1 #include QMK_KEYBOARD_H
4 SINGLE_TAP, SINGLE_HOLD, DOUBLE, TRIPLE, QUAD
5 } tap_dance_state_enum;
11 static tap_dance_state_enum tap_dance_state;
12 static bool tap_dance_active = false;
13 static uint16_t timer;
15 void dance_cycle(bool override_timer) {
18 if (timer_elapsed(timer) > 100 || override_timer)
20 switch (tap_dance_state)
24 rgblight_increase_hue_noeeprom();
30 rgblight_step_noeeprom();
36 rgblight_toggle_noeeprom();
50 void dance_finished(qk_tap_dance_state_t *state, void* user_data) {
51 // Determine the current state
56 if (state->interrupted || state->pressed == 0) tap_dance_state = SINGLE_TAP;
57 else tap_dance_state = SINGLE_HOLD;
62 tap_dance_state = DOUBLE;
67 tap_dance_state = TRIPLE;
72 tap_dance_state = QUAD;
77 switch (tap_dance_state)
81 // VS Build: CTRL+SHIFT+B
82 SEND_STRING(SS_DOWN(X_LCTRL) SS_DOWN(X_LALT) "b" SS_UP(X_LALT) SS_UP(X_LCTRL));
83 tap_dance_active = false;
91 // These are handled by the matrix_scan, which will register the appropriate rgb
92 // functions every scan
93 tap_dance_active = true;
108 void dance_reset(qk_tap_dance_state_t *state, void* user_data)
110 tap_dance_active = false;
113 qk_tap_dance_action_t tap_dance_actions[] = {
114 [TD_KEY] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_finished, dance_reset)
117 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
118 [0] = LAYOUT(TD(TD_KEY))
121 void matrix_scan_user(void) {