3 const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
4 [0] = KEYMAP( /* Jack */
5 ESC, Q, W, E, R, T, Y, U, I, O, P, BSPC,
6 TAB, A, S, D, F, G, H, J, K, L, DOT, ENT,
7 LSFT, Z, X, C, V, B, N, M, COMM, DOT, SCLN, DEL,
8 LCTL, ENT, LALT, CAPS, FN2, SPC, FN1, LEFT, DOWN, UP, RGHT),
9 [1] = KEYMAP( /* Jack RAISE */
10 TRNS, F1, F2, F3, F4, NO, FN11, FN9, FN12, NO, FN14, TRNS,
11 TRNS, F5, F6, F7, F8, FN16, SLSH, MINS, EQL, LBRC, FN8, TRNS,
12 TRNS, F9, F10, F11, F12, F15, F16, FN22, SCLN, MINS, QUOT, TRNS,
13 TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
14 [2] = KEYMAP( /* Jack LOWER */
15 FN22, 1, 2, 3, FN13, FN14, FN15, FN16, FN17, FN18, FN19, BSPC,
16 TRNS, 4, 5, 6, TRNS, TRNS, TRNS, FN20, FN21, FN23, FN24, FN28,
17 TRNS, 7, 8, 9, 0, FN28, FN15, F7, F8, F9, F10, TRNS,
18 TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
20 const uint16_t PROGMEM fn_actions[] = {
21 [1] = ACTION_LAYER_MOMENTARY(1), // to Fn overlay
22 [2] = ACTION_LAYER_MOMENTARY(2), // to Fn overlay
24 [8] = ACTION_MODS_KEY(MOD_LSFT, KC_SLSH),
25 [9] = ACTION_MODS_KEY(MOD_LSFT, KC_QUOT),
26 [10] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
27 [11] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
28 [12] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
29 [13] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
30 [14] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
31 [15] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
32 [16] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
33 [17] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
34 [18] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
35 [19] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
36 [20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
37 [21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
38 [22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
39 [23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
40 [24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
41 [28] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),
43 [29] = ACTION_MODS_KEY(MOD_LSFT | MOD_RSFT, KC_PAUSE),