1 #include "keymap_common.h"
3 const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
5 ESC, Q, W, E, R, T, Y, U, I, O, P, BSPC,
6 TAB, A, S, D, F, G, H, J, K, L, SCLN, ENT,
7 LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, RSFT,
8 LCTL, LALT, DEL, LGUI, FN2, SPC, FN1, F2, F5, F9, F12),
9 [2] = KEYMAP( /* RAISE */
10 TRNS, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, BSPC,
11 GRV, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, MINS, EQL, LBRC, RBRC, BSLS,
12 TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, QUOT, FN29, TRNS, TRNS,
13 TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN1, TRNS, TRNS, TRNS, TRNS),
14 [3] = KEYMAP( /* LOWER */
15 TRNS, FN10, FN11, FN12, FN13, FN14, FN15, FN16, FN17, FN18, FN19, BSPC,
16 FN22, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN20, FN21, FN23, FN24, FN28,
17 TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, QUOT, FN29, TRNS, TRNS,
18 TRNS, TRNS, TRNS, TRNS, FN2, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
20 const uint16_t PROGMEM fn_actions[] = {
21 [1] = ACTION_LAYER_MOMENTARY(2), // to Fn overlay
22 [2] = ACTION_LAYER_MOMENTARY(3), // to Fn overlay
24 [3] = ACTION_DEFAULT_LAYER_SET(0),
25 [4] = ACTION_DEFAULT_LAYER_SET(1),
27 [10] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
28 [11] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
29 [12] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
30 [13] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
31 [14] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
32 [15] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
33 [16] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
34 [17] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
35 [18] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
36 [19] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
37 [20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
38 [21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
39 [22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
40 [23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
41 [24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
42 [28] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),
43 [29] = ACTION_MODS_KEY(MOD_LSFT, KC_QUOT),