2 #include "action_layer.h"
6 #define SCALE (int []){ 0 + (12*0), 2 + (12*0), 4 + (12*0), 5 + (12*0), 7 + (12*0), 9 + (12*0), 11 + (12*0), \
7 0 + (12*1), 2 + (12*1), 4 + (12*1), 5 + (12*1), 7 + (12*1), 9 + (12*1), 11 + (12*1), \
8 0 + (12*2), 2 + (12*2), 4 + (12*2), 5 + (12*2), 7 + (12*2), 9 + (12*2), 11 + (12*2), \
9 0 + (12*3), 2 + (12*3), 4 + (12*3), 5 + (12*3), 7 + (12*3), 9 + (12*3), 11 + (12*3), \
10 0 + (12*4), 2 + (12*4), 4 + (12*4), 5 + (12*4), 7 + (12*4), 9 + (12*4), 11 + (12*4), }
13 // Each layer gets a name for readability, which is then used in the keymap matrix below.
14 // The underscores don't mean anything - you can have a layer called STUFF or any other name.
15 // Layer names don't all need to be of the same length, obviously, and you can also skip them
16 // entirely and just use numbers.
25 // Macro name shortcuts
26 #define QWERTY M(_QWERTY)
27 #define COLEMAK M(_COLEMAK)
28 #define DVORAK M(_DVORAK)
29 #define LOWER M(_LOWER)
30 #define RAISE M(_RAISE)
39 // Fillers to make layering more clear
40 #define _______ KC_TRNS
43 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
46 * ,-----------------------------------------------------------------------------------.
47 * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
48 * |------+------+------+------+------+------+------+------+------+------+------+------|
49 * | Tab | Q | W | E | R | T | Y | U | I | O | P | Del |
50 * |------+------+------+------+------+-------------+------+------+------+------+------|
51 * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
52 * |------+------+------+------+------+------|------+------+------+------+------+------|
53 * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
54 * |------+------+------+------+------+------+------+------+------+------+------+------|
55 * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
56 * `-----------------------------------------------------------------------------------'
59 {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
60 {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL},
61 {KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
62 {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
63 {M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
67 * ,-----------------------------------------------------------------------------------.
68 * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
69 * |------+------+------+------+------+------+------+------+------+------+------+------|
70 * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Del |
71 * |------+------+------+------+------+-------------+------+------+------+------+------|
72 * | Esc | A | R | S | T | D | H | N | E | I | O | " |
73 * |------+------+------+------+------+------|------+------+------+------+------+------|
74 * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
75 * |------+------+------+------+------+------+------+------+------+------+------+------|
76 * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
77 * `-----------------------------------------------------------------------------------'
80 {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
81 {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_DEL},
82 {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
83 {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
84 {M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
88 * ,-----------------------------------------------------------------------------------.
89 * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
90 * |------+------+------+------+------+------+------+------+------+------+------+------|
91 * | Tab | " | , | . | P | Y | F | G | C | R | L | Del |
92 * |------+------+------+------+------+-------------+------+------+------+------+------|
93 * | Esc | A | O | E | U | I | D | H | T | N | S | / |
94 * |------+------+------+------+------+------|------+------+------+------+------+------|
95 * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
96 * |------+------+------+------+------+------+------+------+------+------+------+------|
97 * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
98 * `-----------------------------------------------------------------------------------'
101 {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
102 {KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_DEL},
103 {KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
104 {KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
105 {M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
109 * ,-----------------------------------------------------------------------------------.
110 * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
111 * |------+------+------+------+------+-------------+------+------+------+------+------|
112 * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
113 * |------+------+------+------+------+-------------+------+------+------+------+------|
114 * | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
115 * |------+------+------+------+------+------|------+------+------+------+------+------|
116 * | | F7 | F8 | F9 | F10 | F11 | F12 | | | | |Enter |
117 * |------+------+------+------+------+------+------+------+------+------+------+------|
118 * | | | | | | | | Next | Vol- | Vol+ | Play |
119 * `-----------------------------------------------------------------------------------'
122 {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
123 {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL},
124 {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
125 {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______},
126 {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
130 * ,-----------------------------------------------------------------------------------.
131 * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
132 * |------+------+------+------+------+------+------+------+------+------+------+------|
133 * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
134 * |------+------+------+------+------+-------------+------+------+------+------+------|
135 * | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
136 * |------+------+------+------+------+------|------+------+------+------+------+------|
137 * | | F7 | F8 | F9 | F10 | F11 | F12 | | | | |Enter |
138 * |------+------+------+------+------+------+------+------+------+------+------+------|
139 * | | | | | | | | Next | Vol- | Vol+ | Play |
140 * `-----------------------------------------------------------------------------------'
143 {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
144 {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL},
145 {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
146 {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______},
147 {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
150 /* Adjust (Lower + Raise)
151 * ,-----------------------------------------------------------------------------------.
