1 #include "keymap_common.h"
2 #include "action_layer.h"
4 #include "action_util.h"
8 http://www.keyboard-layout-editor.com/#/layouts/015d9011102619d7695c86ffe57cf441
10 const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
11 [0] = KEYMAP_AND_SWAP( /* Base */
12 TAB, Q, W, E, R, T, Y, U, I, O, P, MINS,
13 LCTL, A, S, D, F, G, H, J, K, L, SCLN, BSPC,
14 LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, FN5,
15 /*ALPHA*/FN3, /*HYPER*/ /*SUPER*/LGUI, /*META*/LALT, LCTL, FN2, FN6, FN1, LEFT, DOWN, UP, RGHT),
16 [2] = KEYMAP_AND_SWAP( /* More modifiers */
17 TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
18 TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
19 TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
20 TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, RCTL, RALT, RGUI, TRNS),
21 [4] = KEYMAP_AND_SWAP( /* WASD */
22 TRNS, TRNS, UP, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
23 TRNS, LEFT, DOWN, RIGHT, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
24 TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
25 TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
26 [6] = KEYMAP_AND_SWAP( /* Raise/FN1 */
27 FN23, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, EQL,
28 TRNS, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, ENT,
29 TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, BSLS, TRNS,
30 PAUS, TRNS, TRNS, TRNS, TRNS, BSPC, TRNS, MUTE, PGUP, PGDN, MNXT),
31 [8] = KEYMAP_AND_SWAP( /* Lower/FN2 */
32 ESC, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN19, FN20, TRNS,
33 TRNS, TRNS, TRNS, TRNS, CAPS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, QUOT,
34 TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN24, FN25, LBRC, RBRC, TRNS, TRNS,
35 FN4, TRNS, TRNS, TRNS, TRNS, ENT, TRNS, MPLY, VOLD, VOLU, MPRV),
42 void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
46 if (record->event.pressed) {
47 // Change the keyboard maps.
48 // Whatever even layer's are on, turn on the odd one's too.
49 for (uint8_t i = 0; i < 9; i += 2) {
50 if (layer_state & (1UL << i))
55 // turn off all the even layers.
56 for (uint8_t i = 0; i < 9; i += 2)
59 if (record->tap.count != 0) {
60 // Space was tapped rather than used like a modifier.
61 // So send a space up and down event.
63 send_keyboard_report();
65 send_keyboard_report();
74 const uint16_t PROGMEM fn_actions[] = {
75 [1] = ACTION_LAYER_MOMENTARY(6), // to fist Fn overlay
76 [2] = ACTION_LAYER_MOMENTARY(8), // to second Fn overlay
77 [3] = ACTION_LAYER_TOGGLE(2), // toggle more modifiers
78 [4] = ACTION_LAYER_TOGGLE(4), // toggle wasd
79 [5] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_ENT),
80 [6] = ACTION_FUNCTION_TAP(SPACE_FN),
82 [11] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
83 [12] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
84 [13] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
85 [14] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
86 [15] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
87 [16] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
88 [17] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
89 [18] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
90 [19] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
91 [20] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
92 [21] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
93 [22] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
94 [23] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
95 [24] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
96 [25] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
97 [26] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),