1 #include QMK_KEYBOARD_H
7 // Each layer gets a name for readability, which is then used in the keymap matrix below.
8 // The underscores don't mean anything - you can have a layer called STUFF or any other name.
9 // Layer names don't all need to be of the same length, obviously, and you can also skip them
10 // entirely and just use numbers.
14 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
15 /* Keymap _BL: (Base Layer) Default Layer
16 * ,-------------------.
18 * |----|----|----|----|
20 * |----|----|----|----|
22 * |----|----|----|----|
24 * |----|----|----|----|
26 * |----|----|----|----|
27 * |Rght| Ret| " |Bspc|
28 * `-------------------'
30 [_BL] = LAYOUT_ortho_6x4(
31 KC_SPACE, KC_N, KC_H, KC_Y, \
32 MO(1), KC_M, KC_J, KC_U, \
33 KC_LEFT, KC_COMM, KC_K, KC_I, \
34 KC_DOWN, KC_DOT, KC_L, KC_O, \
35 KC_UP, KC_SLASH, KC_SCLN, KC_P, \
36 KC_RIGHT, KC_ENT, KC_QUOT, KC_BSPC
39 /* Keymap _FL: Function Layer
40 * ,-------------------.
41 * |Esc | F12| F6 | 6 |
42 * |----|----|----|----|
44 * |----|----|----|----|
46 * |----|----|----|----|
48 * |----|----|----|----|
50 * |----|----|----|----|
51 * |Rght| Ret| \ | Del|
52 * `-------------------'
54 [_FL] = LAYOUT_ortho_6x4(
55 _______, KC_F12, KC_F6, KC_6, \
56 _______, _______, KC_MINS, KC_7, \
57 _______, _______, KC_EQL, KC_8, \
58 _______, _______, KC_LBRC, KC_9, \
59 _______, _______, KC_RBRC, KC_0, \
60 _______, _______, KC_BSLS, KC_DEL