2 #ifdef BACKLIGHT_ENABLE
5 #include "config_user.h"
8 /* Each layer is given a name to aid in readability, which is then
9 used in the keymap matrix below. The underscores do not denote
10 anything - you can have a layer called STUFF or any other name.
12 Layer names don't all need to be of the same length, obviously, and
13 you could also skip them entirely and just use numbers, though that
14 means needing to manage the numbers.
16 It is preferable to keep the symbols short so that a line worth of
17 key mappings fits compactly onto a line of code. */
19 /* This was originally based on planck/keymaps/default/default.c, and
20 then cbbrowne has revised things */
22 /* Things I did not like about the default mapping
24 - I found control too hard to get to. I use it more than Tab, so
26 - Having dash on [lower-j] is a bit nonintuitive, but may be OK
27 - I'll bet I should switch ESC/TAB
28 - I'm suspicious that I want to shift M(0) from [4][1] to [4][2],
29 and shift ESC off the first column so KC_LCTL and KC_LALT can
30 be on the first column.
31 - I needed to swap ' and ENTER
33 - All of the above are done :-)
35 - Dropped out support for Dvorak and friends. They aren't
40 /* Some interesting things implemented
42 - There is a macro that writes out "cbbrowne" to show that I could
43 - There is a (somewhat cruddy) linear congruential random number
45 - I would like to be seeding it with clock info to make it look
47 - There are two macros that use the random number generators
48 - one, M_RANDDIGIT, generates a random digit based on state
49 of the random number generator
50 - the other, M_RANDLETTER, generates a random letter based on state
51 of the random number generator
52 - in both, note the use of register_code()/unregister_code()
53 to indicate the desired key
54 - I do indeed want a sweet number pad!
57 /* Other things to do...
59 - Need to think about what zsh and readline actions I use lots
60 - Ought to ensure that Control-Alt-Delete is convenient enough
61 - How about Alt-F1 thru Alt-F8?
62 - What's the keystroke to get from X to console these days?
63 - A layer for doing console switching would not be a bad idea
67 _QW = 0, /* Qwerty mapping */
68 _LW, /* Lower layer, where top line has symbols !@#$%^&*() */
69 _RS, /* Raised layer, where top line has digits 1234567890 */
80 /* Note that Planck has dimensions 4 rows x 12 columns */
82 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
83 [_QW] = { /* Qwerty */
84 {KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
85 {KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT},
86 {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_QUOT },
87 {KC_TAB, M(M_LED), KC_LALT, KC_LGUI, MO(_LW), KC_SPC, KC_SPC, MO(_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
90 {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
91 {KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
92 {KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_KP), DF(_KP), RESET, KC_TRNS},
93 {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
96 {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
97 {KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
98 {KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_KP), DF(_KP), RESET, KC_TRNS},
99 {KC_TRNS, DF(_KP), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
101 [_KP] = { /* Key Pad */
102 {KC_ESC, M(M_USERNAME), KC_F9, KC_F10, KC_F11, KC_F12, KC_PGUP, KC_KP_ENTER, KC_7, KC_8, KC_9, KC_BSPC},
103 {KC_LCTL, M(M_RANDDIGIT), KC_F5, KC_F6, KC_F7, KC_F8, KC_PGDN, KC_KP_MINUS, KC_4, KC_5, KC_6, KC_PIPE},
104 {KC_LSFT, M(M_RANDLETTER), KC_F1, KC_F2, KC_F3, KC_F4, KC_DEL, KC_KP_PLUS, KC_1, KC_2, KC_3, KC_ENTER},
105 {BL_STEP, M(M_LED), KC_LALT, KC_LGUI, KC_NO, KC_SPC, KC_SPC, DF(_QW), KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT}
109 const uint16_t PROGMEM fn_actions[] = {
112 /* This bit of logic seeds a wee linear congruential random number generator */
113 /* lots of prime numbers everywhere... */
114 static uint16_t random_value = 157;
116 const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
119 clockbyte = TCNT1 % 256;
121 // MACRODOWN only works in this function
124 if (record->event.pressed) {
125 register_code(KC_RSFT);
126 #ifdef BACKLIGHT_ENABLE
130 unregister_code(KC_RSFT);
134 if (record->event.pressed) {
135 SEND_STRING("cbbrowne");
139 /* Generate, based on random number generator, a keystroke for
140 a numeric digit chosen at random */
141 random_value = ((random_value + randadd) * randmul) % randmod;
142 if (record->event.pressed) {
143 /* Here, we mix the LCRNG with low bits from one of the system
144 clocks via XOR in the theory that this may be more random
145 than either separately */
146 rval = (random_value ^ clockbyte) % 10;
147 /* Note that KC_1 thru KC_0 are a contiguous range */
148 register_code (KC_1 + rval);
149 unregister_code (KC_1 + rval);
153 /* Generate, based on random number generator, a keystroke for
154 a letter chosen at random */
155 /* Here, we mix the LCRNG with low bits from one of the system
156 clocks via XOR in the theory that this may be more random
157 than either separately */
158 random_value = ((random_value + randadd) * randmul) % randmod;
159 if (record->event.pressed) {
160 rval = (random_value ^ clockbyte) % 26;
161 register_code (KC_A + rval);
162 unregister_code (KC_A + rval);