1 /* This is the Atreus62 keyboard layout by Xyverz aka u/Zrevyx on r/mk
2 I've blatantly stolen what works for me from the Planck and Preonic
3 layouts and modified this file to fit me. Initial credet goes to
4 u/profet23 for the doing all the work and adding this keyboard to
5 QMK in the first place.
7 I've got Dvorak, Qwerty, and Colemak layouts at this time, with the
8 possibility of adding more in the future.
10 The bottom row is fairly Kinesis-ish since the Contour and Advantage
11 keyboards have been my daily drivers for the last 17 years. I hope
12 You can get some enjoyment out of this layout should you chose it!
16 0.1 - Initial commit. Based off of Profet's default keymap.
17 0.2 - Converted to a more Planck/Preonic keymap style file with
18 persistent layers enabled. Renamed layers to reflect OLKB maps.
23 * Make the layout more efficient, even if it means changing the RAISE
24 and LOWER functionality.
25 * Add legends in comments for each layer. Maybe.
30 // this is the style you want to emulate.
31 // This is the canonical layout file for the Quantum project. If you want to add another keyboard,
33 #include "action_layer.h"
36 // Each layer gets a name for readability, which is then used in the keymap matrix below.
37 // The underscores don't mean anything - you can have a layer called STUFF or any other name.
38 // Layer names don't all need to be of the same length, obviously, and you can also skip them
39 // entirely and just use numbers.
48 enum atreus52_keycodes {
57 // Fillers to make layering more clear
58 #define _______ KC_TRNS
61 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
62 [_DVORAK] = { /* dvorak */
63 { KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, _______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS },
64 { KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, _______, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH },
65 { KC_CAPS, KC_A, KC_O, KC_E, KC_U, KC_I, _______, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS },
66 { KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_LGUI, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT },
67 { KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL }
70 [_QWERTY] = { /* qwerty */
71 { KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, _______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS },
72 { KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, _______, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL },
73 { KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, _______, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT },
74 { KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LGUI, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT },
75 { KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL }
78 [_COLEMAK] = { /* colemak */
79 { KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, _______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS },
80 { KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, _______, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_DEL },
81 { KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_D, _______, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT },
82 { KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LGUI, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT },
83 { KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL}
86 [_WOW] = { /* Dvorak with minor modifications for playing World of Warcraft */
87 { KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, _______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS },
88 { KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, _______, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH },
89 { KC_CAPS, KC_A, KC_O, KC_E, KC_U, KC_I, _______, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS },
90 { KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_LALT, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT },
91 { KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, CTL_T(KC_ENT), KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_ENT }
95 { KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12 },
96 { KC_TILD, KC_GRV, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PIPE },
97 { _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PLUS, KC_LCBR, KC_RCBR, _______ },
98 { _______, _______, _______, _______, _______, _______, _______, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______ },
99 { _______, _______, KC_HOME, KC_END, _______, KC_DEL, _______, KC_INS, _______, KC_PGUP, KC_PGDN, _______, _______ }
102 { KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12 },
103 { KC_TILD, KC_GRV, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BSLS },
104 { _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_EQL, KC_LBRC, KC_RBRC, _______ },
105 { _______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______ },
106 { _______, _______, KC_HOME, KC_END, _______, KC_DEL, _______, KC_INS, _______, KC_PGUP, KC_PGDN, _______, _______ }
109 { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
110 { _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
111 { _______, _______, _______, _______, _______, _______, _______, _______, QWERTY, COLEMAK, DVORAK, _______, WOW },
112 { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
113 { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ }
118 const uint16_t PROGMEM fn_actions[] = {
122 void persistant_default_layer_set(uint16_t default_layer) {
123 eeconfig_update_default_layer(default_layer);
124 default_layer_set(default_layer);
127 bool process_record_user(uint16_t keycode, keyrecord_t *record) {
130 if (record->event.pressed) {
131 persistant_default_layer_set(1UL<<_QWERTY);
136 if (record->event.pressed) {
137 persistant_default_layer_set(1UL<<_COLEMAK);
142 if (record->event.pressed) {
143 persistant_default_layer_set(1UL<<_DVORAK);
148 if (record->event.pressed) {
149 persistant_default_layer_set(1UL<<_WOW);
154 if (record->event.pressed) {
156 update_tri_layer(_LOWER, _RAISE, _ADJUST);
159 update_tri_layer(_LOWER, _RAISE, _ADJUST);
164 if (record->event.pressed) {
166 update_tri_layer(_LOWER, _RAISE, _ADJUST);
169 update_tri_layer(_LOWER, _RAISE, _ADJUST);