152 * | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
153 * |------+------+------+------+------+------+------+------+------+------+------+------|
154 * | | Reset| | | | | | | | | | Del |
155 * |------+------+------+------+------+-------------+------+------+------+------+------|
156 * | | | |Audoff|Aud on|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
157 * |------+------+------+------+------+------|------+------+------+------+------+------|
158 * | | | |Musoff|Mus on| | | | | | | |
159 * |------+------+------+------+------+------+------+------+------+------+------+------|
160 * | | | | | | | | | | | |
161 * `-----------------------------------------------------------------------------------'
164 {KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12},
165 {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
166 {_______, _______, _______, AUD_ON, AUD_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______},
167 {_______, _______, _______, MUS_ON, MUS_OFF, _______, _______, _______, _______, _______, _______, _______},
168 {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
171 /* Music (reserved for process_action_user)
175 {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
176 {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
177 {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
178 {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
179 {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
183 const uint16_t PROGMEM fn_actions[] = {
188 float start_up[][2] = {
189 {440.0*pow(2.0,(50)/12.0), 20},
190 {440.0*pow(2.0,(62)/12.0), 8},
191 {440.0*pow(2.0,(54)/12.0), 20},
192 {440.0*pow(2.0,(62)/12.0), 8}
195 float tone_qwerty[][2] = {
196 {440.0*pow(2.0,(59)/12.0), 8},
197 {440.0*pow(2.0,(60)/12.0), 8},
199 {440.0*pow(2.0,(67)/12.0), 16}
202 float tone_colemak[][2] = {
203 {440.0*pow(2.0,(59)/12.0), 8},
204 {440.0*pow(2.0,(60)/12.0), 8},
206 {440.0*pow(2.0,(67)/12.0), 12},
208 {440.0*pow(2.0,(71)/12.0), 12}
211 float tone_dvorak[][2] = {
212 {440.0*pow(2.0,(59)/12.0), 8},
213 {440.0*pow(2.0,(60)/12.0), 8},
215 {440.0*pow(2.0,(67)/12.0), 8},
217 {440.0*pow(2.0,(69)/12.0), 8},
219 {440.0*pow(2.0,(67)/12.0), 8}
222 float tone_music[][2] = {
223 {440.0*pow(2.0,(48)/12.0), 8},
224 {440.0*pow(2.0,(50)/12.0), 8},
225 {440.0*pow(2.0,(52)/12.0), 8},
226 {440.0*pow(2.0,(53)/12.0), 8},
227 {440.0*pow(2.0,(55)/12.0), 8},
228 {440.0*pow(2.0,(57)/12.0), 8},
229 {440.0*pow(2.0,(59)/12.0), 8},
230 {440.0*pow(2.0,(60)/12.0), 8}
234 void persistant_default_layer_set(uint16_t default_layer) {
235 eeconfig_write_default_layer(default_layer);
236 default_layer_set(default_layer);
239 const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
243 if (record->event.pressed) {
245 play_notes(&tone_qwerty, 4, false);
247 persistant_default_layer_set(1UL<<_QWERTY);
251 if (record->event.pressed) {
253 play_notes(&tone_colemak, 6, false);
255 persistant_default_layer_set(1UL<<_COLEMAK);
259 if (record->event.pressed) {
261 play_notes(&tone_dvorak, 8, false);
263 persistant_default_layer_set(1UL<<_DVORAK);
267 if (record->event.pressed) {
269 update_tri_layer(_LOWER, _RAISE, _ADJUST);
272 update_tri_layer(_LOWER, _RAISE, _ADJUST);
276 if (record->event.pressed) {
278 update_tri_layer(_LOWER, _RAISE, _ADJUST);
281 update_tri_layer(_LOWER, _RAISE, _ADJUST);
285 if (record->event.pressed) {
286 register_code(KC_RSFT);
287 #ifdef BACKLIGHT_ENABLE
291 unregister_code(KC_RSFT);
295 if (record->event.pressed) {
302 if (record->event.pressed) {
305 play_notes(&start_up, 4, false);
310 if (record->event.pressed) {
318 if (record->event.pressed) {
320 play_notes(&tone_music, 8, false);
329 uint8_t starting_note = 0x0C;
332 void process_action_user(keyrecord_t *record) {
334 if (IS_LAYER_ON(_MUSIC)) {
335 if (record->event.pressed) {
336 play_note(((double)261.626)*pow(2.0, -2.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)), 0xF);
338 stop_note(((double)261.626)*pow(2.0, -2.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)));
344 void matrix_init_user(void) {
347 play_notes(&start_up, 4, false);