set_led(LAYER_FUNCTION, val);
217 } else if (layer & (1<<_ML)) {
218 clueboard_set_led(LAYER_MOUSE, val);
219 #if defined(MIDI_ENABLE)
220 } else if (layer & (1<<_MI)) {
221 clueboard_set_midi_led(midi_config.octave, val);
224 clueboard_set_led(LAYER_BASE, val);