1 #include "keymap_common.h"
3 const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
4 [0] = KEYMAP( /* Matrix Dvorak */
5 QUOT, COMM, DOT, P, Y, SLSH, EQL, F, G, C, R, L,
6 A, O, E, U, I, ESC, BSPC, D, H, T, N, S,
7 SCLN, Q, J, K, X, TAB, ENT, B, M, W, V, Z,
8 LSFT, LCTL, LALT, LGUI, FN1, SPC, FN2, LEFT, DOWN, UP, RGHT),
10 [1] = KEYMAP( /* Matrix Qwerty */
11 Q, W, E, R, T, SLSH, EQL, Y, U, I, O, P,
12 A, S, D, F, G, ESC, BSPC, H, J, K, L, SCLN,
13 Z, X, C, V, B, TAB, ENT, N, M, COMM, DOT, SLSH,
14 LSFT, LCTL, LALT, LGUI, FN1, SPC, FN2, LEFT, DOWN, UP, RGHT),
16 [2] = KEYMAP( /* fn1 */
17 F1, F2, F3, F4, F5, NO, NO, F6, F7, F8, F9, F10,
18 1, 2, 3, 4, 5, ESC, DEL, 6, 7, 8, 9, 0,
19 FN3, FN4, NO, GRV, MINS, F18, INS, BSLS, LBRC, RBRC, NO, NO,
20 TRNS, TRNS, TRNS, TRNS, FN1, TRNS, FN3, HOME, PGDN, PGUP, END),
22 [3] = KEYMAP( /* fn2 */
23 F11, F12, F13, F14, F15, NO, NO, F16, F17, F18, F19, F20,
24 F1, F2, F3, F4, F5, ESC, DEL, F6, F7, F8, F9, F10,
25 FN3, FN4, NO, GRV, MINS, F18, INS, INS, PSCR, SLCK, PAUS, TRNS,
26 TRNS, TRNS, TRNS, TRNS, FN3, TRNS, FN2, MUTE, VOLD, VOLU, MPLY),
28 const uint16_t PROGMEM fn_actions[] = {
29 [1] = ACTION_LAYER_MOMENTARY(2), // to Fn overlay
30 [2] = ACTION_LAYER_MOMENTARY(3), // to Fn overlay
31 [3] = ACTION_DEFAULT_LAYER_SET(0),
32 [4] = ACTION_DEFAULT_LAYER_SET(1),
34 [10] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
35 [11] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
36 [12] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
37 [13] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
38 [14] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
39 [15] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
40 [16] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
41 [17] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
42 [18] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
43 [19] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
44 [20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
45 [21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
46 [22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
47 [23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
48 [24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
49 [28] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),