1 #include QMK_KEYBOARD_H
7 // Each layer gets a name for readability, which is then used in the keymap matrix below.
8 // The underscores don't mean anything - you can have a layer called STUFF or any other name.
9 // Layer names don't all need to be of the same length, obviously, and you can also skip them
10 // entirely and just use numbers.
14 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
15 /* Keymap _BL: (Base Layer) Default Layer
16 * ,-------------------.
18 * |----|----|----|----|
20 * |----|----|----|----|
22 * |----|----|----| + |
24 * |----|----|----|----|
26 * |----|----|----| En |
28 * `-------------------'
31 [_BL] = LAYOUT_numpad_6x4(
32 KC_ESC, KC_TAB, KC_BSPC, KC_PEQL, \
33 KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, \
34 KC_P7, KC_P8, KC_P9, \
35 KC_P4, KC_P5, KC_P6, KC_PPLS, \
36 KC_P1, KC_P2, KC_P3, \
37 KC_P0, LT(_FL,KC_PDOT), KC_PENT \
40 /* Keymap _FL: Function Layer
41 * ,-------------------.
43 * |----|----|----|----|
45 * |----|----|----|----|
47 * |----|----|----|RST |
49 * |----|----|----|----|
51 * |----|----|----| En |
53 * `-------------------'
55 [_FL] = LAYOUT_numpad_6x4(
56 KC_ESC, KC_TAB, KC_BSPC, KC_PEQL, \
57 KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, \
58 KC_P7, KC_P8, KC_P9, \
59 KC_P4, KC_P5, KC_P6, RESET, \
60 KC_P1, KC_P2, KC_P3, \
61 KC_P0, LT(_FL,KC_PDOT), KC_PENT \