1 // Poker fix with set(state transition)
3 // Fn + {left, down, up, right} = {home, pgdown, pgup, end}
4 static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
7 GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
8 TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
9 LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
10 LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
11 LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
12 /* 1: Poker with Arrow */
14 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
15 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
16 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
17 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
18 TRNS,TRNS,TRNS, TRNS, FN1, LEFT,DOWN,RGHT),
19 /* 2: Poker with Esc */
21 ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
22 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
23 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
24 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
25 TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS),
26 /* 3: Poker with Arrow and Esc */
28 ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
29 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
30 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
31 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
32 TRNS,TRNS,TRNS, TRNS, FN3, LEFT,DOWN,RGHT),
35 ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
36 TRNS,FN6, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
37 TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \
38 TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
39 TRNS,TRNS,TRNS, FN5, FN4, TRNS,TRNS,TRNS),
40 /* 5: Poker Fn'd arrow */
42 ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
43 TRNS,FN7, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
44 TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \
45 TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \
46 TRNS,TRNS,TRNS, FN4, FN5, HOME,PGDN,END),
47 /* 6: Poker Fn'd Esc */
49 GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
50 TRNS,FN4, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
51 TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \
52 TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
53 TRNS,TRNS,TRNS, FN7, FN6, TRNS,TRNS,TRNS),
54 /* 7: Poker Fn'd Arrow + Esc */
56 GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
57 TRNS,FN5, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
58 TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \
59 TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \
60 TRNS,TRNS,TRNS, FN6, FN7, HOME,PGDN,END),
64 * Fn action definition
66 static const uint16_t PROGMEM fn_actions[] = {
68 [0] = ACTION_LAYER_SET(4, ON_PRESS), // FN0 move to Fn'd when press
69 [1] = ACTION_LAYER_SET(5, ON_PRESS), // FN1 move to Fn'd arrow when press
70 [2] = ACTION_LAYER_SET(6, ON_PRESS), // FN2 move to Fn'd Esc when press
71 [3] = ACTION_LAYER_SET(7, ON_PRESS), // FN3 move to Fn'd arrow + Esc when press
73 //[4] = ACTION_LAYER_CLEAR(ON_RELEASE), // FN4 clear overlay when release
74 [4] = ACTION_LAYER_SET(0, ON_RELEASE), // FN4 clear overlay when release
75 [5] = ACTION_LAYER_SET(1, ON_RELEASE), // FN5 move to arrow when release
76 [6] = ACTION_LAYER_SET(2, ON_RELEASE), // FN6 move to Esc when release
77 [7] = ACTION_LAYER_SET(3, ON_RELEASE), // FN7 move to arrow + Esc when release
79 [8] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // FN8 Task(RControl,RShift+Esc)